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Tesla Science Magazine perks give you +5% energy weapon damage increase stacked with each magazine
A good start would be
S = 3 - for armorer
P = 3 - increased to 4 with the bobblehead you get during the beginning mission in Concord.
E = 1 to 3, dump stat. 1 if you need more points for Agility to Sneak and Luck for VATS criticals
C = 1, or 3 for Lone Wanderer or 6 for Local Leader if you plan on building lots of settlements
I = 8 - increase to 9 with the extra point from the You're Special book in your old house at start
A = 1, or 3 if you plan to use Sneak
L = 5, 0r 7 if you plan to use VATS criticals.
This gives you Armorer, Locksmith, Science (and then Nuclear Phys.), and Idiot Savant. Armorer + Science lets you upgrade your power armor.
I generally ignore VATS and use Sneak and Lone Wanderer and Local Leader, so my starting points coming right out of Vault 111 would look like:
S = 3
P = 3
E = 1
C = 5
I = 8
A = 3
L = 5
9 points in Intelligence (8 + You're Special) lets you use the Nuclear Physicist perk for extra energy weapon damage (and power cores for power armor last longer).
If you're using power armor, then 3 is all you'll need in Strength. Without power armor, consider dropping some points from Endurance , Charisma, Agility to get Strength to 6 for Strong Back.
You can lower Science to 7 at the start and get Nuclear Physicist after you get the Science bobblehead. It's relatively easy to acquire early from Malden Middle School/Vault 75. Charisma at 5 is fine early, since you can get the Charisma bobblehead early from the Parsons Insane Asylum during the Secret of Cabot House mission to raise the stat to 6 for Local Leader.
I disagree. The only stat I ever max to 10 is Intelligence to get Nerd Rage or Agility on a Sneak/Ninja build for Gun Fu. The rest is overkill. There is no need to get a stat to 11, even on survival mode.
You will want higher then 10 when you get to a higher level cause gaining XP will be much slower if you don't. I have my INT so far up to 16 with my current gear and it really helps level faster at high player level
I am only about half done exploring the vanilla map and already level 58, not even advanced in the main game storyline or started the DLC's yet on this playthrough
Sorry, didn't specify, I want to use Power Armor when I get enough ranks of nuclear physicist, and of course enough power cores.
EDIT: By that I mean I don't want sneak on this character, don't enjoy sneak anymore.
Nearly all SPECIAL stats are useful beyond the level of 10 (Perception is the only one I have questions about).
So gunslinger applies to energy pistols?