Fallout 4

Fallout 4

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Xzenowulf Jan 26, 2018 @ 6:14pm
So I figured out how to reset speech checks / persuasion checks on a single person.
Specifically, I reset my failed speech check on Magnolia, though I would assume this could be done with anyone (maybe assuming they haven't turned hostile.. idk)

After some research I discovered that dialogue in fallout 4 is handled by quest scripts (some may know this but some may not).. so in order to reset a dialogue option, you have to change variables in the script that runs that "quest"...

SetPapyrusQuestVar

thats the command to do so with. (also works with: SETPQV )

now to get it to function, you need to add in the Quest ID and 2 String variables.

to find the quest id, i went into the creation kit, pulled up the quest, clicked on the scripts tab, and selected the script (shown in the picture linked)

https://i.imgur.com/t6d3iWA.png

to find the strings, you'll want to use the command

ShowQuestVars (quest id)

( sqv also works)

to reset magnolia's flirt diologue after having failed the speech check, i had to modify (the string value) "magnoliarelationshipover" by changing it from (the string value) 1 to 0

so the full code for magnolia's failed flirt reset (for me anyway, idk if the quest code is different for everyone or not.. ) was:

SetPapyrusQuestVar 33582 magnoliarelationshipover 0

or

Setpqv 33582 magnoliarelationshipover 0

I hope this helps someone.

(edited 5/1/2021 due to spelling error)
Last edited by Xzenowulf; May 1, 2021 @ 7:27pm
Originally posted by Revanox:
Originally posted by Jadewulf:
Specifically, I reset my failed speech check on Magnolia, though I would assume this could be done with anyone (maybe assuming they haven't turned hostile.. idk)

After some research I discovered that dialogue in fallout 4 is handled by quest scripts (some may know this but some may not).. so in order to reset a dialogue option, you have to change variables in the script that runs that "quest"...

SetPapyrusQuestVar

thats the command to do so with. (also works with: SETPQV )

now to get it to function, you need to add in the Quest ID and 2 String variables.

to find the quest id, i went into the creation kit, pulled up the quest, clicked on the scripts tab, and selected the script (shown in the picture linked)

https://i.imgur.com/t6d3iWA.png

to find the strings, you'll want to use the command

ShowQuestVars (quest id)

( sqv also works)

to reset magnolia's flirt diologue after having failed the speech check, i had to modify (the string value) "magnoliarelationshipover" by changing it from (the string value) 1 to 0

so the full code for magnolia's failed flirt reset (for me anyway, idk if the quest code is different for everyone or not.. ) was:

SetPapyrusQestVar 33582 magnoliarelationshipover 0

or

Setpqv 33582 magnoliarelationshipover 0

I hope this helps someone.

Worked for me! After for some reason I couldn't have a second go at her even though I flirted successfully the first time around. I wonder If It has something to do with some other quest I did or people I sided with. But anyways this let me just call her for a second date no persuasion check needed. Thanks very much kind sir! :steamhappy:
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Showing 1-15 of 58 comments
Rez Elwin Jan 26, 2018 @ 7:10pm 
Did you know you can quick save during a conversation? Instead of doing all that and messing with the console just quicksave before a speech check if you really don't want to fail. I would also advise against using the console as it can have unforeseen consequences.
Xzenowulf Jan 26, 2018 @ 7:45pm 
Originally posted by Rez Elwin:
Did you know you can quick save during a conversation? Instead of doing all that and messing with the console just quicksave before a speech check if you really don't want to fail. I would also advise against using the console as it can have unforeseen consequences.

the whole thing about quick saving during the conversation doesn't help if you failed the check and just continued on playing and then decided to return later to retry.

and obviously using the console commands can have consequences.. anytime you modify the game files (via console or mods) you have a risk of screwing up your game. but its a small risk for things like this..

but the point here is that i hadn't come across anyone else who posted this info anywhere when i was looking for it so i figured i'd share it incase others wanted to know. =)
G00dGuy Aug 30, 2018 @ 11:45pm 
I think this is pretty interesting.
During my playthrough on survival Piper wanted to talk to me just when I finished building a pretty large vault (reloading would be a big shame), I was completely dehydrated/starving causing my charisma to have a big penalty. I failed the flirt persuation check.

I know there are more chances along the way but I really wanted to hear what she has to say when I pass it (yes I know about youtube), in my game.

So I tried this:

setav CA_WantsToTalkRetry 1 (with Piper id 0002f1f ofcourse)

And it works only partially, the conversation replays but the options you chose last time are 'grey' and the same persuation attempt keeps failing even with 10 charisma and berry mentats.

So here is the thing:
There is a flag somewhere (probably in some questvar like OP is describing. But where exactly?
I really wish I knew.
Out Of Bubblegum Aug 30, 2018 @ 11:50pm 
Originally posted by G00dGuy:
I know there are more chances along the way but I really wanted to hear what she has to say when I pass it (yes I know about youtube)

Much easier way than Youtube. The wiki has all the possible conversations listed in table format.
SubsidedLemon Aug 30, 2018 @ 11:54pm 
Or.. you can accept the consequences of your fail and adapt to it! Its what makes the game interesting!
Hobo Misanthropus Aug 31, 2018 @ 12:02am 
Originally posted by SubsidedLemon:
Or.. you can accept the consequences of your fail and adapt to it! Its what makes the game interesting!


>We want consequences for our character's actions

>No not like that



I hate Fallout fans.
The author of this thread has indicated that this post answers the original topic.
Revanox Aug 22, 2019 @ 9:03pm 
Originally posted by Jadewulf:
Specifically, I reset my failed speech check on Magnolia, though I would assume this could be done with anyone (maybe assuming they haven't turned hostile.. idk)

After some research I discovered that dialogue in fallout 4 is handled by quest scripts (some may know this but some may not).. so in order to reset a dialogue option, you have to change variables in the script that runs that "quest"...

SetPapyrusQuestVar

thats the command to do so with. (also works with: SETPQV )

now to get it to function, you need to add in the Quest ID and 2 String variables.

to find the quest id, i went into the creation kit, pulled up the quest, clicked on the scripts tab, and selected the script (shown in the picture linked)

https://i.imgur.com/t6d3iWA.png

to find the strings, you'll want to use the command

ShowQuestVars (quest id)

( sqv also works)

to reset magnolia's flirt diologue after having failed the speech check, i had to modify (the string value) "magnoliarelationshipover" by changing it from (the string value) 1 to 0

so the full code for magnolia's failed flirt reset (for me anyway, idk if the quest code is different for everyone or not.. ) was:

SetPapyrusQestVar 33582 magnoliarelationshipover 0

or

Setpqv 33582 magnoliarelationshipover 0

I hope this helps someone.

Worked for me! After for some reason I couldn't have a second go at her even though I flirted successfully the first time around. I wonder If It has something to do with some other quest I did or people I sided with. But anyways this let me just call her for a second date no persuasion check needed. Thanks very much kind sir! :steamhappy:
Bored Peon Aug 22, 2019 @ 9:39pm 
Originally posted by Rez Elwin:
Did you know you can quick save during a conversation? Instead of doing all that and messing with the console just quicksave before a speech check if you really don't want to fail. I would also advise against using the console as it can have unforeseen consequences.

Yeah....I am gonna go with that as the best answer....

Not to mention failing a speech check is kind of a noob thing to do in the first place. Simply because if you want to pass all you need to do is pop grape mentats, and chug a beer for +6 bonus, toss on some charisma clothing. Which if your charisma is less than 2 then you obviously did not care about passing speech checks in the first place.
Last edited by Bored Peon; Aug 22, 2019 @ 9:42pm
Xzenowulf Aug 23, 2019 @ 1:32pm 
Originally posted by Bored Peon:
Yeah....I am gonna go with that as the best answer....
well, i mean.. wasn't a question so you can't really have an answer. this topic was posted to present information. no question, no answer... (you are probably wanting the word "reply" as thats what you do to statements)

Originally posted by Bored Peon:
Not to mention failing a speech check is kind of a noob thing to do in the first place. Simply because if you want to pass all you need to do is pop grape mentats, and chug a beer for +6 bonus, toss on some charisma clothing. Which if your charisma is less than 2 then you obviously did not care about passing speech checks in the first place.
as for this part: yes, noob... to which this post was made during my first play through after owning the game for a grand total of 1 month (i got the game for christmas). and the conversation with magnolia that had said failed speech check happened within the first two weeks of my first play through. so yes, noob. but the point still remains that in all my searches on how to reset the conversation, i hadn't found anyone posting this. and since i didn't see anyone else giving this information, i figured it out on my own and presented it so anyone else who decided they wanted the information would have at least one post they could go to for it. so i fail to see why you (and all the others who previously posted about noob mistakes and stuff) are so negative about some information being presented to help anyone who needs/wants it.

Originally posted by rapha89:
Worked for me! After for some reason I couldn't have a second go at her even though I flirted successfully the first time around. I wonder If It has something to do with some other quest I did or people I sided with. But anyways this let me just call her for a second date no persuasion check needed. Thanks very much kind sir! :steamhappy:
Glad I could help at least one person in need. =D
Last edited by Xzenowulf; Aug 23, 2019 @ 1:37pm
Bored Peon Aug 23, 2019 @ 3:34pm 
Originally posted by Jadewulf:
i fail to see why you (and all the others who previously posted about noob mistakes and stuff) are so negative about some information being presented to help anyone who needs/wants it.

That is because you aint the one around that has to help people fix their games after they mess with console commands they shouldnt be messing with.

Your "solution" was never needed. You posted it in Jan 2018, the game came out in Nov 2015.

Everybody else just learned to load earlier saves.

When it comes to console commands, if it aint broke dont mess with it.
Xzenowulf Aug 23, 2019 @ 7:40pm 
Originally posted by Bored Peon:
Originally posted by Jadewulf:
i fail to see why you (and all the others who previously posted about noob mistakes and stuff) are so negative about some information being presented to help anyone who needs/wants it.

That is because you aint the one around that has to help people fix their games after they mess with console commands they shouldnt be messing with.

Your "solution" was never needed. You posted it in Jan 2018, the game came out in Nov 2015.

Everybody else just learned to load earlier saves.

When it comes to console commands, if it aint broke dont mess with it.
my solution was clearly needed given that i, myself, was looking for that very solution when i was new. new players are still getting the game for the first time and making "noob" mistakes. so not everyone knows some basic things even now. and since the guy who posted about an hour before your first post was thanking me for the information, clearly there are people who want to know/use it. regardless on how few that may be, its better to have the information available and it rarely used than to not have it available and those who might want ut be out of luck. why hate? if you dont need it, good for you. move along and enjoy not needing it. but if someone else wants to use it, let them. its not harming YOUR game .
Bored Peon Aug 24, 2019 @ 12:14am 
Originally posted by Jadewulf:
my solution was clearly needed.

You obviously think very highly of your solution. It took EIGHT MONTHS before ONE person dug it up somehow find a need to use it. I definitely would not define that as "clearly needed."

You were told repeatedly just reloading a previous save or saving during the conversation was the best course of action. Simply because messing with console commands you dont understand is bad, messing with console commands that changes script values is even worse.

You mess with Magnolia's script and then what happens when you need to talk to her later finding Emogene and her script is broken?

Originally posted by Jadewulf:
but if someone else wants to use it, let them. its not harming YOUR game .

You can keep suggesting to use your fix and I will keep suggesting not to use it and load a previous save instead.
xybolt Aug 24, 2019 @ 1:06am 
You are not the first one that came with that console command entry. I believe that I have seen it somewhere else. You could have taken from it or figured out at your own. It is yours game and do it whatever you want with it.

I don't mind yours post to solve the failed speech check via console, but I rather see that people is using quick save for this. That console is - in contrary what a lot people thinks - is not a part of the game because it is there for the developers/modders and thus not a toy. The developers decided to let it be accessible to troubleshoot or fix their crappy script coding and giving modders a means to test their scripting. There are other games that has such console feature but is not shown unless you launch the game with a flag enabled or with some code injection to enable it. Albeit games that has consoles are a minority.
Last edited by xybolt; Aug 24, 2019 @ 1:07am
Xzenowulf Aug 24, 2019 @ 11:09am 
Originally posted by Bored Peon:
Originally posted by Jadewulf:
my solution was clearly needed.

You obviously think very highly of your solution. It took EIGHT MONTHS before ONE person dug it up somehow find a need to use it. I definitely would not define that as "clearly needed."
Originally posted by Jadewulf:
my solution was clearly needed given that i, myself, was looking for that very solution when i was new.
read the whole line. it was needed BY ME if no one else. and if ONE person needed it, its possible another does as well. hints, presenting an OPTION.
Originally posted by Bored Peon:
You can keep suggesting to use your fix and I will keep suggesting not to use it and load a previous save instead.
im not suggesting anything and i clearly stated in one of my comments (the second one in this thread, actually)
Originally posted by Jadewulf:
and obviously using the console commands can have consequences.. anytime you modify the game files (via console or mods) you have a risk of screwing up your game.
but, for those who WANT to mess with the console INSTEAD of reloading and potentially losing hours of gameplay (depending on when they made their first attempt vs making a second attempt.. yes if they save before hand their good, but if they didnt or didnt reload after and just continued playing and then decided later to retry, thus loading a previous save wouldnt be in their best interest), than this is an OPTION IF THEY SO CHOOSE. personally i couldnt care less whether someone uses this or saves and reloads. its their game, their choice. you giving me crap over what someone else may or may not do is both dumb and a waste of all our time. so go away already.
Last edited by Xzenowulf; Aug 24, 2019 @ 11:16am
IvantheFormidable Aug 24, 2019 @ 11:25am 
Originally posted by Jadewulf:
but, for those who WANT to mess with the console INSTEAD of reloading and potentially losing hours of gameplay (depending on when they made their first attempt vs making a second attempt.. yes if they save before hand their good, but if they didnt or didnt reload after and just continued playing and then decided later to retry, thus loading a previous save wouldnt be in their best interest), than this is an OPTION IF THEY SO CHOOSE. personally i couldnt care less whether someone uses this or saves and reloads. its their game, their choice. you giving me crap over what someone else may or may not do is both dumb and a waste of all our time. so go away already.
Losing hours of gameplay versus using console commands that have the potential to completely render a save file unplayable due to game breaking bugs? I'll take the loss of a few hours over the potential to lose the entire save any day. Your solution is incredibly risky, and I think it's only right for people to sound the alarm so that folks that choose to do it will at least be aware of the extreme risk they're taking to do so.
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Date Posted: Jan 26, 2018 @ 6:14pm
Posts: 58