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had an pipe rifle with explosive modifier on it. was devestating.
you get the never ending ammo mod from university point you get an automatic laser rifle....you can be a gatling laser.
or I suppose you could make it a sniper barrel and just shoot with it.
you do as you please. I'm just saying Automatics are really the way to go.
Could probably start as a new recruit as I can see in the mod even. How is start me up. Is it same as alternate start from Skyrim? Cause so much of the main character backstory is tied into the main quest.
Think what I could do is roleplay my FSS backstory that she did a tour of combat in the military to pay for law school. Then eventually worked for JAG before being honorably discharged. She then started practicing civilian law till she had to take maternity leave when Shaun is born. Then when she awakens joins the Brotherhood as she starts to share their POV.
Well it is on Survival mode and she is going to be more of a tank build as her primary gear is the T-60. I can drop it down and put it somewhere else. Why I asked for advice.
Had planned on 7 str and 7 endurance but not sure if I need to go past 5-6 strength as Heavy Gunner and Strong back is all I need. Pain Train would be nice but not sure if it’d be worth it.
Maybe I should stick with my 7-1-7-1-9-1-2 Special then.
Do you plan to get the strength and intelligence bobbleheads or do you prefer to use heavy guns and power armour straight away? Also the Nuclear Physicist perk is most effective after the third rank.
I like to use them right away. Also as I’m in survival doubt I could get those 2 bobble heads right away. Basically started those stats with my Sentinel last night. Think I’ll point the your special book point into Aglity for Commando.
Only 2 is needed for rilfeman. So the bobble head is all I need for perception.
Anyways i recommend you have 6 cha and 7 INT take chemist and craft jet fuel to level up dramatically, once you level up you can dump points wherever. take aquaboy and swim around I think you can get to bunker hill from grey garden thru the water. and not be too far from underworld and probably diamond city and vault 81.
If you want to be a beast, consider taking drugs, psycho buff is really strong.
Psychobuff, Fury and Yaoi Gaoi soup with an extended ripper is going to make things die. useful vs things that want to melee you like ghouls and whatever. works fine in power armor. if you get the melee perks it disarms things you get to melee range of and rapidly home runs them for those buildings where its something of a close encounter.
so I'd say Melee and automatics are fine. a basic ripper is fine. you can pick one up in west everett estates.
Ditch the END, get enough for Life Giver if you want to play easy mode. Any more than that is overkill when wearing Power Armor.
You may also want a few points into Charisma for Lone Wanderer. It will help with carrying fusion cores and ammo for the heavy weapons, not to mention the damage reduction and eventual damage boost.
I personally prefer automatic rifles when playing without VATS (they also have a more "military" feel to them imo), even on Survival you should be able to carry more ammo than you need if you are wearing Power Armor (particularly if you have Lone Wanderer or Strong Back).
One of the big flaws of the game is needed 6 CHR in order to build crafting stations which I have found essential when playing Power Armor builds. Without easy access to Power Armor stations you may be running around in destroyed armor a lot. You could always use a mod to add the perk but if you want to play clean you may find investing in CHR removes some of the annoying headaches of running back to repair, particularly if you are playing on Survival with no fast travel. It doesn't make it easier, just less annoying.
I've never found Scrounger to be worth a damn, definately don't count on it for heavy weapon ammo as it will never get you even close to enough to use.