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Had been fiddling around with this for hours, haha. Finally got the ending I wanted, pretty satisfied with this dlc all in all, really makes you consider things and feels like your choices matter.
He's willing to blame and murder people (including the entirety of Acadia), but never truly gets called to account for that.
Edit 2: @Hunter I would think that Faraday and others at Acadia would have the ability to make fog condensers and the parts for them at this point. So realistically, if they wanted to keep the peace, they would continue working together, especially now that Avery knows she's a synth (I don't know if she does in every ending, but I told her). So basically, Far Harbor provides a jumping off point for any runaway synths making their way to Acadia and Acadia helps keep the fog at bay for Far Harbor, a win win.
Why bother with fog condensers, the island is a death trap? They are all captains with their own ships, but they choose to all cram themselves into a tiny safespot instead. Only to be raided by fog creatures non stop. Like i said, education sucks after the bombs. Old longfellow said the fog can clear for years and than suddenly return overnight. Those poor trappers did not choose their hillbilly fates. I'd sell that island to the church of Atom. Let them go as crazy as they want on their own secluded lands.
Far Harbour dlc was all about a confused girl, not knowing what she was. If this dlc lacks anything, it would be a safe way to determine who is a synth. It's only the whole plot of the dlc that is missing... Even the player char has no memories before the day of the bombs, and the main story is about your DNA being used to create artificial humans.
Main storywise, it's your son's DNA that is studied to create synths, not your own, and even then, each synth ends up with its own unique DNA, as we find out in the Brotherhood of Steel's questline.