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Any way to simply eliminate input lag ?
https://steamcommunity.com/sharedfiles/filedetails/?id=551764427
Then download and install RivaTuner Statistics Server: http://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html and cap the game to run at say 50fps
Then the magic MOD - install No Borders (to get a solid high fps)
https://www.nexusmods.com/fallout4/mods/12538
Specs :
I5 8400
Inno3D GTX 1070 TWIN x2 v3
2x8GB 2400
H310M DS2
Seasonic M12II-520 EVO
It may not be powerful compared to a dual 1080ti + 8700k setup, but to me who comes from not even being able to run F4 at 20 fps at lowest settings in the city (where it's crowded), it's amazing ! It runs at 90+ in ultra settings in the same location now !
I'm not sure if capping the fps with ENBoost is different than doing it with Rivatuner but I'll try ¯\_(ツ)_/¯
I guess I'll try 50 too. How will that mod help me though ? It's got nothing to do with vsync or fps as far as I can see.
Thanks for the help by the way :)
Also, 1080p 60hz isn't enough to let us know if the Monitor is the issue. Depending on your panel tech, your monitor might have a delay.
TN Panels are the fastest, and are usually <2ms (miliseconds)
MVA Panels are good, usually between 2ms and 5ms
IPS Panels range from decent to abysmal with 5ms to 15ms. Any panel delay over 10ms should be considedered worthless for gamers. Anything over 5ms should be considered poor for competitive gaming (But decent for anything else)
If my monitor had a delay though, I'm sure disabling vsync wouldn't make the game instantly feel good, as good as any other uncapped game with so little input lag you don't feel it (like Overwatch).
Update :
So I tried to lock to 50 fps and it's definitely better in the sense that there's still no input lag and no big tear, but there are a lot of tiny tears all around the display. They're hard to really notice but you constantly have a feeling of a twitch in the corner of your eye.
ENBoost's forced vsync is like Nvidia's vsync, input lag is still there but lessened compared to iPresentInterval=1
ENBoost's fps lock feature is exactly like Rivatuner, no noticeable input lag but a big static screen tear.
I'll be honest it's definitely playable, especially if I just get used to it. It's just not as enjoyable as unlimited free instant movement of the camera like you actually own your character instead of being in a bubble looking outwards through his eyes and controlling him with a delay. Every other fps game has conformed me to minimal input lag, and this just feels wrong.
when the game was created those modes did not exist or were still an in development deal that few if any had available.
In fact in one of the final official patches for fallout 4 they added the now broken for newer cards weapons debris system using the sdk provided by NVIDIA who then abandoned that version for a newer version not backwards compatible with the older sdk provided by NVIDIA and used by bethesda to add the system to the game.