Fallout 4

Fallout 4

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Bob The Bo Mar 15, 2018 @ 9:50am
Spray and pray or Overseers’s Guardian
Yes I wanna try a commando build but idk which is better double damage or explosive issue is overseers guardian isn’t automatic it’s only semi automatic so u have to upgrade it it also costs a lot more caps and if you want to even enter the vault u either need to have a high charisma or get fusion cores which are extremely rare

Anyway which would u say is better?
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Archmage MC Mar 15, 2018 @ 9:53am 
explosive is +50 damage per pellet, increased with explosives perk to up to 100 damage per pellet. Overseers guardian adds the base damage of the receiver to your shot and isn't increased by any damage modifiers unlike explosive.

So Spray and Pray
Doombringer Mar 15, 2018 @ 10:15am 
SMGs are much worse base weapons than combat rifles, but with all the perks explosives does more damage.

+15 base, but with explosive bobblehead, bloody mess 3, lone wanderer 3 (dogmeat/no companion), commando 5, demolitions 4, and the nukaworld operator end-DLC perk (with a silencer) it can get multiplied up to 154.98 explosive damage/shot.

At the start of the game (with few relevant perks) overseers guardian probably works better.
Last edited by Doombringer; Mar 15, 2018 @ 7:40pm
raubrey Mar 15, 2018 @ 10:27am 
Overseer's Guardian - just because.
Bob The Bo Mar 15, 2018 @ 11:15am 
Originally posted by raubrey:
Overseer's Guardian - just because.
Just cos? What?
Bob The Bo Mar 15, 2018 @ 11:16am 
Originally posted by Doombringer:
SMGs are much worse base weapons than combat rifles, but with all the perks explosives does more damage.

+15 base, but with explosive bobblehead, bloody mess 3, lone wanderer 3 (dogmeat/no companion), rifleman 5, demolitions 4, and the nukaworld operator end-DLC perk it can get multiplied up to 154.98 explosive damage/shot.

At the start of the game (with few relevant perks) overseers guardian probably works better.
You would use commando for it not rifleman
raubrey Mar 15, 2018 @ 11:29am 
Originally posted by Bob The Bo:
Originally posted by raubrey:
Overseer's Guardian - just because.
Just cos? What?

Just cos on the field it works for me. The numbers don't mean much to me in real world application. That said, besides playstyle preference I probably have better success with it because of my more typical builds.

Numbers seem to be more useful for Survival - otherwise dead is dead. :)
Last edited by raubrey; Mar 15, 2018 @ 11:30am
Ragnorok Mar 15, 2018 @ 11:42am 
The only issue with all weapons with the legendary explosive perk on a weapon is you can take a ton of of damage yourself from the it, especially when you have the maxed perk in your stats. I never use a explosive weapon for my main anymore
Bob The Bo Mar 15, 2018 @ 12:05pm 
Also Overseers’s Guardian can be automatic

Right?
ghpstage Mar 15, 2018 @ 12:08pm 
The OG suffers from some serious recoil control issues, as an auto I would only use it in either VATS, or very short (stick the barrel up the targets nose) ranges.
Originally posted by Bob The Bo:
Also Overseers’s Guardian can be automatic

Right?
Yes. My experience suggests it usually starts as an automatic.
Last edited by ghpstage; Mar 15, 2018 @ 12:25pm
NecroMaster Mar 15, 2018 @ 12:10pm 
I once got a legendary assault rifle with an infinite clip perk.

It was the most op weapon when I made it automatic.

But I burned through bullets way too fast using it.

Finding more was such a chore.
Bob The Bo Mar 15, 2018 @ 12:46pm 
Originally posted by ghpstage:
The OG suffers from some serious recoil control issues, as an auto I would only use it in either VATS, or very short (stick the barrel up the targets nose) ranges.
Originally posted by Bob The Bo:
Also Overseers’s Guardian can be automatic

Right?
Yes. My experience suggests it usually starts as an automatic.
What would u say is the best automatic for commando builds or if commando builds are even good?
Bob The Bo Mar 15, 2018 @ 1:11pm 
Originally posted by Wilson the Gentleman Scientist.:
I once got a legendary assault rifle with an infinite clip perk.

It was the most op weapon when I made it automatic.

But I burned through bullets way too fast using it.

Finding more was such a chore.
Wow but that ammo is rare anyway what is the best automatic weapon
Nobody Mar 15, 2018 @ 1:21pm 
http://fallout.wikia.com/wiki/Overseer%27s_Guardian
as Long range weapon
and
http://fallout.wikia.com/wiki/Justice
as CQC weapon
is my choice

Both early obtainable both Single action rifles
Last edited by Nobody; Mar 15, 2018 @ 1:22pm
ghpstage Mar 15, 2018 @ 2:56pm 
I don't like to think in absolute 'bests'. They always break down to style, build and personal preference. Theres a lot of subjectivity to be had.

Though things like the OG, Spray and Pray, Splattercannon/Prblem Solver (same gun for all intents) and Kiloton Radium Rifle are all top notch if used even half decently.

Automatics tend to be a lot more sensitive to the parts you use to build them than other weapons, and the way you build them is going to depend on playstyle. The value of different legendaries will also change as a result.

Examples using a combat rifle.
http://steamcommunity.com/sharedfiles/filedetails/?id=1331992213
This one minimises AP cost on most parts, but compromises for a long light (short light would cost slightly less again) for the increased range on which VATS accuracy is so dependant.
The OG is paticularly nasty set up like this, but as autos have higher AP costs than single shot your mileage will still depend on how your character is set up.

http://steamcommunity.com/sharedfiles/filedetails/?id=1331991356
This is setup mostly for aiming down the sights and use like a traditional assault rifle. Solid all round and will combine well with any automatic friendly legendary effect.

http://steamcommunity.com/sharedfiles/filedetails/?id=1331991595
This one is built for close range hip fire use. Maximum hip fire accuracy with maximum recoil control. Works quite well with the OG, wounding, freezing, kneecapping etc, explosive works well but you need to be very careful, attack from much further away, don't worry about the low range stat. I built this late as more of a curiosity rather than something well battle tested, it will eat ammo.

http://steamcommunity.com/sharedfiles/filedetails/?id=1331991865
Last one is built as an automatic sniper, the suppressor allows you to repeatedly make sneak atatck boosted shots. It takes a while to get used to the necessary burst firing but the effective DPS gets high enough to let lower calibres rip up things they have no right too.
Works best with freezing, plasma, nocturnal, junkie's, mighty and other things that boost damage without adding recoil. Not sure if explosive breaks the sneak attack spam though wounding and kneecapper are still the same.

Most of the other automatics can be set up in similar ways and performance will vary. The 10mm machine pistol for example can be built for much lower recoil than a combat rifle and can prove devastating asa sneak weapon.
Additionally the energy automatics can have abnormally long ranges and make use of photon agitators for impressive crit damage so can make excellent use of Lucky.

Then theres the handmade rifle which can be made to have practically zero recoil which is amazing for any role. Even better there are two unique versions with the Furious effect which makes it more thn slightly ridiculous.
Last edited by ghpstage; Mar 15, 2018 @ 3:02pm
grakky2 Mar 15, 2018 @ 3:49pm 
Overseers' for effectiveness, Spray 'n Pray for the cool explosive effects but takes more shells to kill something than Overseers' and more expensive soooooooooo, if you're feeling particularly splashy then go Spray
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Date Posted: Mar 15, 2018 @ 9:50am
Posts: 73