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To make an engaging story, or engaging quests, a person needs inter-connectivity between the thoughts in their mind. But, Bethesda doesn't seem to have that among their hired "talent". They just make a bunch of stupid and put it out as if they're impressed with themselves for making a pile of steaming crap.
Bethesda targets ultra casuals, people who haven't yet played an RPG. Bethesda tells them that their low-quality Action-Adventure games are RPGs, and that their on-rails questing with hard-coded outcomes was some grand adventure.
Hopefully, most people go on to play an actual RPG at some point, and then realize that the Action-Adventure Bethesda game they previously played wasn't half of what an RPG is.
I bet they even drink coffee, those savages.
Few people are going to be impressed with your refined taste in electronic entertainment.
That was almost ten years ago for fallout 3 and if you played it then you were younger. So was I. A lot of fertilizing floods have passed under our bridges since then.
I wasn't talking about New Vegas. Bethesda didn't make New Vegas, Obsidian did. New Vegas has better writing and questing than a Bethesda game.
He forgot this part too:
https://www.youtube.com/watch?v=ITOrKb5HP6s
So bitter.
And yet New Vegas is better than Fallout 4 in every single way.
You know this from just over two hours of play?
I don't know man, at the very least, FO4 nailed combat, looting, and weapon crafting.
I have watched videos of the game and i didn't really need more than 2 hours to realize that the game was boring compared to New Vegas
Empty as long as you ignore all the towns, dungeons, etc, yeah.
Yeah sure, I'll mark it on your map so you don't have to.
Well, there's always an element of personal preference there, isn't there? I really dislike FO4's combat, although it's made tolerable with some mods. (Bethesda really should know better than to mess with the only thing that makes their games tolerable, but they don't, which says everything you need to know about their decision making).
The crafting, though... I think FO4's crafting must be quite poor, because I don't mind it. See, I hate crafting, but I find FO4's crafting to be moderately engaging and not entirely annoying. I take this to mean that FO4's crafting is bad. If I like it, it can't have been done right. QED. :)
That said, I must criticize the dearth of interesting melee weapon recipes, interesting melee base weapons, and even interesting weapons in general. Given the FO4 recipe of "fallout as a mech suit battle simulator" I would have thought they'd put some energy into making melee weapons at least halfways interesting. If FO4 had the ridiculous *range* of weapons available in NV but with its friendlier modding system, they might have something.
But, TBH in terms of exploring and most gameplay and just the environment in general, I like FO4 better than NV. In terms of plot, well, NV had some really good characters, some unbeliveable characters, and a lot of stupid plot; but FO4 has really no plot whatsoever. It feels like with FO4 they wrote quick placeholder plot to fill in the story arc planning to replace it later, and then had the voice actors read the placeholder plot. Some of the voicing is quite good, too, which is interesting. You've got them to read the lines with feeling, now for FO5 try to get them to read them with the *right* feeling for the context in which the line is delivered. You're almost there!
Bethesda's games, all of them, are big, beautiful, flawed, yellow diamonds, with much to love but also many, many wasted opportunities.