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For future reference, fast travel to your preferred settlement with them in the armor, have them get out of it, then send them somewhere. Only way to keep your armor.
http://fallout.wikia.com/wiki/Vim!_paint_job
YO! Your discovery gave me an idea. I had Curie (Synth) in some sweet Pink Racer T45 (Don't complain, it was my first PA suit and I have a bit of a crush on it. :-D ). I traded her for someone else. She shows up at Sanctuary buck naked!!!
I went back to where I sent her home and no power armor. But you gave me and idea. What if Longfellow goes back to where you assigned him. When he arrives at his destination he either takes the suit off or it just appears next to his arrival point.
So, I went to the entrance of Sanctuary, just inside where the first house is, and BOOM!!!! My power armour is in the middle of the street like a beautiful pink beacon of Pre-Apocolypse American goodness!
Thank you for the follow-up. 5 years later and this is still an issue, but solvable.
There's a reason I never have my Follower in Power Armor.
They will either ruin it or quickly somehow lose it. They do far better without it.
The only exception is when I get on and off the Prdywyn.
the problem is that sidekicks that are not your actual sidekicks behave like settlers.
a settler will jump into PA ,if it is charged with a FC or if he can get a FC himself, when a fight ocures in range of the Player, so it can be processed in "reality" .
the point that makes your PA unfindable is the fact that a settler leaves PA as soon the fight ends, no matter where he is at this point.
gave me some real headache when i send Preston, Cait and Reporter girl in PA to jamaica plains (done so because i planned to get V88 and make a PA museum there in survival) . when i arived there myself a settlement attack was running. at the end i needed to comp every sidestreet there to get my PAs back again. because all 3 jumped out of the PAs at fights end wherever they where in JP at that moment.
Followers i find very easy to control. It's an Art learnt from Far-cry 5 and the like, many games
For mule spamming a follower to over-carry is best done with Ada and Nick on account of the very short dialogue reply's they produce after each "take that" "get that" request. Draw your weapon and close-up crouch to your loot container, those two followers do it well.
Anyways since this subject OP mentions seems to pop up every so often i decided to stalk the issue over a couple of months by now as you do, many cats died during this curiosity.
These moments should/maybe shed some light what's going on.
And i know it's a necro, I usually ignore em but this is a subject I've been tinkering with, Tom style.
So I took the moment finally to construct the evidence I've gathered.
A quick note of the situational change(where i left PA) and a screenshot was all it needed.
The drained Core was always left in PA. I've left empty/drained(1/2/4) cores laying out and they are never touched, even being close to or in workbench/container/floor.
Results:
https://steamcommunity.com/sharedfiles/filedetails/?id=3151867685
https://steamcommunity.com/sharedfiles/filedetails/?id=3151867436
https://steamcommunity.com/sharedfiles/filedetails/?id=3151867316
https://steamcommunity.com/sharedfiles/filedetails/?id=3151866882
https://steamcommunity.com/sharedfiles/filedetails/?id=3151866450
https://steamcommunity.com/sharedfiles/filedetails/?id=3151864768
Make of it what you will.
sorry not sorry