Fallout 4

Fallout 4

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Silverguld Jan 30, 2018 @ 10:42am
Mods overwriting each other or conflicting
How do i fix this? https://imgur.com/a/H8Ecd i'm not that good when it comes to modding and i need help with a solution, much appreciated.
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Showing 1-6 of 6 comments
Vinnie Mack Jan 30, 2018 @ 10:45am 
you need to make a merge patch. There are videos on youtube that show how to do it. Get the Fallout 4 editor (if you don't already have it) and be very careful.
Originally posted by Vinnie Mack:
you need to make a merge patch. There are videos on youtube that show how to do it. Get the Fallout 4 editor (if you don't already have it) and be very careful.
back up, backup, BACKUP before editing.
Chef Jan 30, 2018 @ 10:56am 
I don't even know if you need to make a merged patch. Not all conflicts are bad. Conflicts are what mods are really, your changing something in the game, so it conflicts with the original game files. I would see if there is a patch needed between AE and AWKCR. Other than that, your probably good to go I would think.

EDIT: The reason I am saying this is that you have around 5 mods and only two (AE and AWKCR) may conflict in a bad way.

EDIT 2: The other thing it depends on is how much do you want to get into modding? If you really want to get into it, by all means, make a merged patch. Also read these:

http://steamcommunity.com/sharedfiles/filedetails/?id=947769634

http://steamcommunity.com/sharedfiles/filedetails/?id=943456144
Last edited by Chef; Jan 30, 2018 @ 11:02am
Vinnie Mack Jan 30, 2018 @ 11:13am 
Originally posted by nobody willsee this video right?:
Originally posted by Vinnie Mack:
you need to make a merge patch. There are videos on youtube that show how to do it. Get the Fallout 4 editor (if you don't already have it) and be very careful.
back up, backup, BACKUP before editing.
definitely.
Ilja Jan 30, 2018 @ 12:09pm 
Originally posted by Chef:
I would see if there is a patch needed between AE and AWKCR. Other than that, your probably good to go I would think.

Patch is especially recommended with AWKCR. Vanilla item property edits will bring over their old values otherwise. Merged patch process will include AWKCR keywords to mods with vanilla property edits in the patch.

For example: I made small mod for my own use. This mods adds DM1 (just for show) and swaps Welding Goggle attribute property from PER+1 to INT+1.

If this mod would be loaded before AWKCR (unlikely, seeing that AWKCR is ESM file), then AWKCR would overwrite my edits, making the mod useless.

If it is loaded after AWKCR, then it does not have any AWKCR/AE keywords and slots.

So I should patch my mod - and EACH similar mod - for AWKCR/AE, if I want it/them to be compatible with my load order.

Creating xEditMerged (FO4Merged.esp) usually assigns keywords correctly to these edited items, without any need for cluttering the load order with extra ESP files.
BluntSword Jan 30, 2018 @ 3:13pm 
You do not need to make a merged patch with the current mods. AWKCR is a required mod for AE.
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Date Posted: Jan 30, 2018 @ 10:42am
Posts: 6