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To clarify this for those, who might misunderstood the part of not disabling PreCombined meshes setting: Scrap Everythign already disabled PreCombined meshes from vanilla settlements. The INI-setting is not needed. It only disables PreCombined meshes outside of settlements as well.
I'm just so happy to see beyond my big toe with my new GPU that I haven't yet optimized much other than a few tweaks to the Ultra settings and my computer is farther down the food chain than yours.
As far as CTDs -- I have them now occassionally and didn't have them prior. The two changes are: DLC added and Creation Club. I do not have any mods. I have my suspicions, but only that.
In any case, the loading screens were the biggest issue. I find the game runs a good bit better with Process Lasso, it might be worth investigation.
There is a tweak guide that has recommended settings but I can't say if it's a sound recommendation other than my own experience with it. It may be a bandage fix for a deeper problem (varying on case-by-case basis) but it could be worth a looksee for you.
This one is still supported, too. Is there any reason not to use this?
(And I do mean other than any risk inherant in messing with Bethesda files that one doesn't understand :-)
I'll keep that in mind. Thanks.
Bad news: don't open anything else while you are playing game, specially browser like GoogleChrome or you will crash, i guess because this new optimization make PC focus 90% into the game
you don't know what ur are talking about xD
"fMeshLODLevel1FadeDist=3500.0000"
"fMeshLODLevel2FadeDist=2000.0000"
is overriden by
"fMeshLODLevel2FadeDist=999999.0000 XDDDDDDDDDDDDDDDDDDDDDDDD
"fMeshLODLevel1FadeDist=999999.0000"
you put in falloutprefs.ini XD
max you can mathematically see is 16896 and thats still high
"bNVFlexEnable=1" will literally cause constant crashes, and for some reason he repeated most of tweaks to custom.ini, when the purpose of custom is to have less clutter in files
a lot of stupid sht like this repeated, gonna give good .inis below
Actually good fallout.ini's here , if you want to adjust tweaks yourself, compare in "text-compare" website
Edit this to ur specs (X <-- ) only necesary for falloutCustom.ini because thats what its for
FalloutCUSTOM.ini
__________________________________________________________
[Imagespace] /set 1 to enable, I leave it at 0 for clean upscaling
bDoDepthOfField=0 <-- depth of field
bScreenSpaceBokeh=0 <-- depth of field bokeh (if u want this on, u have to enable previous one)
bMBEnable=0 <-- Motion blur
bLensFlare=0 <-- lens flare
[Archive] <-- mods enabled
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
iNumHWThreads= X <----- put number of ur procesor cores (not threads, check "system information" in windows if unsure)
sIntroSequence=0 <-- disabled intro
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
uInterior Cell Buffer=12
uExterior Cell Buffer=144
iPreloadSizeLimit=8388608000 <-- halve the number if u have less than 16 gb ram
SLocalSavePath=Saves\
[Display]
iPresentInterval=0 <- 1 if u want vsync and imput lag
iLocation X=0
iLocation Y=0
bMultiThreadedAccumulation=0
bMultiThreadedRenderingUNP=0
bDeferredCommands=0
bFull Screen=1
iSize H= 1080 <--- ur resolution height
iSize W= 1920 <-- width
FALLOUT.ini
------------------------------------------------------------------------------------------------
[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=144
bDisableAllGore=0
sStartingConsoleCommand=bat godrays
iTextureUpgradeDistance1=2400
iTextureUpgradeDistance0=1200
iTextureDegradeDistance1=3000
iTextureDegradeDistance0=1600
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=0
bDeferredCommands=0
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=0
bMultiThreadedRenderingUNP=0
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold=0.5
fSunShadowUpdateTime=1.0
bMultiThreadedRendering=1
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
bMouseAcceleration=0
bInvertYValues=0
fEnterWorkshopDelay=1.5000
fPipboyLightDelay=0.3000
fZKeyDelay=0.2000
fThrowDelay=0.3000
fPowerArmorExitDelay=0.4000
[Grass]
iMinGrassSize=30
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=0
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
bInvalidateOlderFiles=1
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
Fallout4PREFS.ini
__________________________________________________________
[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=6000.0000
fShadowDistance=6000.0000
uiOrthoShadowFilter=2
uiShadowFilter=2
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=2
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=2
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=96.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=7680
fMeshLODLevel1FadeDist=10240
iMaxAnisotropy=16
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=0
bFull Screen=1
iSize H=1440
iSize W=2560
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 1650 Ti"
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[Imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=0
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
[LightingShader]
bScreenSpaceSubsurfaceScattering=0
bScreenSpaceReflections=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0100
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=6
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=335719705
fVal6=1.0000
uID6=167774273
fVal5=1.0000
uID5=167774275
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.2561
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel2Distance=40000.0000
fBlockLevel1Distance=20000.0000
fBlockLevel0Distance=12000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=9000.0000
fGrassMaxStartFadeDistance=16000.0000
fGrassMinStartFadeDistance=3000.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultActors=15.0000
[NVHBAO]
bEnable=1
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=0
iQuality=0
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
[Bethesda.net]
uPersistentUuidData3=3538171576
uPersistentUuidData2=2299047234
uPersistentUuidData1=3994176333
uPersistentUuidData0=4048993944
__________________________________________________________
Good performance mods, all compatible with almost anything
ShadowBoostF04
Optimized Vanilla Textures (ba2 file) - Non HD Full Version
Optimized Vanilla Textures 1-10 Archive
Baka ScrapHeap - Script Memory Limit Expander - Baka ScrapHeap
Buffout 4
Address Library
FAR-Faraway Area Reform - FAR - Default Resolution
Long Loading Times Fix
Sprint Stuttering Fix
High FPS Physics Fix
Unofficial Fallout 4 Patch
Fallout 4 Script Extender (F4SE)
and if u know what ur doing / wont install any other mods -
"Previsibines Repair Pack Stable Branch - PRP"