Fallout 4

Fallout 4

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elikos1 Feb 21, 2018 @ 10:49am
please help- making NPC's be companions
I tried

1.Highlight character's name so it shows up in the console. Type setrelationship player 4
Then setplayerteammate 1
type tai and then tcai Then turn tai and tcai back on

2'nd Step: type into console setav confidence 3. Then setav aggression 3
That did not work

3'rd Step Tried type into console forcerefintoalias companion.

None of this worked.

What else can I try?

Thank you for helping me!


TThe character I want to create for a companion is a Railroad operator. No they are not "designated as "official companion"

If I put their base ID here can you do something with it?
Last edited by elikos1; Feb 22, 2018 @ 11:45pm
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Showing 1-15 of 78 comments
elikos1 Feb 21, 2018 @ 10:50am 
Originally posted by elikos1:
I tried

1.Highlight character's name so it shows up in the console. Type setrelationshiprank player 4
Then setplayerteammate 1
type tai and then tcai Then turn tai and tcai back on

2'nd Step: type into console setav confidence 3. Then setav aggression 3
That did not work

3'rd Step Tried type into console forcerefintoalias companion.

None of this worked.

What else can I try?

Thank you for helping me!
elikos1 Feb 21, 2018 @ 10:50am 
Originally posted by elikos1:
I tried

1.Highlight character's name so it shows up in the console. Type setrelationshiprank player 4
Then setplayerteammate 1
type tai and then tcai Then turn tai and tcai back on

2'nd Step: type into console setav confidence 3. Then setav aggression 3
That did not work

3'rd Step Tried type into console forcerefintoalias companion.

None of this worked.

What else can I try?

Thank you for helping me!
elikos1 Feb 21, 2018 @ 12:27pm 
please help me I need help
elikos1 Feb 22, 2018 @ 8:26pm 
please someone help me
elikos1 Feb 22, 2018 @ 8:26pm 
Is there anyone who can help me?
elikos1 Feb 22, 2018 @ 9:06pm 
please someone help me
elikos1 Feb 22, 2018 @ 9:17pm 
Is there anyone who can help me?

Please someone help me
WarMachine Feb 22, 2018 @ 9:21pm 
Who are you trying to make a companion?
< blank > Feb 22, 2018 @ 10:32pm 
[ eats lasagne ]
Void#151625 Feb 22, 2018 @ 10:39pm 
only unique npc are able to be compainions.
actors(npc that are level listed are not followers)
to be able to have that as follower
they need the unique flag to begin with, like in Skyrim.
thats how the engine works btw
and the voice they use must support follower mechanic
and the player needs the relationship set between player and that npc
last there disposition must be friendly to the player thats a disposition of 75
the follower script must be linked to that character and its vaules set
also needs the potional followre factions sets so it can identify
thatis sets for being a follower.
only if these 6 requirements are met, only then can they be followers and or married
EDITED
Last edited by Void#151625; Feb 22, 2018 @ 10:54pm
WarMachine Feb 22, 2018 @ 10:48pm 
Originally posted by Void#151625:
only unique npc are able to be compainions.
actors(npc that are level listed are not followers)
to be able to have that as follower
they need the unique flag to begin with, like in Skyrim.
thats how the engine works btw
and the voice they use must support follower mechanic
and the player needs the relationship set between player and that npc
only if these 3 requirements are met, only then can they be followers and or married
With the console you can flag anything to become a companion, including a deathclaw.
Void#151625 Feb 22, 2018 @ 10:53pm 
btw all followers need the follower script so it can keep track about the follower system and its variables set and also be part of the potional follower faction

factions identify on what the npc can do, it links mechanics to the npcs

mechanics as in stores, followers,fences,crimes and so forth are all part of the faction mechanic

linked sub script and variable will allow the engine to keep track and manage those npc properly

so that that engine knows this npc can do this at that time and this at that time and this if its part of that

if a faction is set 0 its a faction active
if a faction is set -1 its set as a potional, but is inactive
Last edited by Void#151625; Feb 22, 2018 @ 11:04pm
Void#151625 Feb 22, 2018 @ 11:10pm 
at WarMachine i know the debug console lets you set anything

its direct communication to the engine as long you give it the correct commands and do it properly

its like you use a script. just that it overrides and ignores the fail check system and so can break content.

it think there is also a way to load yourself yout own external script and let it compile in real time

this can help
https://www.creationkit.com/fallout4/index.php?title=Console_Commands_(Papyrus)
and this might help
https://www.creationkit.com/fallout4/index.php?title=Category:Papyrus


simple reminder:
scripts have fail check
console debug commands do not have fail check

if want to be save make scripts and use them befor you start a game.
Last edited by Void#151625; Feb 22, 2018 @ 11:24pm
WarMachine Feb 22, 2018 @ 11:26pm 
Originally posted by Void#151625:
at WarMachine i know the debug console lets you set anything

its direct communication to the engine as long you give it the correct commands and do it properly

its like you use a script. just that it overrides and ignores the fail check system and so can break content.

it think there is also a way to load yourself yout own external script and let it compile in real time
Just made a Behemoth companion with two commands. Did everything a companion could, but talk.
http://steamcommunity.com/sharedfiles/filedetails/?id=1310456114

Creatures without a special ID just can't talk, they have to dismissed via console, or by picking up another companion.
WarMachine Feb 22, 2018 @ 11:32pm 
Originally posted by elikos1:
Type setrelationship player 4
OP, just noticed your error, the command should be,

setrelationshiprank player 4

You only need that and

setplayerteammate 1

to get a basic companion.
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Date Posted: Feb 21, 2018 @ 10:49am
Posts: 78