Fallout 4

Fallout 4

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alicerinz Jul 6, 2018 @ 2:15am
Lever-Action Rifle is Useless.
It has 5 bullets,is slow and deals about 200 damage fully upgraded with perks.

A combat rifle is semi-auto,has 40 bullets and deals 300 damage.

Uh...why?
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Showing 1-12 of 12 comments
DouglasGrave Jul 6, 2018 @ 3:05am 
You might want to check what things you've got modifying their damage.

The lever-action rifle's ammunition capacity and firing speed is definitely slower, but it normally deals substantially more damage per shot than a combat rifle.
alicerinz Jul 6, 2018 @ 3:13am 
Originally posted by DouglasGrave:
You might want to check what things you've got modifying their damage.

The lever-action rifle's ammunition capacity and firing speed is definitely slower, but it normally deals substantially more damage per shot than a combat rifle.

Rifleman 4,Gun Nut 4.

Both guns in question have the "Dual-Shot" effect.

I expect a bolt action rifle to at least deal twice the damage of the Combat Rifle,but hey.
Last edited by alicerinz; Jul 6, 2018 @ 3:14am
Borrolan Jul 6, 2018 @ 4:22am 
I used the two-shot version in one play through. With perks maxed out I got...340?... or so damage. I liked it because of its traditionalist feel and relatively light weight. I like the satisfying "crack" the suppressed model makes too. A suppressed combat rifle sounds like an air rifle.

Sadly, the loading animation is borked. Reloading a single round into a rifle with four rounds already in the mag, causes the loading animation to cycle through filling the mag as if it was empty.
DouglasGrave Jul 6, 2018 @ 4:33am 
Originally posted by Drunk Android:
Originally posted by DouglasGrave:
You might want to check what things you've got modifying their damage.

The lever-action rifle's ammunition capacity and firing speed is definitely slower, but it normally deals substantially more damage per shot than a combat rifle.
Rifleman 4,Gun Nut 4.

Both guns in question have the "Dual-Shot" effect.

I expect a bolt action rifle to at least deal twice the damage of the Combat Rifle,but hey.
With Rifleman 5 and the "Two Shot" legendary effect on both, I'm seeing 271 on the combat rifle, and 341 on the lever action. That's with a .308 receiver on the combat rifle, an advanced receiver on the lever action rifle, and suppressors on both (for the sneak attack benefits of Mr. Sandman.

Without Two Shot, the same setup is giving 172 on the combat rifle, and 235 on the lever action rifle. It's all pretty much as expected, and I've never used any game mods with Fallout 4.
alicerinz Jul 6, 2018 @ 4:37am 
Must be the mods,even though i dont have anything of the sort installed.My values are totally different.
DouglasGrave Jul 6, 2018 @ 4:43am 
Originally posted by Drunk Android:
Must be the mods,even though i dont have anything of the sort installed.My values are totally different.
If neither of us have any game mods installed (and if you've never had any in the past, since they can sometimes leave leftovers), what part mods do you have on the weapons? The receiver and suppressor (if you have Mr. Sandman) are the only ones that normally change the weapon's damage.

EDIT: Just to be clear, by game mods I mean downloaded stuff to change the game. By part mods, I mean the normal item modifications you can apply even in a completely vanilla game with nothing but official DLC or Creation Club stuff.
Last edited by DouglasGrave; Jul 6, 2018 @ 4:45am
Chaosium Jul 6, 2018 @ 5:06am 
Yeah no, lever-action definitely beats combat rifle in terms of damage per shot, but suffers from many more drawbacks (mag size, reloading, clunkiness of ammo) which make it underwhelming. Sad really, I really like the concept.
DouglasGrave Jul 6, 2018 @ 5:08am 
Originally posted by Chaosium:
Yeah no, lever-action definitely beats combat rifle in terms of damage per shot, but suffers from many more drawbacks (mag size, reloading, clunkiness of ammo) which make it underwhelming. Sad really, I really like the concept.
Like a number of other weapons, the slow firing speed and magazine size is fine if you're sniping. I don't like the rare ammo, though.
Borrolan Jul 6, 2018 @ 5:20am 
Originally posted by DouglasGrave:
Originally posted by Chaosium:
Yeah no, lever-action definitely beats combat rifle in terms of damage per shot, but suffers from many more drawbacks (mag size, reloading, clunkiness of ammo) which make it underwhelming. Sad really, I really like the concept.
Like a number of other weapons, the slow firing speed and magazine size is fine if you're sniping. I don't like the rare ammo, though.

The lever action is defo fine for sniping. Wouldn't use it up close though. At a guess, it's aimed (sorry) at traditionalists. The low ammo capacity is just one of those tubular magazine things.

As for ammo, the trader in Far Harbor typically has a few hundred rounds available. I was initially put off by the rarity of the ammo. I managed to build up a huge amount through buying everything the trader had for sale on each trip.
torqueblue Jul 6, 2018 @ 5:41am 
Are ya'll playing on Survival Difficulty? Might wanna factor in adrenaline, I think that shows the different damage value on the weapon card.
Chaosium Jul 6, 2018 @ 6:12am 
Originally posted by DouglasGrave:
Originally posted by Chaosium:
Yeah no, lever-action definitely beats combat rifle in terms of damage per shot, but suffers from many more drawbacks (mag size, reloading, clunkiness of ammo) which make it underwhelming. Sad really, I really like the concept.
Like a number of other weapons, the slow firing speed and magazine size is fine if you're sniping. I don't like the rare ammo, though.

What's really a shame is that they forgot to add DLC ammo compatibility with the fantastic Scrounger perk. I got a mod that fixes this and it definitely feels better than having to buy them constantly.
alicerinz Jul 6, 2018 @ 6:39am 
I figured out the problem.The Rifleman perk was bugged somehow,after resetting all my perks and getting them back again via console the damage went to more or less normal values.

Lever-Action hits 245 while the combat rifle does 167.

I did play around with the console on this character,so that might have been the root of this issue.
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Date Posted: Jul 6, 2018 @ 2:15am
Posts: 12