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Howevah...if you have Far Harbor, Beaver Creek Lanes always yields 3-4 items every time the cell resets. Well it does for me. Pretty sure it woked for me during two play throughs. I have 20-30 items from there alone, ranging from the quite nifty (auto stim leather leg armour) to the utterly pointless (junkie's walking cane)
I know it is possible to farm EXP from charred ghouls this way at low levels because they yield a truckload, but I've never tried to, say, quicksave before opening a cage and quickload until I get a legendary one.
I doubt it works though, but that'd be interesting to know.
Anywhere, really, dungeons make no diffrence as long as the game is set to hard. Find anything with a star by it's name and kill it. You'll get a legendary drop every time.
Almost every POI with super mutants or raiders or gunners has at least 1 legendary drop in it. There is even a ruined house next to the first MM dungeon you go into (from Tiptine's bluff) that has a legendary spawn inside (even on easy mode).
Now you mention it, yes indeed. That's another good source.
Chip mentioned legendaries always drop an item. 99.9% of the time they do. I've had a couple that didn't - only 1-2 in over 1,000 hours of play.
I lucked out a couple of times. On one occasion I arrived at the broken bridge, north of Egret Tours Marina. Raiders and dogs had been battling. Only a raider was left standing when I got there. Shot him and found an item on one of the dogs the raiders had killed.
https://www.nexusmods.com/fallout4/mods/32190
I use a mod that turns legendaries into a mod slot on weapons and armor so you can switch them around. Not going to lie, I love the mod.
To farm the weapon you want there Save before entering building, and then save after entering. If the assaultron spawns a weapon you don't want reload the save from outside the building until it spawns the desired weapon. Once it spawns the weapon you want, use the save from inside the building until you get the legendary effect you want.
Step 2: go to the Glowing Sea
Step 3: Survive
I cordoned off the radioactive blast pit in starlight drive in and put one of like every cage in there. Came back and radscorpions were attacking the settlement. After opening all the cages I found a legendary radscorpion in it's cell; I got a double shot laser weapon that I put a beams splitter on lol. Only during the first time I did that has one spawned though.
its more a level thing than anything else. at lower levels its unlikely for much to drop.
Fact 1: Enemies and their weapons are randomized when you enter any interior.
Fact 2: When you enter an interior your game autosaves before the legendary effect randomizer script is run.
Fact 3: The game remembers what effects it has put on legendary items recently and prevents those effects from being randomly chosen for some time.
Fact 4: Each weapon has a starting level for legendary drops and you will never get a weapon as a legendary drop before reaching it. For instance pipe gun and laser musket start dropping at level 1 but Gauss Rifle starts to drop at level 35.
Fact 5: Not all legendary effects are available for all types of weapons.
Observation: Legendary drop rate seems to be lower in interiors you have cleared in the past.
So to get whatever legendary weapon you want:
1. Quicksave before you enter an interior and keep quickloading until you find a legendary enemy which has the correct base weapon.
2. After that load from autosave so that the legendary effect on that weapon changes.
3. Repeat until the weapon has the desired legendary effect.
- Autosave will only work on legendary enemies which spawned upon entering the building. Enemies that spawn when you progress in the building will have a completely random legendary item.
- If you just can't get the legendary effect you want to drop then game has probably spawned it recently somewhere and you have to wait for the game to forget that it did that.