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Nukaworld raider outpost and vassals
So I'm a little curious and a bit confused
When you target one of your own settlements to be a raider outpost/vassal the guy seems to discourage it, but I was wondering if you'd built up a settlement with a load of people in it to produce food and water, and have shops and such, would the caps and food etc going to the raider outpost?

TL,DR: if you enslave your own settlements that produce loads of stuff, do raider outposts get more from it?
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Showing 1-15 of 60 comments
I'm subbed to this thread as curious minds want to know this as well. I knew I probably waited too long to do this DLC I already have a boatload of Settlements. I haven't spoke to him yet, but am close, I think. I may just skip this for another replay though...
Originally posted by raubrey:
I'm subbed to this thread as curious minds want to know this as well. I knew I probably waited too long to do this DLC I already have a boatload of Settlements. I haven't spoke to him yet, but am close, I think. I may just skip this for another replay though...

Its a fun dlc, i usually play survival but wanted achievements without the walking so doing it on very easy
Unless its an RP thing for you, actually getting the settlements reminds me of the civil war in skyrim ie "go here kill people come back"

The rest of the DLC is pretty awesome though just got part everyone wants really feels like an afterthought
Originally posted by stormarmy:
Originally posted by raubrey:
I'm subbed to this thread as curious minds want to know this as well. I knew I probably waited too long to do this DLC I already have a boatload of Settlements. I haven't spoke to him yet, but am close, I think. I may just skip this for another replay though...

Its a fun dlc, i usually play survival but wanted achievements without the walking so doing it on very easy
Unless its an RP thing for you, actually getting the settlements reminds me of the civil war in skyrim ie "go here kill people come back"

The rest of the DLC is pretty awesome though just got part everyone wants really feels like an afterthought

Sounds good. I hadn't heard much about the DLC, mostly just the others, so wasn't sure. I was planning on roleplaying a rebel but I think I'm just going through the motions about now -- my settlements are driving me nuts and I'm over level 50, so I start burning out about then. It's definately time to mod!

Anyway, I like the Skyrim Civil War even unmodded so that should be good. I liked the tone in the beginning and so far I'm collecting paraphernalia for my Vault. -- I used to be a collector (of real Coke product stuff) so it's a bit of real life meets art, kinda thing for me. But I'm opting for the achievements as well...at least the ones within my reach.
Good Luck on Survival Mode...I'm actually contemplating myself :)
Originally posted by raubrey:
Good Luck on Survival Mode...I'm actually contemplating myself :)

Survival is a great way to play modded, but unmodded its a OHK for them, bullet sponge for you type deal where you die immediately to everyone and everything, and can't kill ♥♥♥♥ lol

Equilibrium is a good survival mod to balance out the damage at 2 or 3x each, rather than 3 for them and 1.25 for you

And bump someone please answer the damn question lol
Well depends, if you set it as a outpost the settlers will go away and raiders will come in as "settlers" with all the draw backs.

But indeed if you look for food/water first and force them to support the Outposts they will get a part that (not all in my expirence) - but remember it gets always split between the Groups Outposts (if that group has more then one Outpost at least) and you will loose control over that Settlement expect you go and take it over again ..

My Tip: Skip the part with the annoying Outposts https://www.reddit.com/r/fo4/comments/50zhfp/dev_console_fix_for_the_annoying_binary_ending/ , get a mod give you all Items to Build without the Perk and have fun with the Chem Stations :P
I enslaved a settlement that produced 300 food, it is able to feed all 3 of my raider settlements.
I don't think it actually sends items to the raider settlement workshops though.
It does send caps to the nukaworld overboss chest everyday. I haven't really paid attention to how much or do any testing to what results in getting more caps etc. because it is a trivial amount considering where I am in the game.
(Like 800 caps/day, but I have millions of caps and generate enough water everyday to buy out every item from every shop if I want to...)

For anyone wondering what the level 3 raider settlement perk does:
It lets you place one chest per settlement that needs to have a settler assigned to it.
It will spawn loot every 5 days, and has a small chance of spawning a legendary (max 1 legendary/30 days).
If the value of items in the chest is >1000 it stops spawning new stuff until you empty it.
Originally posted by Doombringer:
I enslaved a settlement that produced 300 food, it is able to feed all 3 of my raider settlements.
I don't think it actually sends items to the raider settlement workshops though.

So building a settlement up to produce more food before enslaving it will definitely produce enough for both itself and the raider outposts?

I was bored of the settlement building but if it helps in the long run like that, then its a good goal to work towards

And screw the minutemen, does this dlc let you kill preston in the end if you keep enslaving people?
Honestly, the chem stations are great and produce happiness, so I would just spam them and tell your raiders to farm. With enough PickMeUp stations you will still have 100 happiness.

Raider settlements get better shops (they sell railroad stealthboys and 7.62ammo) and tons of chems, so it's better to turn every settlement you can into raider settlements (instead of enslaved ones) if you are going full raider. (also more raider settlements = more tribute chests)

Preston will go hostile, think he stays unkillable though... (maybe not, haven't tried to kill him)



EDIT: just checked, the enslaved settlements do not send items to raider outposts, but the raiders outposts can use items from it's workshop inventory as if they have a supply line.

Note that you can not access enslaved settlements workshop ('You aren't allied with this settlement'), but if they have mutfruit in them it will allow you to plant mutfruit at raider outposts, etc.

So essentially you lose the settlement, but it keeps functioning and has supply lines to all your raider settlements.
Originally posted by stormarmy:

And screw the minutemen, does this dlc let you kill preston in the end if you keep enslaving people?

lol - After 4 or so games with him, I'm down for that, myself.

Originally posted by Doombringer:
Honestly, the chem stations are great and produce happiness, ... etc.

Thanks for the info, very useful in making a decision here...hope the OP thinks so. :D
the answer is it doesnt matter because of the way you get resources
if its all hooked in together then it all gets resources from the pool

its a bit of a burn the first time if youre not expecting things to turn out the way they do but with some hindsight a second game could be played out to make more sense in the end
Does the raider system affect the other DLC settlements?

Like can you do Mechanist Lair, the Far Harbor settlements, or Vault 88 into the system?
To enslave a settlement, it needs to be near a raider settlement.
Not all settlements can become raider settlements.
DLCs do not to interact with each other...

I can check valid settlements, but it will take a while.
Settlements I can change to raiders:
Abernathy Farms
Coastal Cottage
County Crossing
Egret Tours Marina
Finch Farms
Graygarden
Greentop Nursery
Hangman's Alley
Jamaica Plains
Kingsport Lighthouse
Nordhagen Beach
Oberland Station
Outpost Zimonja
Murkwater Construction Site
Nukaworld Red Rocket
Red Rocket Truck Stop
Sanctuary Hills (Have to finish 'When Freedom Calls' and send Preston somewhere else)
Somerville Place
Spectacle Island
Starlight Drive-In
Sunshine Tidings Co-op
Taffington Boat House
The Slog
Warwick Homestead (this doesn't actually work, can't get rid of Jane Warwick)

So looks like up to 23 raider (or enslaved) settlements.
Originally posted by Doombringer:
DLCs do not to interact with each other...

Thanks I figured that was the case.

Figured I would ask someone reliable that does not have their head up their ass while trying to insist missing Emogene issues is pathfinding, the BOS ending you can make Minutement hostile, and Preston gives out a quest to clear Bunker Hill.
As a note, I haven't done the bunker hill quest, so that *might* be a valid target too.
If a settlement doesn't have any settlers, it will only show up if you choose 'wipe out settlement'. (Just talk to gang members at the settlement to claim it then)


EDIT: Croup Manor is where I placed the railroad safehouse, so it could be a valid target as well.

The base game workshops you can't target are: The Castle (minuteman HQ), Home Plate (not actully a settlement), Boston Airport (surrounded by BoS, not really a full settlement), Covenant, and for some reason Tenpines Bluff (it didn't ever show up on my target list).
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Date Posted: Feb 5, 2018 @ 5:45am
Posts: 60