Fallout 4

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JayEmm Feb 4, 2018 @ 8:35pm
Abraham Finch Disappeared
I'm playing Round 3 of Fallout 4 now and never has this happened to me...

While doing my inspections and re-supplying my settlements I came to the Finch Farm to give them better armor and weapons. The guards, workers and all the family got new and better items accept Abraham Finch, who mysteriously seems to have vanished completely from my game. After a good long search around the farm area and beyond he just was not there anymore.
I decided to use console commands as a last resort to search for him using his Ref ID command: moveto player but he didn't show up. That failing I followed it with the command: player.moveto and his Ref ID as well, but all it did was take me back to the Finch Farm. My last resort was to use the command: tcl to see if he was stuck somewhere underground or in the river but he was nowhere to be seen.

Has anyone had him disappear like this without any notification or comment from his family where might have happened to him? I never got a Minutemen quest by Garvey or from Radio Freedom that he was kidnapped, which seems to happen a lot to this family.
Any help would be appreciated.

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Showing 16-26 of 26 comments
JayEmm Feb 5, 2018 @ 10:35pm 
If anyone else is interested I just found this mod:

https://www.nexusmods.com/fallout4/mods/22160/?

This will make named NPCs that are 'not essential' in the game to become protected. Although, if any of them are already dead... such as Abraham Finch in my game...this won't bring them back to life in mine or your saved game Still, I think I'd rather give this mod a try and hope to have no more unwanted deaths show up in the rest of my game.
So, off to make a backup and then see what happens... or not happen :)
Bored Peon Feb 6, 2018 @ 12:11am 
Originally posted by JayEmm:
If anyone else is interested I just found this mod:

https://www.nexusmods.com/fallout4/mods/22160/?

This will make named NPCs that are 'not essential' in the game to become protected.

I did a similar thing before survival for all my new games. I just ran through all the console commands to fix various NPCs.

The crappy thing about a mod like that is the creator never took the time to actually list the NPCs protected.
JayEmm Feb 6, 2018 @ 11:40am 
She shows 3 screenshots that have quite a list of names that she's been adding of the non-essential npcs that are now fixed... but I could not find the Finch Family on any of the 3 lists posted in the Images shown so I haven't yet downloaded the mod yet.
I didn't know there were console commands to fix Named NPCs though, can you share the command and how to use them in the game? The bother of doing it that way would seem to me a real bother since I have no idea which NPCs are and are not essential other than the Finch family.
Bored Peon Feb 6, 2018 @ 12:01pm 
setessential 3f23d 1
setessential 3f22c 1
setessential 3f22b 1
setessential 3f22d 1

For other NPCs you may run into.

targetID.isessential (shows either a 1 or a 0)
setessential <baseID> 0 – Allows the NPC to be permanently killed.
setessential <baseID> 1 – Sets them to be unkillable.

Keep in mind essential does not prevent them from dying to drowning. Which is a common occurence at Warwick.
JayEmm Feb 6, 2018 @ 2:01pm 
Originally posted by Bored Peon:
setessential 3f23d 1
setessential 3f22c 1
setessential 3f22b 1
setessential 3f22d 1

So I don't have to be on their farm or target them before doing these console commands?

Originally posted by Bored Peon:
Keep in mind essential does not prevent them from dying to drowning. Which is a common occurrence at Warwick.

This I do know for a fact!
To keep Bill alive I never read his letter or the one his hitman has in their inventory. Also, I'v been putting up a chain link fence all around their property with only one gate facing that beached ship... just in case Bill decides to do himself in at any point. I also block any entrances that go to those big water tanks so he can't reach them either. My first game I learned the hard way when he found a way around my flimsy first attempt to keep him from the water tanks but forgot to fence off the ocean side. Found him wedged down behind the sea wall where he had drowned himself instead. So far these 2 times playing Fo4 after that game I've not had that happen again. He's a good farmhand to have around... even if he doesn't like me :)

Oh, and thank you for your help too,
Bored Peon Feb 6, 2018 @ 2:06pm 
Originally posted by JayEmm:
Originally posted by Bored Peon:
setessential 3f23d 1
setessential 3f22c 1
setessential 3f22b 1
setessential 3f22d 1

So I don't have to be on their farm or target them before doing these console commands?

Nope. You can run them at the begining of any new game. I used to do it for the Junkyard Dogs before Automatron fixed them to be protected. Never did figure out how to do it from brahmin though, too many brahmin ids :(
JayEmm Feb 7, 2018 @ 3:16pm 
Ok, thank you for the codes :)

Also, just wanted to add... out of curiosity I decided to make a quick-save and then resurrect Abraham Finch to see if he truly was dead and could be raise back from the dead. I already knew what the consequences would be in trying this. When I did this he didn't show up but I wondered if he might be somewhere else that I hadn't looked for him in my search before. So I use the command to bring him to me if he was resurrected successfully and he showed up standing in front of me but only in his undies and nothing else.

Funny thing is, the first thing he starts talking about was about the Gunners and what a hard bunch they were to beat! I assume he must have headed over to where his son Jake had originally been kidnapped, and there is where he must have died and his body being stripped of his possessions. I went ahead and gave him some new things and a better weapon, re-assigned him to farming and a new bed. For the next few hours while I fenced of the entire farm things seemed to be going fine even though he doesn't talk much since his initial statement about the Gunners when he came back from the dead. Well, at least I have him back and he's even using the workshop I set up for the family and the gym for recreation and exercise :)
Bored Peon Feb 7, 2018 @ 4:51pm 
Originally posted by JayEmm:
Funny thing is, the first thing he starts talking about was about the Gunners and what a hard bunch they were to beat!

Yep, liek I said he aggroed to the Gunners on the bridge. Then of course since he is not protected or essential he dies.

Walling in the settlement does no good. The main issue is any turrets close enough to them gunners is what draws the settlement into combat. So basically to avoid the issue you have to like not put up turrets on liek half the settlement.
Last edited by Bored Peon; Feb 7, 2018 @ 4:51pm
JayEmm Feb 8, 2018 @ 1:09pm 
I don't have any turrets on this settlement. I do have 1 Guard Post with Guard, 2 Guards taking care of 2 SimSettlement Industrial plots for scrapping and 4 guard dogs... all confined inside the barricade without exits that I've put up. Everyone seems content and so far I've not seen anyone teleporting beyond the boundary.

Also, I'm using the mod "NSA No Settlement Attacks" which does wonders for all my other settlements. As long as I'm not in any of the settlements at the time I never have settlement attacks while I'm away, only once in a while when I come back to visit on them there might be a random enemy walk-by or something like that where I have to help them out. So when Mr Finch disappeared I was surprised and shocked to find he had wandered off and evidently died outside of his farm.

I understand now that the Finch Family are not marked as essential and that he has a thing about going after the bad guys (I've actually seen both him and his wife run off towards the military checkpoint outside of their farm's boundary to chase after insects.)

BTW Bored Peon, do I apply those codes you gave me when I re-enter my game from a previous save before resuming my game? I wasn't sure if that's what you meant or if I had to start a whole new game altogether.
Last edited by JayEmm; Feb 8, 2018 @ 1:11pm
Bored Peon Feb 8, 2018 @ 1:43pm 
Originally posted by JayEmm:
BTW Bored Peon, do I apply those codes you gave me when I re-enter my game from a previous save before resuming my game? I wasn't sure if that's what you meant or if I had to start a whole new game altogether.

You can do it before you ever meet them.
Kiez Feb 8, 2018 @ 5:54pm 


*Type in console :
- - - - - - - - - - - - - - -
prid [ref id]
enable
moveto player
- - - - - - - - - - - - - - -
-----------------------------------------

*If you cant interact with him :
- - - - - - - - - - - - - - -
setpv bCommandable 1
setpv bAllowMove 1
setpv bAllowCaravan 1
- - - - - - - - - - - - - - -
+( travel far away from the farm,after fast travel close to the farm,and walk up there.)
-----------------------------------------

*If is bugged [missing head,hands,etc] :

(if u teleported him to you,click on him on console and type )
- - - - - - - - - - - - - - -
disable
placeatme [ref id]
- - - - - - - - - - - - - - -
(it should spawn one,if you cant interact with him,do the same in step 2).
-----------------------------------------

if you do not want him to die anymore from damage :
- - - - - - - - - - - - - - -
setessential [base id] 1
- - - - - - - - - - - - - - -
(if u want to test it travel far away from the farm,after fast travel close to the farm,and walk up there).


Originally posted by JayEmm:
I'm playing Round 3 of Fallout 4 now and never has this happened to me...

While doing my inspections and re-supplying my settlements I came to the Finch Farm to give them better armor and weapons. The guards, workers and all the family got new and better items accept Abraham Finch, who mysteriously seems to have vanished completely from my game. After a good long search around the farm area and beyond he just was not there anymore.
I decided to use console commands as a last resort to search for him using his Ref ID command: moveto player but he didn't show up. That failing I followed it with the command: player.moveto and his Ref ID as well, but all it did was take me back to the Finch Farm. My last resort was to use the command: tcl to see if he was stuck somewhere underground or in the river but he was nowhere to be seen.

Has anyone had him disappear like this without any notification or comment from his family where might have happened to him? I never got a Minutemen quest by Garvey or from Radio Freedom that he was kidnapped, which seems to happen a lot to this family.
Any help would be appreciated.
Last edited by Kiez; Feb 8, 2018 @ 5:55pm
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Date Posted: Feb 4, 2018 @ 8:35pm
Posts: 26