Fallout 4

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Broken meshes in Sanctuary
I think broken meshes is the right term. I use the mods scrap everything and place anywhere along with some others. Does the house where you used to live have these mesh problems? Especially in the front bedroom with the two glass walls? The settlers I assign to the 2 beds I placed in there always have a hard problem pathing to the beds. They just stand there and kind of twich. Or is this a problem with the scripts in Sanctuary always bugging? I have placed some rugs in that room and it seems to be better but is not a cure. The rear bedroom had the same problem but was cured by placing some rugs.
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Showing 1-8 of 8 comments
Bored Peon Oct 3, 2018 @ 5:50pm 
Sanctuary is twitchy when you start modding it. Especially when you start messing with the houses.

I tried messing aroun with Sanctuary with just the disable/markfordelete commands. It quickly because a huge mess anywhere the houses sat because it would distort everything if you use any line of sight through them. Using Scrap Everything to remove them actually resolves this issue.

I recently used Sanctuary Lite which prescraps everything for you and restores the bridge. Later on I kept getting CTDs in Sanctuary every time I got near your house. After removing the mod and starting over I had no issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=1529041680
https://steamcommunity.com/sharedfiles/filedetails/?id=1529041609

Those screenshot were after removing Sanctuary Lite and starting over. I had one freeze during the time it took to build all that (which is about 80% over the budget.)

The other common issue with Sanctuary mods is the modders didnt clean up the long distance textures for the houses. So you can run back to the settlement and see ghost houses that have really crappy textures. Even when you are in workshop mode with Homemaker the ghost houses appear as you select certain objects.

Honestly I would not advise using anything more than just Scrap Eveyrthing and Place Everywhere for Sanctuary. There is quite a few mods out there that still have the duplicated cell issues where stuff disappears.
Last edited by Bored Peon; Oct 3, 2018 @ 5:50pm
Eagle_of_Fire Oct 3, 2018 @ 5:56pm 
Originally posted by Bored Peon:
I tried messing aroun with Sanctuary with just the disable/markfordelete commands. It quickly because a huge mess anywhere the houses sat because it would distort everything if you use any line of sight through them. Using Scrap Everything to remove them actually resolves this issue.
I was about to suggest the same thing since OP suggested scrap everything. I've seen graphical glitches happen even in building vids on Youtube. Basically what happen is that sometimes the devs planned some features (like for example some debris in The Castle) to be there forever and they didn't think important to actually build and render assets behind that. So if you actually scrap some specific piece of landscape and walk inside the newly created space you could end up getting strange "null void" spaces that the game was never built to render since you should normally never be able to be there.
Out Of Bubblegum Oct 3, 2018 @ 6:14pm 
I mentioned scrap everything because I have read that it breaks up the meshes or something so that more things can be scrapped.
Other mods I use are OCdecorator, Settlement Markers and Immersive Settlers.

The only real problem I am having is the bedrooms in that house.

And the crops being all dead most of the time. But that is a script problem, I think.
Last edited by Out Of Bubblegum; Oct 3, 2018 @ 6:22pm
Bored Peon Oct 3, 2018 @ 6:18pm 
Also if you do not use Place Everywhere you will run into a LOT of problem areas. Also keep in mind you have to use the F4SE start icon (and not Steam) for the mod to work.

For example when I started messing around with Sim Settlements I had an issue placing the 2x2 plots in Starlight Drive because they kept hitting something invisible. Once I installed Place Everywhere and remembered to launch with the icon instead of Steam that issue went away completely.

Like Eagle said, some mods that change settlements did leave those rendering glitches or tried hiding them. Sanctuary Lite had a thing where the circle portion fo the road wiht the big tree the meshes had a gap. The gap was "hidden" by placing plants over it.
Bored Peon Oct 3, 2018 @ 6:21pm 
Originally posted by Out Of Bubblegum:
I mentioned scrap everything because I have read that it breaks up the meshes or something so that more things can be scrapped.

That is a good thing and a bad thing.

It is good because by breaking up those meshes it stops the render issues we just discussed.

It is bad because it takes what is normally one texture and breaks it up in a bunch, which causes more stress.

I mean if you use scrap eveyrhting and strip a settlement bare the amount of uncombined textures left over are very minor.

If you use Scrap Eveyrthing and leave the majority of the stuff in a settlement then it is going to cause issues due to the fact you probably tripled the amount of textures in the settlement.
Originally posted by Out Of Bubblegum:
I mentioned scrap everything because I have read that it breaks up the meshes or something so that more things can be scrapped.
Other mods I use are OCdecorator, Settlement Markers and Immersive Settlers.

The only real problem I am having is the bedrooms in that house.

And the crops being all dead most of the time. But that is a script problem, I think.

Scrap Everything will mess up navmeshes (Scrap Everything will mess up a lot because it breaks merged meshes, which is a big no-no that can break the game,) Immersive Settlers is notoriously incompatible with a lot of settlement mods and hasn't been updated in over a year, so that's very high on the list of probable culprits as well. Most settlement-related mods that are actively maintained/updated say up front that they aren't compatible with Immersive Settlers.

Last edited by Average Citizen (Not FBI); Oct 3, 2018 @ 6:59pm
As others stated scrap everything while good for some things is best not to scrap existing buildings.

For example I scrapped the screen at starlight drive but forgot about the npc lean idles (they are are only visible when targeted in workshopmode using the mod) at the top npc settlers would warp up there to do the idle then fall to their deaths when finished.

Certain meshes such as nav meshes or ones connected to hiding blocked views as a building or wall was supposed to prevent us from seeing the place are probabably the same when using the mod in some areas. Not to mention that buildings that had no intention of us entering them will only have textures on one side of their walls so we can walk right through them from inside as well as see through them just tcl inside some of the downtown buildings to see the same effect.

This shows as vanishing textures what appear and disapear or apear to be holes that suddenly clear up when we get closer or change the angle we look at them to one that would not have been blocked etc.
Last edited by =EGC= kansasterry; Oct 3, 2018 @ 7:45pm
markdb92 Oct 3, 2018 @ 7:40pm 
scrap everything is a bad mod. Use the mods it mentions in its desc instead as they dont break the game.
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Date Posted: Oct 3, 2018 @ 5:36pm
Posts: 8