Fallout 4

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剣聖 [Sabo] Jun 10, 2018 @ 12:19am
remove settlement limitations
and mods in the mod section for them? iv searched and cant find any
Originally posted by watchdog79:
Originally posted by Hoji:
Originally posted by watchdog79:
Do you mean to extend the settlement build limit or do you mean to extend the buildable area?
i meant build limit but area would be good too

Take a look at this then: https://www.nexusmods.com/fallout4/mods/32170

I am not using that mod, though, I cannot comment on it much.

I am, however, using this and I am quite happy to have it: https://www.nexusmods.com/fallout4/mods/25350
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Showing 1-15 of 19 comments
watchdog79 Jun 10, 2018 @ 12:30am 
Do you mean to extend the settlement build limit or do you mean to extend the buildable area?
4K1R4 Jun 10, 2018 @ 12:41am 
Hello.

Easier way. Just bring down the console and click on the workshop in question to select the ref. ID. Then type:



GETAV 348 <----This show the number of total triangles used. Make a note.



GETAV 34A <----This show the numer of draw calls used. Make a note.



ModAV 349 xxxxxxxx <----Where xx is a number larger than what you got for GETAV 348



ModAV 34B xxxxxxxx <----Where xx is a number larger than what you got for GETAV 34A



P.S. if you want more settlers just slam your Charisma to some crazy number. E.G.:



Player.modav 2c5 100 <----This will add 100 to your charisma thus allowing a 100 plus settlers.



Hope this helps!



4K
R.O.T.O.R. Jun 10, 2018 @ 12:43am 
there are mods out there for this, what platform are you using?
watchdog79 Jun 10, 2018 @ 12:46am 
I use this mod to make the build limits 3x the original:
https://www.nexusmods.com/fallout4/mods/8217
Nite69 Jun 10, 2018 @ 12:47am 
Sim Settlements will, You can increase the build limit by 25% at a time and can be adjusted while in game itself, but becareful, the game will become unstable if the settlement is too big
Last edited by Nite69; Jun 10, 2018 @ 12:48am
xybolt Jun 10, 2018 @ 2:52am 
Originally posted by 4K1R4:
// console commands to manipulate workshop actor values

Please do not listen to him. Using getav (= get actor value) is fine but stay from modifying it unless you know what you are doing. The console is a great thing but there is a reason why is it called as "developer console". It is not a toy.

If you want to expand the build limit, I recommend to look for mods that does it on a clean manner. For example sim Settlements where the author used the creation kit to modify the settlement building limit. By this; there is some guarantee that the new values are correct. And the mod is used by a lot people.
剣聖 [Sabo] Jun 10, 2018 @ 9:20am 
Originally posted by watchdog79:
Do you mean to extend the settlement build limit or do you mean to extend the buildable area?
i meant build limit but area would be good too
xybolt Jun 10, 2018 @ 9:38am 
Originally posted by Rook - MPSSC:
Originally posted by watchdog79:
Do you mean to extend the settlement build limit or do you mean to extend the buildable area?
i meant build limit but area would be good too

Even if you expand the build area, the build limit is same. What you can do is to increase both if you want to add more settlement items and on a larger area.
剣聖 [Sabo] Jun 10, 2018 @ 9:52am 
Originally posted by xybolt:
Originally posted by Rook - MPSSC:
i meant build limit but area would be good too

Even if you expand the build area, the build limit is same. What you can do is to increase both if you want to add more settlement items and on a larger area.
i found a mod "slash settlement limit" but nothing on the area / build in red
Gordon Freeman Jun 10, 2018 @ 9:55am 
Originally posted by Hoji:
Originally posted by xybolt:

Even if you expand the build area, the build limit is same. What you can do is to increase both if you want to add more settlement items and on a larger area.
i found a mod "slash settlement limit" but nothing on the area / build in red
Theres a mod called ( Build High ) on the nexus .
剣聖 [Sabo] Jun 10, 2018 @ 9:58am 
Originally posted by Gordon Freeman:
Originally posted by Hoji:
i found a mod "slash settlement limit" but nothing on the area / build in red
Theres a mod called ( Build High ) on the nexus .
ty
Gordon Freeman Jun 10, 2018 @ 9:59am 
Originally posted by Hoji:
Originally posted by Gordon Freeman:
Theres a mod called ( Build High ) on the nexus .
ty
Huge areas to build .
The author of this thread has indicated that this post answers the original topic.
watchdog79 Jun 10, 2018 @ 10:06am 
Originally posted by Hoji:
Originally posted by watchdog79:
Do you mean to extend the settlement build limit or do you mean to extend the buildable area?
i meant build limit but area would be good too

Take a look at this then: https://www.nexusmods.com/fallout4/mods/32170

I am not using that mod, though, I cannot comment on it much.

I am, however, using this and I am quite happy to have it: https://www.nexusmods.com/fallout4/mods/25350
Nite69 Jun 10, 2018 @ 11:24am 
Originally posted by watchdog79:
I am, however, using this and I am quite happy to have it: https://www.nexusmods.com/fallout4/mods/25350

oh wow I never knew about that one, that be a good replacement to spring cleaning that I am using now.
Last edited by Nite69; Jun 10, 2018 @ 11:25am
watchdog79 Jun 10, 2018 @ 11:28am 
Originally posted by =EGC= _Nite_:
Originally posted by watchdog79:
I am, however, using this and I am quite happy to have it: https://www.nexusmods.com/fallout4/mods/25350

oh wow I never knew about that one, that be a good replacement to spring cleaning that I am using now.

it be difficult to start up a settlement without all the junk though

It does not delete the junk, it is safely stored in a small container on the main workbench. You can even take the contents before you become allied with that settlement.

What I find quite awesome is the fact that you can select which settlements you want to use, in case you have other mods that you prefer for specific settlements.

For instance, I am using this for Croup Manor, rather than the Clean and Simple mod: https://www.nexusmods.com/fallout4/mods/27729
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Date Posted: Jun 10, 2018 @ 12:19am
Posts: 19