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Сообщить о проблеме с переводом
Both The Cosmos pack and the Tunnel pack CC are know to create game breaking errors if you play with them from character creation.
I have had both the Codsworth bug and the "Vault Door not open Bug", but currently i never have them anymore.
The Codsworth bug i know some extra about, it misplaces the Quest trigger for "Going Home". This Quest update is normally when you get near to Codsworth after entering Sanctuary for the first time, and it continues with "talk to Codsworth". And then you HAVE to get Codsworth to give you Noras Holotape, if not you cannot proceed to Concord, Talk to Preston and get Codsworth as Companion.
The Quest marker for "going Home" can be another place in Sanctuary, i usually find the trigger when jumping around on top of the Ruined house next to your Sanctuary Workbench on the right side. But sometimes it's not htere either. Maybee even not in Sanctuary at all. I could never bother to playtest this further, but the triggerplace jumps around with said CC's installed, before.
i just removed files starting with cc in the data folder that seemed to work then i add them back when i get to diamond city ...only safe way
ok when i reinstalled the creation club stuff at hangmans alley i went to do tradecraft ..and deacon is glitched like cosworth in lexington ? he keeps saying meet me in lexington ahahahah ? soo could be creation items buging the game again ?
https://steamuserimages-a.akamaihd.net/ugc/804366590705531984/0F95543A336A5B10E906A7918ABA32B84159EA6B/
Go directly to park street and rescue valentine and start the main quest from there
To fix it on consoles, read the third post in this thread by InvokerGray.
https://bethesda.net/community/topic/365061/how-do-i-disable-tunnelsnakes/3?language%5B%5D=en
THANKS ILL TRY THIS!!!!!
Indeed they are making the same mistakes. The Outer Worlds looks like to much preaching and propaganda. I just want to play Fallout 4.
This also happens if you spend time building up sanctuary before talking to him.
but im not sure. Link: https://www.nexusmods.com/fallout4/mods/33976
It is kinda sad and depressing seeing so many forum regulars be wrong though.
I recently went another round with the nvwgf2umx.dll crashes involving CC items.
Sadly they are plug ins. Plugins can not be disabled in Vortex.
While that works to "disable" the mod I am pretty sure you are leaving other files behind. When I removed the three BA2 files you see labeled then the error would just point to the next CC item in the slot.
Doing a full reinstall without the CC houses made the error go away. The moment the housing was added back in the error resumed. THAT was when I realized there is no way to just remove those CC items. I scoured all over for a removal tool mod or even a list of files in the items.
Yep, three years later and still no official fix for Tunnel Snakes. Also the same reason it is one of the few CC items I do not own.