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TL;DR - Flamebait.
These companies are always so quick to label any complaints as 'a vocal minority', but if they're putting transgendered transvestite robots into their games, they're obviously listening to the most vocal of minorities and ignoring everyone else, even trivializing their concerns with invalid personal criticism. That's called irony.
I can forgive and have a little giggle about raiders so eager to fight me that their pathfinding decides that they jump off of buildings and bridges to their deaths. Or a giant 12 foot tall beast getting stuck on a car or stairway rail. The companion AI being so bad, when clearly the companions were one of the main storytelling mechanisms of the game, is a colossal screw up that necessitates an explanation. One we'll never receive from the source, but surely exists.
edit: lotta robots in fallout 4
Robot has a gender, that can be considered as transgender - especially when assaultron body picts female and ADA uses female voice?
I can't personally sign either of those case. I find Swan more suggestive that ADA. I guess it comes down to how you read the character.
Kleo rocks!
You have to remember in the 50s women were women, men were men in the fullness of the word (voluptuous/ macho)...female robots followed the path. If there is transgender transvestite assimilations of metal going on it flew above my head and I missed it.
I'm sure Bethesda workers had a blast working with simultanous cultural references, both past and present.
Swan? You'd have to explain that one to me.
I meant to type CleO, the merchant from goodneighbor. It's not a character I enjoy interacting with, and she's a main hub vendor in the game. At least I didn't have to create and code and test the character though? That's the point of this thread, why there's a strange amount of obsessive detail on certain things and others are ignored. Why is there such a tremendous emphasis on sexual innuendo between characters that are represented as male? Why does one of the (unkillable) male sidequest characters have to hit on your male character in dialogue?
That's not really what an RPG used to be about, they used to try to create believable, compelling worlds to experience. They didn't try to influence the player's minds and sexual orientations through superliminal suggestion. It represents a major change in the emphasis of video game storytelling, and there's remarkably little comment on it. Why, do you think?
Because it doesn't exist.
You'd have to be ultra-sensitive to think there is some sexual agenda in this game. Obsidian does a far better job at agenda-pushing anyway.
Yet that's the great lesson Fallout 4 seems to want to impart. That's why it doesn't exist as culture commentary, it's too shallow to exist as other than an example of it's culture. It's too busy making a joke of everything to be taken seriously as anything other than what it is. I'm sorry, I think we should expect better.
This just cements my first impression. Flamebait.
I thought you might have misworded things but while it was already obvious the direction you were going, it is now doubly so.
It's too bad really as a decent cultural commentary thread would be interesting.
- phobia / hate/ pettiness is not.
I advise a life indoors, blinds drawn with a really good Hazmat suit for must-do trips outdoors. These sicko germs are everywhere and very contagious.
THANKS! It worked. :)