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far more frequently.
3 was linear.
While 4 was linear, it still gave perspectives of all factions for the Institute and allowed you too look at it from different ways.
I suppose if you're trying to understand it, it would likely be because some people took more of a liking to the more linear and complete aspects of how the story was presented. While the ultimate meeting up with the father wasn't so great, the beginning was much more solid and in-depth.
I think some people have a problem with the Railroad and Institute (one or both), at least how they are presented now and don't like filling in the story blanks for themselves.
With all the topics covered in FO4 it's done with a rather broad stroke and there isn't seemingly enough room for the comparative depth of FO3 or just depth in general.
I felt the environmental aspects (sounds/setting etc.) of F03 were stronger and some might interpret that as a better story as well.
ETA: Also Megaton was more cohesive than Diamond City (the exception being Nick related stuff and the DLC), in my opinion. I suppose such could be said about other areas or Enclave vs. Institute. In Megaton I fell like I have a home whereas in Diamond City I'm annoyed because it's not on a supply line *shrug* Perhaps FO3 is a sandbox and FO4 is the whole seaboard, too big and too many toys.
-there was no mayor, their leader was simply a sheriff and those are two very different job descriptions
-it was built around an active nuclear warhead, which didn't make a terrible amount of sense to house that many innocent lives around such imminent danger (and the player can demonstrate the consequences). on the other hand, diamond city is built in a baseball stadium, a structure that naturally has few and easily controllable entrances.
-there was no security force, everyone was just given a gun and told to fight off enemies.
I could go on but you get my point. As a story element, it possibly played a bigger role than diamond city, but why even compare those two cities in the first place? Sanctuary is more comparable to Megaton than Diamond City, I would say.
I did prefer the Capital Wasteland setting to Boston, but that's only because I was born in Washington D.C. so playing that game brought a certain sense of nostalgia. I think Fallout 4 has a lot more to explore than Fallout 3, as after around only 180 hours I had been to every major and most of them minor locations and quests in that game (including DLC). On the other hand, I'm close to 260 hours in Fallout 4 and I haven't even finished the main storyline, nor have I touched any of the DLC content that I own, simply because I keep getting side-tracked with other things going on.
I don't like the Railroad or the Institute either, which is why I side with the Brotherhood of Steel (always). The game has you work with both groups to see if you agree with their ideology, but in the end its your choice who to ally with. You could kill off all the Railroad and Institute if you really wanted to
I chose Megaton because it has people you *can* connect with there that are part of the main story and has a nice charm to it. Heck people even bring you gifts if you're good, because they are good neighbors.
It's also a place you have to depend on for some time unless you blow it up and realize how poor a decision that may be (depending on skill/knowledge of game).
Piper and Nick are decent enough, but for the most part Diamond City feels like a quest hub to me, rather than a town or community. It has its positive points but it doesn't feel like a post-Apoc city. More time has passed and the location not hit as hard, but still.
They could have done more with the mayor, its citizens, merchants, and so forth but either didn't want to bother as they needed to work on the settlement system, or ran out of time because of the settlement system.
Fallout 4 is a game of what if's rather than what's been presented, which leaves much to be desired.
Megaton had a sense of progression where people treated you differently depending on the decisions you made, and the things you do for them, versus, again, a barebones place that's only meant for trade.
It also shares the same exact traits that diamond city had besides its mayor such as people with varying personalities, voices, and likelyhood like the ghoul in the bar, or the irishman on the pub.
Well said. Now I want to play it again...lol. Actually I have a game on pause.
If stuck on an island with a game I'd pick FO4 in a heartbeat over 3 for replayability but for immersion and general story I'll never forget FO3 or Dragon Age or Mass Effect...great time for games to be sure. But you captured some more of the attention to detail with the NPCs...that I do miss.
heh.
I hear ya. I grew to like Inquisition but not in any memorable way. I think Bioware doesn't have too many more chances left ...so they'll either redeem themselves or die a horrible death (worse -
a quiet one) I think.
It does feel like a hub, but it is not the main focus, and its just part of Boston, which is by fer than best rendition of a city done in a fallout game.
But yeah , unlike NV where the Vegas Strip was the main focus, yet it fails at feeling like it, Diamond si not the main focus, so it feels like a hub and a shelter area, and does well at what its supposed to to do.
Point is, atleas diamond city, is worth visiting and has all the things you might need. if anything think of Diamond city, as the megaton of Fallout 4.
Honestly, they're both fine games, neither of them is a Planescape Torment or Morrowind, and ... not everything has to be.