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Half of Fallout Fans screech about the lack of consequences.
The other half screech about the prevelance of Consequenes "Breaking" Their game.
So now we have Battle Royale Mode.
FO4 was/is an experiment by BGS as they said. THAT is why we have FO76. Not because of some random reason you may think you just gave.
That's how rpg games usually work.
No, you don't understand, I should be able to Roleplay a guy with no consequences. Just like real life.
The only experiment in 4 was the dialog wheel (their implementation of it) and the settlement systems.
In an RPG if you do something stupid like make enemies with everyone around you, then you can't really ask them for help afterward.
Kinda like back in morrowind where you could kill key NPCs and totally break the game's main quest line (though there was a workaround in the game...)
A true RPG like fallout 4 has consequences for your actions... making foes out of the key factions means they don't help you against the fourth faction.
And they did give you an out in nuka world, you can do the clearing out the raider questline after rescuing or dealing with Garvey. You don't get him as a follower iirc under most circumstances, but you can still attain the rank of general and go from there.
That said considering the dlc came out well after the games release and considering the open ended nature of Fallout 4 it makes sense that the raiders can't help you nor why should they? They're raiders. They don't want to do ♥♥♥♥ other than smoke drink ♥♥♥♥ and kill.
You both don't understand.
If I chose to play the 'raider path', as the option was given by BGS themselves. Then I should be able to have my people that I already have under my leadership help with the main quest. The vanilla options should not be needed.
Whatever you say grammar nazi. My spelling sucks. This I do not deny. If you want someone to blame, then blame the U.S. School system. All they teach is 'how children should be victimized'.
That said if the dlc changed the main story line like that it would only make things far worse. You would expect at least 3 more patches to fix more game breaking bugs then seperate patches for those without. Double the work for something so tedious and something that ruins lore.
If you ruined a save by doing this its on you for not having backups. Always save before starting the dlc then have several extra saves during.
Not all paths lead to the same destination... the raider path does not lead to the institute
It leads to raider gangs running amok across the commonwealth, hindering rebuilding and actual progress. Where if you had worked with the other factions.. there would have been progress and the ability to join/destroy the institute.
Some roads are dead ends..
Raiders don't build ♥♥♥♥? Really? I guess you forgot the second picture I posted. Here I'll give you another look.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445583817
All those outposts. They have something built at them. I'll show more details on one as well, here.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445685292
Now I'm sure Somerville Place there has by default; 20 water, 600 power, 28 beds and 643 defense. Oh wait, it doesn't, I added that with the BUILD SYSTEM.
Common guys, at least get a little creative in your arguements to blindly defend a poorly designed system.
Edit: Oh and might I remind you guys about THE GAUNTLET. Raiders built the gauntlet. Without the player's help. By themselves. A year before you (the player) enter it. Colter got lazy. You jump in. And so on.
If you choose to play as a raider, you are not going to be able to do everything you could do while not playing as a raider.
You don't get the point, your choice does matter.
Perhaps you should stop assuming the developers are going to hold your hand and not let you suffer for choosing to play in a way that limits or eliminates your options.
You chose a path that alienates the key factions, you chose the dead end road... don't whine about the cliff at the end.
BGS used to make RPGs. Now, they make money. Much like Valve USED to make games. Now, they make money.