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No, That was TES.
https://steamcommunity.com/sharedfiles/filedetails/?id=1358558070
Game bakes script data to save files. Removing the mod does not remove the script residue. Save cleaning tools and methods can halt scripts, but there is no such thing as clean save.
Even if scripts were halted or cleared from game world, data will still remain baked to your save file. Game does not make any difference between official files and mods. As you might have noticed, they are using same format.
As far as game knows, removing scripted mod - or mod making direct world edits - from ongoing game is same as someone pulled a bunch of files from official files.
Delete System32
If possible see if the mod page had instructions for how to properly remove them from an existing game in some cases they include a way to uninstall what they placed in the game so you can safely save exit and uninstall the mod.
In some cases however a mod may be so intrusive into the save there is no way that they can do this.
That is why it is best not to remove a mod midgame.
Unless the mods you removed added something in the f4se plugins directory that it did not remove upon uninstallation f4se should still function as it always did.
I do recall having to do this kind of manual removal of a plugin file with one mod I uninstalled a while back when it became outdated and no longer worked. It was a very old mod the author never updated to the new version several updates back.