Fallout 4
Nuka World, the most discusting form of DLC. (A rant on the main quest breaker)
If the header didn't explain enough then here is an elaboration. So I waited to go past Dimond City in the 'main quest' just so I could start Nuka World A.S.A.P. became the 'Overboss', and did all the capturing of the commonwealth. And my gang can't help me build the relay to get into the institute*!? The raiders of Nuka World have just as much interest of getting into and looting the institute, don't you think? Come on BGS if you make a DLC that has the same point of the forced settlement crap, at least make it so you can not have to lose progress by becoming a trator to your people.

*Picture of no option to use your already gained people below.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445578668
And my raider outposts.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445583817
Ultima modifica da Wandering Mania; 19 lug 2018, ore 18:27
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This is why we have Fallout 76.

Half of Fallout Fans screech about the lack of consequences.

The other half screech about the prevelance of Consequenes "Breaking" Their game.

So now we have Battle Royale Mode.
Messaggio originale di Hobo Misanthropus:
This is why we have Fallout 76.

Half of Fallout Fans screech about the lack of consequences.

The other half screech about the prevelance of Consequenes "Breaking" Their game.

So now we have Battle Royale Mode.
Well I don't know about you but when I play a game that has a store tag of "RPG", I expect some kind of 'RP' in that game.

FO4 was/is an experiment by BGS as they said. THAT is why we have FO76. Not because of some random reason you may think you just gave.
Ultima modifica da Wandering Mania; 19 lug 2018, ore 20:05
Messaggio originale di Wandering Mania:
Messaggio originale di Hobo Misanthropus:
This is why we have Fallout 76.

Half of Fallout Fans screech about the lack of consequences.

The other half screech about the prevelance of Consequenes "Breaking" Their game.

So now we have Battle Royale Mode.
Well I don't know about you but when I play a game that has a store tag of "RPG", I expect some kind of 'RP' in that game.

FO4 was/is an experiment by BGS as they said. THAT is why we have FO76. Not because of some random reason you may think you just gave.
Just because a game is classified as an rpg does not mean you can go around killing anyone and still be allied with them like it sounds you do.

That's how rpg games usually work.
Messaggio originale di Chompman:
Messaggio originale di Wandering Mania:
Well I don't know about you but when I play a game that has a store tag of "RPG", I expect some kind of 'RP' in that game.

FO4 was/is an experiment by BGS as they said. THAT is why we have FO76. Not because of some random reason you may think you just gave.
Just because a game is classified as an rpg does not mean you can go around killing anyone and still be allied with them like it sounds you do.

That's how rpg games usually work.

No, you don't understand, I should be able to Roleplay a guy with no consequences. Just like real life.
Messaggio originale di Hobo Misanthropus:
Messaggio originale di Chompman:
Just because a game is classified as an rpg does not mean you can go around killing anyone and still be allied with them like it sounds you do.

That's how rpg games usually work.

No, you don't understand, I should be able to Roleplay a guy with no consequences. Just like real life.
That's not how 99% of the RP games work.
Ultima modifica da Chompman; 19 lug 2018, ore 20:24
Messaggio originale di Wandering Mania:
Messaggio originale di Hobo Misanthropus:
This is why we have Fallout 76.

Half of Fallout Fans screech about the lack of consequences.

The other half screech about the prevelance of Consequenes "Breaking" Their game.

So now we have Battle Royale Mode.
Well I don't know about you but when I play a game that has a store tag of "RPG", I expect some kind of 'RP' in that game.

FO4 was/is an experiment by BGS as they said. THAT is why we have FO76. Not because of some random reason you may think you just gave.

The only experiment in 4 was the dialog wheel (their implementation of it) and the settlement systems.

In an RPG if you do something stupid like make enemies with everyone around you, then you can't really ask them for help afterward.

Kinda like back in morrowind where you could kill key NPCs and totally break the game's main quest line (though there was a workaround in the game...)

A true RPG like fallout 4 has consequences for your actions... making foes out of the key factions means they don't help you against the fourth faction.

And they did give you an out in nuka world, you can do the clearing out the raider questline after rescuing or dealing with Garvey. You don't get him as a follower iirc under most circumstances, but you can still attain the rank of general and go from there.
I do nuka world purely for the perks then proceed to kill everyone loot the place of all its valuables then leave the park for good. While the dlc adds quite a bit of content its just too dam empty and easy...

That said considering the dlc came out well after the games release and considering the open ended nature of Fallout 4 it makes sense that the raiders can't help you nor why should they? They're raiders. They don't want to do ♥♥♥♥ other than smoke drink ♥♥♥♥ and kill.
Messaggio originale di Chompman:
Messaggio originale di Wandering Mania:
Well I don't know about you but when I play a game that has a store tag of "RPG", I expect some kind of 'RP' in that game.

FO4 was/is an experiment by BGS as they said. THAT is why we have FO76. Not because of some random reason you may think you just gave.
Just because a game is classified as an rpg does not mean you can go around killing anyone and still be allied with them like it sounds you do.

That's how rpg games usually work.


Messaggio originale di Hobo Misanthropus:
Messaggio originale di Chompman:
Just because a game is classified as an rpg does not mean you can go around killing anyone and still be allied with them like it sounds you do.

That's how rpg games usually work.

No, you don't understand, I should be able to Roleplay a guy with no consequences. Just like real life.

You both don't understand.

If I chose to play the 'raider path', as the option was given by BGS themselves. Then I should be able to have my people that I already have under my leadership help with the main quest. The vanilla options should not be needed.



Messaggio originale di Johnny Dollar:
Whats discusting is not being able to spell "disgusting"

Other words to work on:
Trator (Traitor)
Dimond (Diamond)
Whatever you say grammar nazi. My spelling sucks. This I do not deny. If you want someone to blame, then blame the U.S. School system. All they teach is 'how children should be victimized'.
Messaggio originale di M4st3rM0dd3r:
That said considering the dlc came out well after the games release and considering the open ended nature of Fallout 4 it makes sense that the raiders can't help you nor why should they? They're raiders. They don't want to do ♥♥♥♥ other than smoke drink ♥♥♥♥ and kill.
Why? Because you are the 'Kick ass Overboss' and as one speach option to Mason states, "Follow my lead like a good dog and we will have no problem.".
You don't get raiders then. They are raiders for a reason. They don't build ♥♥♥♥. They steal it. It goes against the lore allowing them to actually be beneficial. Now if you steal the plans and they steal resources sure but meh.

That said if the dlc changed the main story line like that it would only make things far worse. You would expect at least 3 more patches to fix more game breaking bugs then seperate patches for those without. Double the work for something so tedious and something that ruins lore.

If you ruined a save by doing this its on you for not having backups. Always save before starting the dlc then have several extra saves during.
well this game was a big part of my 2600hrs. do nuka world early. it can be done i have beat coulter by lvl 6.5 a few times. i only play on survial. the problem is the bottleing plant wont compleet if you go in at to early a lvl. the last nukalurk will just be lost in the walls.
Messaggio originale di Wandering Mania:
Messaggio originale di Chompman:
Just because a game is classified as an rpg does not mean you can go around killing anyone and still be allied with them like it sounds you do.

That's how rpg games usually work.


Messaggio originale di Hobo Misanthropus:

No, you don't understand, I should be able to Roleplay a guy with no consequences. Just like real life.

You both don't understand.

If I chose to play the 'raider path', as the option was given by BGS themselves. Then I should be able to have my people that I already have under my leadership help with the main quest. The vanilla options should not be needed.


Not all paths lead to the same destination... the raider path does not lead to the institute

It leads to raider gangs running amok across the commonwealth, hindering rebuilding and actual progress. Where if you had worked with the other factions.. there would have been progress and the ability to join/destroy the institute.

Some roads are dead ends..
Messaggio originale di M4st3rM0dd3r:
You don't get raiders then. They are raiders for a reason. They don't build ♥♥♥♥. They steal it. It goes against the lore allowing them to actually be beneficial. Now if you steal the plans and they steal resources sure but meh.

That said if the dlc changed the main story line like that it would only make things far worse. You would expect at least 3 more patches to fix more game breaking bugs then seperate patches for those without. Double the work for something so tedious and something that ruins lore.

If you ruined a save by doing this its on you for not having backups. Always save before starting the dlc then have several extra saves during.


Messaggio originale di MortVent:

Not all paths lead to the same destination... the raider path does not lead to the institute

It leads to raider gangs running amok across the commonwealth, hindering rebuilding and actual progress. Where if you had worked with the other factions.. there would have been progress and the ability to join/destroy the institute.

Some roads are dead ends..

Raiders don't build ♥♥♥♥? Really? I guess you forgot the second picture I posted. Here I'll give you another look.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445583817

All those outposts. They have something built at them. I'll show more details on one as well, here.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445685292
Now I'm sure Somerville Place there has by default; 20 water, 600 power, 28 beds and 643 defense. Oh wait, it doesn't, I added that with the BUILD SYSTEM.

Common guys, at least get a little creative in your arguements to blindly defend a poorly designed system.

Edit: Oh and might I remind you guys about THE GAUNTLET. Raiders built the gauntlet. Without the player's help. By themselves. A year before you (the player) enter it. Colter got lazy. You jump in. And so on.
Ultima modifica da Wandering Mania; 19 lug 2018, ore 22:27
Perhaps you should realize the real point.

If you choose to play as a raider, you are not going to be able to do everything you could do while not playing as a raider.

You don't get the point, your choice does matter.

Perhaps you should stop assuming the developers are going to hold your hand and not let you suffer for choosing to play in a way that limits or eliminates your options.

You chose a path that alienates the key factions, you chose the dead end road... don't whine about the cliff at the end.
Messaggio originale di MortVent:
Perhaps you should realize the real point.

If you choose to play as a raider, you are not going to be able to do everything you could do while not playing as a raider.

You don't get the point, your choice does matter.

Perhaps you should stop assuming the developers are going to hold your hand and not let you suffer for choosing to play in a way that limits or eliminates your options.

You chose a path that alienates the key factions, you chose the dead end road... don't whine about the cliff at the end.
And perhaps you should realize that you are blindly defending a poorly implmented mechanic. The "choice" you talk about in FO4 is nothing but an illusion. As there is only 2 endings. 1 you join the institute. 2 you nuke the institute.

BGS used to make RPGs. Now, they make money. Much like Valve USED to make games. Now, they make money.
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Data di pubblicazione: 19 lug 2018, ore 18:25
Messaggi: 137