Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It hink this might be because Radium Rifles and other DLC weapons aren't restricted the same way other legendaries are. That is, most legendaries drop off enemies in a certain level range (IE, for the best chance to get .38 pipe guns, you'll want to farm lvl 17 and lower enemies) but Handmade Rifle, Radium Rifle etc have no such restriction, and can drop on any legendary encounter.
That would explain the few lever actioans I seem to get when I am not getting radiums...
So far, without even looking and just going form top of my head, I have cryo, incendiary, penetrating, resillient, junkie and explosive radiums...
To many when I have only two other legendary firearms (plasma shotgun, resillient 10mm) and a souple mele...
:(
I've seen a reasonable number of radium rifles, but it didn't seem especially high compared to anything else. I'm more bothered by the various crappy legendary prefixes they added to dilute the pool of useful ones.
I live paycheck to paycheck, and though I eventualy own every bethesda game, sometimes I have to make due in less reputable ways. Till the holiday sales I was still on a pirated version w/o any add ons or the likes, and only patched to 1.2...
Lets just say that buying and installing a fully patched up and DLC'd up main game on steam was like a whole new game. Jumping from 1.2 retail release to this, wow. Lots of new things, tons of new suprises.
Grass is always greener.
- fully upgrade and give them to some settlers in your main settlements (weapons inflicting radiation damage will make short work of any human attack band that gets anywhere near your towns);
- sell them (legendaries usually make lots of caps);
- add an effect you like more using amod <legendary modifier refid>;
Pipe rifles tend to drop early on.....
Yes yes, it still is RNG but in my simple observations it is mixed with level...Most mobs mid to late in the game are not using pipe rifles.......
I play a heavily mod'ed game with 2 mods that increase varieties. Even so I get a large amount of vanilla guns from legendary mobs too....
EDIT: Every settler in my game will have top end gear......because I have mod that allows them to be attacked and makes them mortal.....
10 grenades, top end weapons and heavy armor of all types........but they all wear colonial armor.....i love that mod that allows you to loot the mannequins in the museum and other places........tricorn hates and radium guns coupled with 10 greanades and 20 stim packes each.....
not in vault city and not around herbert uhh I mean bob.
I've gotten Radium Rifles as early as level 13, but there might be something else at play, is it using Player level or enemy level? (Enemy level probably? because I've never gotten one on a low-level enemy, only 20+)