Fallout 4

Fallout 4

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panpiper Jan 27, 2018 @ 5:23am
Can I have more guards than guard posts?
I am wanting to get my castle appropriately guarded. Right now I have as many guards as I have guard posts, but most of them wander the walls rather than stand at their guard posts. I am thinking if I had more guards, maybe those guard posts would be manned more often, but I am not sure I can have more guards than I do guard posts. Adding more guard posts would not stop the issue.

If I add another guard by assigning a settler to a guardpost, without building more guardposts, will an existing guard unassign themselves from guarding, of will I wind up wih extra guards who might stay at their posts?
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Showing 1-9 of 9 comments
Doombringer Jan 27, 2018 @ 5:42am 
If you want them to stand at guardposts all the time you need to mod the scripting.
Generally if you want defense to stay in 1 place all the time you build a turret...
There that make different size defence rating (2 - 20 DR) to one Guard post, so some of those Guard post are stationary aka guard dont wander of. There are mods that make different looking guard post like Thematic and Practical and Sandbags :)
Ficelle Jan 27, 2018 @ 7:00am 
The Castle seems to work differently than other settlements concerning guard posts

Ive some guards and robots as guards there, and they guard (stand still) spots where there isnt any guard post (alongside their assigned guard posts)

Still, it isnt really a problem as The Casttle is very easy to defend, just building 3 or 4 walls and there is only one way to enter

You can also use turrets (dont move ;D) and dogs (stay around their kennel)
mainer Jan 27, 2018 @ 7:03am 
From what I've found, once you assign a settler to defense (manning a guard post), they rarely stay at the same one, but will rotate to others, kind of like a patrol route. I don't know the exact details of the AI involved in that, whether they rotate to all of them, or just a certain number, someone else may have those tech details.

A high percentage of my defense settlers rotate like that between guard posts. There are exceptions, like the guard posts I set on top of the big screen at Starlight Drivein, they stay up there constantly.

I don't know if you mod, but there is a cool mod called Home Maker on the Nexus, that has a guard post marker that looks like a floor mat. It's treated the same way as the cumbersome vanilla guard posts, but you can place them just about anywhere, creating a better aesthetic to your settlement. Say you have a nice 2 story house with a balcony and a railing, you can put down a couple of those mats to post guards overlooking the settlement.
Settlers take max 3 Guard post and patrol between those. So every settlers give 6 t Defense rating. Usually Guard post is 2 DR, so settler take max 3 of those to get 6 DR. If you have mods that add 6 or more DR to one post, settler stay in that post.

Castle have spots for Guards even you scrap all...
leem Jan 27, 2018 @ 7:54am 
If I want guard post to have a guard at all times I make sure to assign a guard for every post. Guard post are a nice addition to the look of settlements and add a small defence number. Guard post will also increase reaction times and range of turrets because it adds better detection. You can have turrets far behind(hard to hit) and above your walls. Turrets will fire at enemies once detected by guards. Guard post with alarm will increase reaction time of your settlers.

A video showing one missile turret providing support to whole settlement.

http://steamcommunity.com/sharedfiles/filedetails/?id=1125848337

panpiper Jan 27, 2018 @ 11:09am 
I appreciate the replies, and people said interesting things about guards and such. However, no one actually answered the actual question. So I answered it myself.

I had 10 guard posts on the Castle walls and ten assigned guards. My problem was that half of the guards would wander about and not stand their posts. I wanted to know if I assigned more guards, would other guards quit being guards or would they stay guards, some of whom would continue to wander, and some who would stay at guard posts, but because there were more of them, presumably staying at guard posts more often.

So I saved the game and added a half dozen extra guards anyway and sure enough, most of them stayed guards. One apparently stopped being a guard, but I was able to reassign him to guard duty and I 'think' the rest stayed guards after that point. Now with 16 guards and only 10 guard stations, they are in fact standing more often at their guard stations than they used to. Where five roughly, used to be maned, now around eight tend to be. If I can squeeze an extra four guards in there, I might even fill up the posts. (Gotta love mods.)
leem Jan 27, 2018 @ 11:39am 
Originally posted by panpiper:
I appreciate the replies, and people said interesting things about guards and such. However, no one actually answered the actual question. So I answered it myself.

I had 10 guard posts on the Castle walls and ten assigned guards. My problem was that half of the guards would wander about and not stand their posts. I wanted to know if I assigned more guards, would other guards quit being guards or would they stay guards, some of whom would continue to wander, and some who would stay at guard posts, but because there were more of them, presumably staying at guard posts more often.

So I saved the game and added a half dozen extra guards anyway and sure enough, most of them stayed guards. One apparently stopped being a guard, but I was able to reassign him to guard duty and I 'think' the rest stayed guards after that point. Now with 16 guards and only 10 guard stations, they are in fact standing more often at their guard stations than they used to. Where five roughly, used to be maned, now around eight tend to be. If I can squeeze an extra four guards in there, I might even fill up the posts. (Gotta love mods.)

My game unmodded will not allow me to assign more guards than post(how or why would it). My guards never stop guarding so if I assign one guard to every post they never leave their posts since all posts are filled.
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Date Posted: Jan 27, 2018 @ 5:23am
Posts: 9