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Not that charisma isn't a valid choice, I just haven't had much of a problem with caps in FO4.
I've spent a fair while playing around with that myself, seeking out all sorts of different things to temporarily penalize my SPECIAL scores (other than addiction, which doesn't count as a proper reduction). Ironically, Perception is the score you can penalize and boost the highest.
Personally, I'd go with strength though. Carry weight and 10% extra melee damage.
Charisma and Intelligence may not offer anything in direct combat, but they're similarly useful in concrete and consistent ways otherwise, while the effect of Perception on noncombat uses (lockpicking and pickpocketing) is mostly negligible.
Like I said, I'd pick strength for the extra boost because it seems to have the most measurable effect. Only for a strictly non-melee and will-never-melee character would I pick something else, and I'm never going to make that character because melee is awesome in FO4.
It's only for acquiring perks that I'd sometimes rank Perception ahead of the other SPECIAL scores.
well its not just for caps, its one of the tricks that allows ya to have a couple more settlers in a settlement
by default can only do 20 settlers with a 10 charisma, but the game has several charisma boosting tricks to get a settlement up to 40 or more if a player is into that