Fallout 4

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spectable island - workshop bug
I activated the generator in the ship, but onces I get into the small hut to activate the final switch it says the breaker is not functional
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Showing 1-11 of 11 comments
EolSunder Jun 29, 2018 @ 2:52am 
sometimes when you turn on the power, mirelurks will spawn that you have to kill, and chances are 1 or more are wandering that you didn't kill, and you can't turn on the power until the spawned mirelurks that correspond to the workshop are killed.

roam about and check the island for any surviving mirelurks.
bunny de fluff Jun 29, 2018 @ 3:29am 
follow the wire from the ship to wherever it goes
Borrolan Jun 29, 2018 @ 3:39am 
Did the Mirelurk Queen appear after flipping the contact breaker on this ship?

I've gone through the SI settlement thing 4-5 times without issue.

And Mirelurks can still be present on the island after flipping the switch in the workshop shed. I always have to clear them afterwards, if I haven't done so before switchy flippy in the workshop shed.

One bug - seemingly - is a Glowing Mirelurk is always running back and forth on the island, every time I visit after a cell reset (after unlocking the area as a settlement) It's an annoyance more than anything else. Didn't happen on my first play through but it has always happened on subsequent play throughs. Don't know why. Might be because I didn't have Far Harbor installed in the first play through. Don't run mods either, other than two QOL items.
Originally posted by Borrolan:
Did the Mirelurk Queen appear after flipping the contact breaker on this ship?

I've gone through the SI settlement thing 4-5 times without issue.

And Mirelurks can still be present on the island after flipping the switch in the workshop shed. I always have to clear them afterwards, if I haven't done so before switchy flippy in the workshop shed.

One bug - seemingly - is a Glowing Mirelurk is always running back and forth on the island, every time I visit after a cell reset (after unlocking the area as a settlement) It's an annoyance more than anything else. Didn't happen on my first play through but it has always happened on subsequent play throughs. Don't know why. Might be because I didn't have Far Harbor installed in the first play through. Don't run mods either, other than two QOL items.
yes the mirelurk queen appeared first time but the light bulb in the ship was still not on, then went to the centre of the island saw that small hut, tried to use switch didn't work, read the note, went back to the ship, switched again the generator, nothing, again, now the light bulb is on, went back to the hut and it doesn't work..... returned back to ship tried with turn off light bulb and it doesn't work either
Borrolan Jun 29, 2018 @ 4:30am 
ATM - my hunch is you might need to kill some Mirelurks (over and above the queen) associated with the mission before the circuit breaker will work. I always scour the area first and kill as many Mirelurks as possible before going to the ship and flipping the circuit breaker. After I flip the breakers, and the queen appears, I think - think - some Mirelurks spawn around the workshop shed. But I've managed to get the sonic whatever working before killing all of the - presumed - spawns that are caused by killing the queen.

If you have a save from before accessing SI, you might try loading it and trying again.

Others might know a bit more than me.
ronr42 Jun 29, 2018 @ 6:22am 
Track all the wiring from the tugboat to the Workshop and make sure it is all connected.
Last edited by ronr42; Jun 29, 2018 @ 6:22am
bunny de fluff Jun 29, 2018 @ 6:34am 
yes do as Ron said. When u first flipped the switch on the boat, a queen will appear together with some mirelurk king, no need to fight them, quickly run out of the boat and follow the electric wire from the boat toward a small hut on the hill, flip a switch inside it, a sound effect will appear, and all seafood will leave island, and then you can build things.
Originally posted by bunny de fluff:
yes do as Ron said. When u first flipped the switch on the boat, a queen will appear together with some mirelurk king, no need to fight them, quickly run out of the boat and follow the electric wire from the boat toward a small hut on the hill, flip a switch inside it, a sound effect will appear, and all seafood will leave island, and then you can build things.
that's what I did, and no luck, the lights are on in the hut, but the switch stil says it is not functional
ronr42 Jun 29, 2018 @ 6:46am 
Here's a very old post. Try it this way.


jexecutor [has Fallout 4] Nov 26, 2015 @ 12:51pm
Ran into the same problem. I went to the wrecked ship on the island first. Then I turned on the generator on the ship, and killed all the mirelurks on the island. Flipping the breaker switch would not work. I tried flipping the generator on/off and then the breaker switch but no luck.

So assuming the usual buggy Bethesda quest, I reloaded a save before I flipped the generator switch and did the following instead:
1. Do NOT turn on the generator until you go to the metal shack with the sonar pulse beacon.
2. Go to the metal shack and read the checklist. I flipped the breaker switch and checked the workshop just for the hell of it.
3. Now go back to the ship and turn on the generator.
4. You do not need to fight off the mirelurks and the mirelurk queen if you don't want to. I sprinted back to the metal shack instead.
5. Flip breaker switch. There will be a buzzing sound initially and then it will go away. A bunch of mirelurks will pop up but will scuttle away from the shack. Signal will also work on the mirelurk queen.
6. Claim the workshop.
Borrolan Jun 29, 2018 @ 7:13am 
-- Go to the metal shack and read the checklist --

Got me wondering ron. Maybe reading the checklist is a necessary trigger. Can't remember though.
ronr42 Jun 29, 2018 @ 11:40am 
Originally posted by Borrolan:
-- Go to the metal shack and read the checklist --

Got me wondering ron. Maybe reading the checklist is a necessary trigger. Can't remember though.


It's been forever since I claimed Spectacle Island. Did that a couple of weeks after the game released and am still on my first playthrough.

But, if I remember right I went to the Workshop first then the tug. So, I probably read the note and flipped that switch first.
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Date Posted: Jun 29, 2018 @ 2:48am
Posts: 11