Fallout 4

Fallout 4

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elikos1 Feb 21, 2018 @ 10:49am
please help- making NPC's be companions
I tried

1.Highlight character's name so it shows up in the console. Type setrelationship player 4
Then setplayerteammate 1
type tai and then tcai Then turn tai and tcai back on

2'nd Step: type into console setav confidence 3. Then setav aggression 3
That did not work

3'rd Step Tried type into console forcerefintoalias companion.

None of this worked.

What else can I try?

Thank you for helping me!


TThe character I want to create for a companion is a Railroad operator. No they are not "designated as "official companion"

If I put their base ID here can you do something with it?
Last edited by elikos1; Feb 22, 2018 @ 11:45pm
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Showing 61-75 of 78 comments
Black Album Mar 8, 2018 @ 10:06am 
Originally posted by Black Album:
Hi ellkos1,

1:You need to start a new thread for your problems as you can't expect others to read through 57 comments to try and work out what you've done so far.

5: If you insist on continuing then post your mod list as sorted by LOOT
Rider Mar 8, 2018 @ 1:05pm 
I think your best bet is to add Amazing Follower Tweaks. It allows you to have up to 5 followers plus dogmeat and it will allow you to scan an NPC and turn them into a follower--as long as they are not a quest-related NPC. That is the simplest method which will not bork your game.

Messing around with console commands is the best way to completely ruin your game.
Rider Mar 8, 2018 @ 1:07pm 
Originally posted by elikos1:
Please someone help me


Also I need help with this:

In the AA Fusion Quest I have run upon "Spike" I never asked Spike to join me but he is doing so anyways. As I'm sure you realise already Spike cannot be killed even on God Mode. I don't want "Spike". What am I supposed to do to get him to stop following me?

Figure out why he's following you. Obviously this has got to be part of a quest. Have you googled it? I'm sure there are hints out there.

Edit--Well, I'd say you need to work on your reading comprehension. Is English your primary language? I just watched a little video about Spike. It is clear that if you talk to him, he will become your companion. If you don't want him, you can speak to him and dismiss him like any other follower.
Last edited by Rider; Mar 8, 2018 @ 1:12pm
elikos1 Mar 10, 2018 @ 12:31am 
I don't need to post my LOOT list. If I state in earnest that all the mods are clean and in the order LOOT placed them then I know what I am speaking about. Nobody else has to post their LOOT order.

Spike has 4 options (talk) They don't change.

They are


What now?
What is it boy?
Where you headed?
Well,look at that

None of these dialogues lead to anymore conversation with Spike.

There is no dismiss
I did not "choose" Spike

He just sort of popped onto the screen as an automatic companion

Will "Amazing Follower tweaks allow me to dismiss Spike?

What you said above was just the answer I am looking for:

Is Spike am essential companion or can I make him non-essential so that he might perish?

Will this mess something up really bad?
raubrey Mar 10, 2018 @ 1:08am 
You'd be better off using something like this:
https://www.nexusmods.com/fallout4/mods/13285/
rather than typing in the console, considering all the cheats you are using plus it prevents mistyping.

I'm using it for generic companions and some other tweaks to fine-tune a Horizon modded game to my liking; but it has many other options too. You can also disable the Essential status such you're asking for, with it as well as set affinity, make them leave power armor, get them to quit attacking you etc.

Listen to Rider -- and some of the others here -- for the follower advice, mod. If you don't want to cooperate and bombard people with questions, don't expect the help you're demanding.
Last edited by raubrey; Mar 10, 2018 @ 1:15am
elikos1 Mar 10, 2018 @ 1:30am 


I got the mod and tested it out on Spike (Amazing Follower tweaks)

Apparently Spike is a "Core follower"

This was indicated when I attempted to "recruit" Spike

So,he cannot be recruited because of this:

"Importing Core Followers Not supported"


And in addition I can't utilise any of the commands in the AFT Readme to dismiss him either

So, it appears the only option I have is to set him as non essential in the console however he cannot be killed by me EVEN on Godmode


So how would any other creature or character kill him?
elikos1 Mar 10, 2018 @ 1:38am 
So he cannot be "recruited",cannot be killed,cannot be dismissed despite all this he follows me incessantly blocking every door,every elevator shaft. There has to be something I can do
elikos1 Mar 10, 2018 @ 1:52am 
that doesn't work either
elikos1 Mar 10, 2018 @ 1:53am 
There must be a way to get rid of Spike I've tried everything you told me and it hasn't worked
elikos1 Mar 10, 2018 @ 1:54am 
Is there anyone that can help me?
elikos1 Mar 10, 2018 @ 1:58am 
Someone else wrote:

"How the heck can I get rid of Spike (Spoiler)Spoilerspoilernsfw
So with the (very cool) Fusion City mod, I went down to Vault 59 (mostly for the great looking armor and skimpy leather pants) knowing I didn't want that stair blocking (uncomandable at this point) conversationally wanting critter following me around I didn't open his cage, well damn if he wasn't there at the end of clearing out the vault anyway. I know if I find Decon's kid and do some other Glowing Sea quest I can get him as a companion and the dismiss him but I really just want him gone now. I've tried killing him, nope, I've tried turning him agro running to another area then fast travelin away, nope his unkillable ass just fast travels to the same location. Is there a ...delete this fool companion command I can use"?

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docclox
Gaaar-veeeeey!
1 point
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9 months ago
you could always try disabling him from the console. Maybe re-enable him just before the exit so he turns full companion and you can send him somewhere far away

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boobs_are_soft
1 point
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9 months ago
Try getting a different companion.

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RatBreath
2 points
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9 months ago
Well that was kind of the problem he's wasn't really a companion just following me around and getting in the way, (but invulnerable / unkillable) so fine I went back vault 59, again, fought my way through all the respawned chuckle heads, paying attention to the mission objectives this time, (checking every terminal for info I don't care about) and now he's available to be a companion and so capable of telling to get lost, free at last. TL;DR took care of it just had to replay the mission and pay attention.

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slickdickmcquick
1 point
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7 months ago
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edited 7 months ago
So, uh, how do you get rid of Spike without replaying the entire mission, what did you find out while you were paying attention? Spike is my companion now but every option to speak to him only has him roar and then nothing happens. Edit: Nvm, I found out, it was something I already knew but forgot about. Need to complete mission Remnants of Vault 59 and then Spike will be a full companion to reject forever.

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MrMastino
1 point
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4 months ago
Thank all the gods and little fishes for the incredibly practical answer of finish "The remnants of vault 59" mission. That does the trick although if you are as heavily modded as i am the commands aren't straight forward but selecting another companion does the same task. I am very happy to be rid of that door blocker (never did anything else)


I already completed "Remnants of Vault 59 so what can I do?
elikos1 Mar 10, 2018 @ 2:00am 
There has to be a way around this
elikos1 Mar 10, 2018 @ 2:13am 
setting non essential and then firebombing got rid of the problem. Thank you for helping me.
elikos1 Mar 10, 2018 @ 2:29am 
In the AFT Master Control Settings you can choose "Info" for a character.
This pulls up a "paper" Some in this category say True and others say False.


I do not see where any of these true and false settings can be changed. Wouf AFT change them (somehow if I found the controls) or would I have to utilise the INI?

I never saw anywhere in the INI's where info settings could be changed for NPC's

Is there really such a way in the INI? which one should you look for?
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Date Posted: Feb 21, 2018 @ 10:49am
Posts: 78