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/thrad
OP legendary prefixes
1- Wounding - +25 bleeding damage
2- Sentinel - 15% damage taken when standing still and not moving.
3- Explosive - Bullets explode on impact and inflict 15 AOE damage
4- Mutant Slayer's - +50% damage vs. Super Mutants
5- Never Ending - Unlimited ammo capacity (no reload)
It can hit over 2.7k damage a shot.
Other than that you want experiment 18-A from the insititute which you just buy.
Protectrons gaze is the best for laser pistol.
The deliverer is quite good if you got a vats build.
Instigating pistol, + sneak + sandman + ninja perk its a very deadly combination and can take out most enemys with a single hit, its way stronger then the deliverer
Don't forget about Psycho, Overdrive or other chems when **** hits the fan.
Suppressors allow you to repeatedly gain the sneak attack bonus damage, abuse the hell out of it. Even if pipe guns are most viable for doing so with pistols at times.
Equipment.
3-4 shots from a plasma gun with 10 AGI is very low, I assume it has a long scope or some such?
Either replace it with a reflex sight, or bring one that has one as well. This alone will make a significant difference. If you want to make heavy use of VATS then build Agility further with military fatigues (+2) and well rested (+2), lightweight armour mods and sharp legendary gear. Better yet bring VATS enhanced amrours if you can find them, two can be bought, one on the Prydwen, one in Vault 81.
Action Boy/Girl helps too.
Numerous random legendary weapons may prove more effective than the Deliverer in different circumstances, keep an eye out for two shot, instigating, mutant slayers, kneecapper and others.
Energy DAM is bugged in such a way that they lose ground against ballistics every time a damage buff is applied or increased so pure energy weapons tend to fall miles behind late game, even before the lack of suppressors is accounted for.
Plasmas are still solid though, especially when you've been found out.
I'm currently playing a gunslinger character at level 80-something on Very Hard, and I have no problems keeping up so far. My go-to weapons are my Two-Shot Wester Revolver (yes, it's hard to find, sorry about that), my plasma pistol and Ultimatum/Deliverer (Ultimatum is actually slightly better if you have Tunnel Snakes Rule). If you have the Captain Cosmos creation, the cannon is actually quite alright as long as you don't go for the standard laser barrel.
Play strategically and stack up bonuses with Gun-Fu and Concentrated Fire to unleash your crits at the best time. If there are e.g. 2 weak enemies and one strong, I'll take a few shots at the first two, hopefully taking them out and then line up the crits on the thirds one's head.
PS: Hub's Alien Blaster sadly isn't all that. I badly wanted it to work well, but I'm getting more out of my other weapons.
Might have to spend some time farming more legendary weapons and armor.
I can see where an instigating pistol of some kind would help a lot, as would lucky if I combined that with gun-fu 3, and having a mutant slayer weapon for those cases would help too.
I just modded my plasma pistol. It had no scope, but putting reflex sight changes vats shots from 4 to 5. I may tinker more with it, but I think the sniper barel is also hurting vats a lot even if it is boosting damage and range. May be worth giving up range and damage for a couple extra shots if I put more points in concentrated fire.
I checked my difficulty, and it was on hard, so maybe swallowing pride and lowering it to normal might be worth it in some parts of the map.
Other than that have you considered putting points into demolition expert? Throwing explosives from a distance can take the edge off a fight.
Yeah... the thing is, super mutant warlords in particular become crazy bullet sponges on high difficulties. They become much tougher than behemoths :)
It's not enjoyable unless you've farmed up some crazy gear.
Danse's companion perk is really good here, by the way.