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Fordítási probléma jelentése
that being Tan land Green water.
also foot note i HATED NV damage threshhold system. guy in metal armour suit with no helmet gets shot in face [ unarmoured ] by 50cal 10 damage.....
Seriously, I can't remember a time in New Vegas where I sat back and thought the game looked good. Not when it was first released, and certainly not now, even with all the ENBs the world can throw at it. I literally think the best-looking spot in New Vegas is either the Sierra Madre viewed from the fountain where you enter from, or the Underwater cave in Lake Meade.
Meanwhile, I can still find TONS of spots even in Morrowind, Oblivion, Fallout 3 and especially Fallout 4 that still look, artistically, amazing, even if the Graphics have failed.
That's been consistent through all the games though. I think the only way to address it reasonably is to have a Head-Cripple, instead of being a concussion, just be instant death regardless of your health.
New Vegas had a lot of the same in areas, which doesn't excuse the fact that, even If they were going for a western vibe, the lack of content, empty areas, and...brown...egh....gets in the way.
Not to mention there are obscuring invisible wall mountains that could've been repurposed to make the map itself feel more full rather than telling the player "don't go there". without actually telling them that.
Nevada actually has some decent flora to it, but they instead went for "one" type of flora and rolled with on top of that ugly shade of brown, and as before mentioned, morrowind, oblivion, 3, and even 4 were varied in its post apocalyptic world just enough to make it feel alive.
New Vegas felt dead, and not in a good way, not a pleasing art-style direction either.
And unironically, ironically, only one bomb fell and it was better off than the commonwealth.
Makes them feel way too FPS like though. I'm not playing an ARPG for one-shot-one-kill ♥♥♥♥, There's ARMA and the entire slew of mods around that series, if I want to be killed instantly by snipers 3km away.
I just hill-scummed the Cazador swarm with a varmint rifle. Takes like 4 hours to kill them (Survival mode/Very hard) but you get Chance's Knife and a free pass to Vegas, lol
It's very obviously not intended, the same way it's not intended to get the Umbra Sword in Oblivion by shooting the dude with arrows from an unreachable ledge.
I'm amazed how many people really don't like the wide open spaces in New Vegas; Honestly that was always part of the ambiance I liked best there, places where it felt like there might not be anyone in fifty miles. If I had one insane wish in Bethesda games it would that the time/size scales were closer to one to one and had more quiet moments.
The problem isn't wide-open spaces, it's poor use of those spaces, coupled with a bad scale execution and just an ugly world overall.
For example, I love the worldspace of Nuka World, which is very reminiscient of New Vegas, strikingly in fact. But unlike New Vegas, the artists who conceptualized the look of the Nuka World Worldspace knew how to create interesting lines of sight and create open usable spaces accentuated with points of interest.
Meanwhile, Obsidian just plops down a dry lake, puts a couple ants in it, and calls it a day.
© Obsidian since Kotor 2
Hexes? Luxury. Why in my day we had squares and had to click the exact right pixel to move!
The Dry lake with the ant colony was literally one of the places I was fondly reminiscing about.