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Can you be a Raider overlord and still manage Minutemen settlements?
The topic is pretty much the question. To elaborate: I've never played any Nuka Cola content until just now, when I'm given the option to be the raider boss and conquer settlements for the raiders. Is it possible for me to only conquer like 3 or 4 settlements, leave the rest that I've built up for the Minutemen alone, and still have full control over both raider and Minutemen settlements? Or am I going to make a permanent enemy out of the Minutemen and lose control of all my Minutemen-aligned settlements?
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Showing 1-11 of 11 comments
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AC Denton Feb 25, 2018 @ 2:33pm 
Yes
Dirt Merchant Feb 25, 2018 @ 2:41pm 
Thank you.
raubrey Feb 25, 2018 @ 3:40pm 
Only if you don't kill the settlers. You'll still get Minutemen attacks on Raider settlements you own; but apparently the game ignores that if you manage to stay general. I haven't had any repercussions, shooting them, to my dismay.
Last edited by raubrey; Feb 25, 2018 @ 3:43pm
Dirt Merchant Feb 25, 2018 @ 4:13pm 
Thanks for that additional bit of advice.
Dimathiel Feb 25, 2018 @ 10:40pm 
The only repercussions other than switching the settlement from MM settlers to Raiders, is you lose Preston as an available companion.
Dirt Merchant Feb 26, 2018 @ 4:45am 
Thanks for the tip. I guess it's a good thing I've already got Preston's companion perk then. And come to think of it, It's probably a good thing he won't automatically hand me a quest if I accidently get too close to him.
raubrey Feb 26, 2018 @ 6:09am 
Originally posted by Dirt Merchant:
Thanks for the tip. I guess it's a good thing I've already got Preston's companion perk then. And come to think of it, It's probably a good thing he won't automatically hand me a quest if I accidently get too close to him.

Don't turn on Freedom Radio though if you don't like open quests and don't really care for the Twilight Zone feeling of being a Raider Minuteman General.

I just hope the process works out better for you than me as any RPG potential is gone. I can't get recruitment to stop at settlements. I have to sandman kill X 10 repeatedly to cull the hordes. I've tried making them farm, smashing their toys, making them idle. I wanted to do the 8 settlements but I'm going to hunt for a fix/mod whatever and come back to it I guess. I enjoyed the DLC until this point.
Dirt Merchant Feb 26, 2018 @ 6:29am 
Originally posted by raubrey:
Don't turn on Freedom Radio though if you don't like open quests and don't really care for the Twilight Zone feeling of being a Raider Minuteman General.

I just hope the process works out better for you than me as any RPG potential is gone. I can't get recruitment to stop at settlements. I have to sandman kill X 10 repeatedly to cull the hordes. I've tried making them farm, smashing their toys, making them idle. I wanted to do the 8 settlements but I'm going to hunt for a fix/mod whatever and come back to it I guess. I enjoyed the DLC until this point.

Somebody else told me about the problem of automatic recruitment at raider bases and they told me the solution is as simple as making sure at least 5 of them are unemployed (not assigned to any task at all) - they will stop coming after that. The same applies for Minutemen settlements.

You said you made them idle but did you make 5 of them idle?
Last edited by Dirt Merchant; Feb 26, 2018 @ 6:33am
raubrey Feb 26, 2018 @ 7:10am 
Originally posted by Dirt Merchant:
Originally posted by raubrey:
Don't turn on Freedom Radio though if you don't like open quests and don't really care for the Twilight Zone feeling of being a Raider Minuteman General.

I just hope the process works out better for you than me as any RPG potential is gone. I can't get recruitment to stop at settlements. I have to sandman kill X 10 repeatedly to cull the hordes. I've tried making them farm, smashing their toys, making them idle. I wanted to do the 8 settlements but I'm going to hunt for a fix/mod whatever and come back to it I guess. I enjoyed the DLC until this point.

Somebody else told me about the problem of automatic recruitment at raider bases and they told me the solution is as simple as making sure at least 5 of them are unemployed (not assigned to any task at all) - they will stop coming after that. The same applies for Minutemen settlements.

You said you made them idle but did you make 5 of them idle?

Last check I was at 7 idle at the worst offending settlement. I had originally read 4 ...the information is a bit sparse and inconsistent. :-/

P.S. I added a quite a few happiness modifiers at the beginning, not knowing this. If I can tank the happiness to 50 (down to 60 so far) I might see what happens if I don't add such -- maybe that compounded the problem, though I'm guessing with the money potential of Pick-Me-Up stations, that's not an unusual approach.

It's also a bit strange as the rate of recruitment varies -- Nor Beach is almost reasonable, Finch Farm is the worst, Costal College is somewhere between the extremes, though all but the first one were still recruiting at 25+ :-/
Last edited by raubrey; Feb 26, 2018 @ 7:18am
Dirt Merchant Feb 26, 2018 @ 7:19am 
Ah nuts, this might be a problem for me then, later on in the game.

Fortunately I have that DLC that lets you build arenas in your settlements. I don't have Sandman to cull raider overpopulation but I'm more than happy to make them fight each other to the death for mine and everybody else's amusement.

Also I sympathize with your mention of taking away roleplay immersion by being able to be a Raider Overboss and Minutemen General at the same time, especially since I've played every single Fallout title since the first one. I like Fallout 4, but it's basically a glorified Far Cry 3 or 4 instead of an "RPG."
Last edited by Dirt Merchant; Feb 26, 2018 @ 7:20am
MortVent Feb 26, 2018 @ 6:19pm 
For me the best raider boss playthrough is an institute based one, where you side with the institute and then build raider settlements to keep the commonwealth weak and too busy dealing with raiders to be a threat
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Date Posted: Feb 25, 2018 @ 2:32pm
Posts: 11