Fallout 4

Fallout 4

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[Slayer] Feb 1, 2018 @ 5:23pm
This game lacks emotion to me.
I remember being more emotionally invested in Fallout 3 and New Vegas.
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Showing 1-15 of 17 comments
Turbo Nozomix Feb 1, 2018 @ 5:29pm 
Bethesda is a developer that lacks emotional intelligence. They're keep things lowest-common-denominator style, uber black vs white, good vs bad, I like u / hate u... you know, like psychopaths are.

To make an engaging story, or engaging quests, a person needs inter-connectivity between the thoughts in their mind. But, Bethesda doesn't seem to have that among their hired "talent". They just make a bunch of stupid and put it out as if they're impressed with themselves for making a pile of steaming crap.

Bethesda targets ultra casuals, people who haven't yet played an RPG. Bethesda tells them that their low-quality Action-Adventure games are RPGs, and that their on-rails questing with hard-coded outcomes was some grand adventure.

Hopefully, most people go on to play an actual RPG at some point, and then realize that the Action-Adventure Bethesda game they previously played wasn't half of what an RPG is.
Last edited by Turbo Nozomix; Feb 1, 2018 @ 5:32pm
Killzone Feb 1, 2018 @ 5:59pm 
Originally posted by Turbo Nozomix:
Bethesda is a developer that lacks emotional intelligence. They're keep things lowest-common-denominator style, uber black vs white, good vs bad, I like u / hate u... you know, like psychopaths are.

To make an engaging story, or engaging quests, a person needs inter-connectivity between the thoughts in their mind. But, Bethesda doesn't seem to have that among their hired "talent". They just make a bunch of stupid and put it out as if they're impressed with themselves for making a pile of steaming crap.

Bethesda targets ultra casuals, people who haven't yet played an RPG. Bethesda tells them that their low-quality Action-Adventure games are RPGs, and that their on-rails questing with hard-coded outcomes was some grand adventure.

Hopefully, most people go on to play an actual RPG at some point, and then realize that the Action-Adventure Bethesda game they previously played wasn't half of what an RPG is.

I bet they even drink coffee, those savages.

Few people are going to be impressed with your refined taste in electronic entertainment.
JOW Feb 1, 2018 @ 6:07pm 
Originally posted by Hero:
I remember being more emotionally invested in Fallout 3 and New Vegas.

That was almost ten years ago for fallout 3 and if you played it then you were younger. So was I. A lot of fertilizing floods have passed under our bridges since then.
Last edited by JOW; Feb 1, 2018 @ 6:07pm
Turbo Nozomix Feb 1, 2018 @ 6:35pm 
Originally posted by Wurt:
He was talking about FO4, then you went on a long winded rant about how low quality New Vegas is.

I wasn't talking about New Vegas. Bethesda didn't make New Vegas, Obsidian did. New Vegas has better writing and questing than a Bethesda game.
JOW Feb 1, 2018 @ 6:47pm 
Originally posted by Wurt:
Originally posted by Turbo Nozomix:

I wasn't talking about New Vegas. Bethesda didn't make New Vegas, Obsidian did. New Vegas has better writing and questing than a Bethesda game.

I know that, i just didn't think you did, since everything in your rant described nv perfectly.
You forgot the boring, empty world part though.

He forgot this part too:
https://www.youtube.com/watch?v=ITOrKb5HP6s
Deadbubble Feb 1, 2018 @ 6:54pm 
Originally posted by Turbo Nozomix:
Bethesda is a developer that lacks emotional intelligence. They're keep things lowest-common-denominator style, uber black vs white, good vs bad, I like u / hate u... you know, like psychopaths are.

To make an engaging story, or engaging quests, a person needs inter-connectivity between the thoughts in their mind. But, Bethesda doesn't seem to have that among their hired "talent". They just make a bunch of stupid and put it out as if they're impressed with themselves for making a pile of steaming crap.

Bethesda targets ultra casuals, people who haven't yet played an RPG. Bethesda tells them that their low-quality Action-Adventure games are RPGs, and that their on-rails questing with hard-coded outcomes was some grand adventure.

Hopefully, most people go on to play an actual RPG at some point, and then realize that the Action-Adventure Bethesda game they previously played wasn't half of what an RPG is.

So bitter.
Choke me Wesker Feb 1, 2018 @ 7:24pm 
Originally posted by Wurt:
Originally posted by Turbo Nozomix:

I wasn't talking about New Vegas. Bethesda didn't make New Vegas, Obsidian did. New Vegas has better writing and questing than a Bethesda game.

I know that, i just didn't think you did, since everything in your rant described nv perfectly.
You forgot the boring, empty world part though.

And yet New Vegas is better than Fallout 4 in every single way.
JOW Feb 1, 2018 @ 7:28pm 
Originally posted by Starving Uruk Hai:
Originally posted by Wurt:

I know that, i just didn't think you did, since everything in your rant described nv perfectly.
You forgot the boring, empty world part though.

And yet New Vegas is better than Fallout 4 in every single way.

You know this from just over two hours of play?
Deadbubble Feb 1, 2018 @ 7:29pm 
Originally posted by Starving Uruk Hai:
Originally posted by Wurt:

I know that, i just didn't think you did, since everything in your rant described nv perfectly.
You forgot the boring, empty world part though.

And yet New Vegas is better than Fallout 4 in every single way.

I don't know man, at the very least, FO4 nailed combat, looting, and weapon crafting.
Choke me Wesker Feb 1, 2018 @ 7:32pm 
Originally posted by JOW:
Originally posted by Starving Uruk Hai:

And yet New Vegas is better than Fallout 4 in every single way.

You know this from just over two hours of play?

I have watched videos of the game and i didn't really need more than 2 hours to realize that the game was boring compared to New Vegas
Deadbubble Feb 1, 2018 @ 7:34pm 
Originally posted by Wurt:
Originally posted by Deadbubble:

I don't know man, at the very least, FO4 nailed combat, looting, and weapon crafting.

And gameplay.
NV nailed walking back and forth repeatedly through an empty desert.

Empty as long as you ignore all the towns, dungeons, etc, yeah.
Originally posted by Wurt:
Originally posted by Deadbubble:

Empty as long as you ignore all the towns, dungeons, etc, yeah.

Please.
The quests require so many brain dead walks back and forth between npc's, that it becomes a fast travel simulator.
Did you know that NV is actually Bethesda's first paid mod?

Yeah sure, I'll mark it on your map so you don't have to.
AbsynthMinded Feb 1, 2018 @ 9:40pm 
Aww com'on ppl. Title and one line and you are actually going to engage on that. Seesh. Have some self respect.
tekhedd Feb 1, 2018 @ 9:43pm 
Originally posted by Deadbubble:
I don't know man, at the very least, FO4 nailed combat, looting, and weapon crafting.

Well, there's always an element of personal preference there, isn't there? I really dislike FO4's combat, although it's made tolerable with some mods. (Bethesda really should know better than to mess with the only thing that makes their games tolerable, but they don't, which says everything you need to know about their decision making).

The crafting, though... I think FO4's crafting must be quite poor, because I don't mind it. See, I hate crafting, but I find FO4's crafting to be moderately engaging and not entirely annoying. I take this to mean that FO4's crafting is bad. If I like it, it can't have been done right. QED. :)

That said, I must criticize the dearth of interesting melee weapon recipes, interesting melee base weapons, and even interesting weapons in general. Given the FO4 recipe of "fallout as a mech suit battle simulator" I would have thought they'd put some energy into making melee weapons at least halfways interesting. If FO4 had the ridiculous *range* of weapons available in NV but with its friendlier modding system, they might have something.

But, TBH in terms of exploring and most gameplay and just the environment in general, I like FO4 better than NV. In terms of plot, well, NV had some really good characters, some unbeliveable characters, and a lot of stupid plot; but FO4 has really no plot whatsoever. It feels like with FO4 they wrote quick placeholder plot to fill in the story arc planning to replace it later, and then had the voice actors read the placeholder plot. Some of the voicing is quite good, too, which is interesting. You've got them to read the lines with feeling, now for FO5 try to get them to read them with the *right* feeling for the context in which the line is delivered. You're almost there!

Bethesda's games, all of them, are big, beautiful, flawed, yellow diamonds, with much to love but also many, many wasted opportunities.
Last edited by tekhedd; Feb 1, 2018 @ 9:47pm
[Slayer] Feb 10, 2018 @ 7:36pm 
Idk. There wasn't much saving anyone that really needed. I didn't ever come across and exploration quest triggers that could have allowed me to intervene to save someone or kill someone. Not many real choices.
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Date Posted: Feb 1, 2018 @ 5:23pm
Posts: 17