Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
This is the simplest and best answer, since you don't have to complete a mission, and you don't have to install mods. I know I am replying to an old discussion, but it deserved a good answer.
Sources
Item codes - https://fallout.fandom.com/wiki/Picket_Fences
Console commands - https://fallout.fandom.com/wiki/Fallout_4_console_commands
Who plays the stupid Team Fortress 2 in 2020 ? YOU, WEEB.
Any decent gamer plays a good game years past the release date.
Goodbye little gremlin.
https://www.nexusmods.com/fallout4/mods/46213?tab=description Workshop Items
https://www.nexusmods.com/fallout4/mods/12530 Automatron Items (Requires DLC)
https://fallout.fandom.com/wiki/Fallout_4_magazines Links to various magazines with IDs for each one if you prefer to avoid mods but still want some workshop items unlocked early. Use this command to add them, then place them in a container and loot them one-by-one to trigger the unlocks. Command: "player.additem (Item ID) 1" example "player.additem 184D8B 1" to add one of the Picket Fences magazines.
https://fallout.fandom.com/wiki/Recipe Links for recipes in-game that unlock the ability to craft various things at the cooking station, chemistry station and Nuka-mixer station. Use the same console command as with the magazines to add the items. (I can't remember for sure if you have to pick the items up on-by-one to unlock the crafting items, but you might as well just in case.)
A little bonus here. You can use this command to get access to the Ballistic Weave armor crafting without doing the quest for the railroad to unlock it:
"Set RailroadClothingArmorModAvailable to 1"
Another thing you can do to make the console commands easier is to create batch files and use those instead of the console commands one at a time. Here's a tutorial on how to use batch files: https://steamcommunity.com/sharedfiles/filedetails/?id=580328439
Edit: I just read closer on the recipes pages and it turns out the Nuka-mixer recipes have to be picked up at their original locations for some reason. You can use the "moveto" command to get to them faster if you're in Nuka-World, but basically that just teleports you to them, then you pick them up from there. This could get complicated if you want to play a normal game around it because you have to go to Nuka-World and go through the intro and all that to roam around that map freely unless you don't mind bugging your save. Anyway the other recipes should be fine, except the beer, stout, etc. recipes are something you give to someone instead of using yourself, so probably just skip those.
Edit on my edit: Alright so I tested the various recipes and schematics I could find, but I could only get exactly TWO of them to work. Dang that sucks. Anyway, for anyone who's curious, Slocum's BuzzBites recipe and Project Cobalt schematics work by adding them directly to the player's inventory via "player.additem 51388 1" and "player.additem xx056CF9 1". (Replace the "xx" with the number for your Nuka-World DLC load order number. Mine is 06.)
Unrelated, but a super useful console command to add the ability of a jet pack without using power armor, or a mod to do it is "player.addspell 12772C". I only found that from some random comment on the mod page for a jet pack, so I doubt most people are aware of it, and I wish someone would have told me sooner.
There is no single magic command that unlocks everything you can build.
It would be especially useful if you wanted to use it for multiple characters, but you'd have to set up the "magic" yourself, or find one someone else already made. It might run a little smoother to work out what the actual triggers are in the Creation Kit, rather than trying to add the items that usually give them.
Just chiming in to say I appreciate this a lot. Those are exactly the commands that unlock workshop items without any mods. Thanks for sharing.
Besides those, there is one more booklet I like. Pasting:
Halloween Special! Harbormaster Hotel
"On a console in the New England Technocrat Society" fe0050ab in my case.
I heard there is also a holiday one.