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Since then, this problem never occured no matter how much I played on the same save (I have exceeded 3 days play-time) and it's been one and a half years since I got my new machine. I have even installed some CC skins. But I still have no idea what actually causes this problem. Now I have 136 mods with 185 plugins. I can only suggest installing engine-extending mods such as Buffout 4 and PrivateProfileRedirector etc.
Bethesda not giving a damn about this save-breaking bug pisses me off so bad...
Full log is here[drive.google.com].
In short:
Game crashed when I do autosave, quicksave, and even manual saving. Previously before I edit the Merged Patch ESP that I made from FO4Edit to create merged patches, I don't have any crashing issue; the only issue I have is quite minor, like crashes in The Castle, game crashed because of missing texture after hours of playthrough...
The patch I made is to make any stuffs like weapons, ammo, and many others that come from the mods are shown up altogether and properly. I mostly put my work on it ever since I started to mod Fallout 4 and now I have as many as 313 mods (which includes UFO4P, some of my homemade mods, and the Merged Patch), and this happened right after I modded my Merged Patch to include anything that doesn't get included from other mods. The last thing I did was merging leveled lists of mods.
So, I might gonna think of this based on the crash log: there's a mod called Caliber Complex[www.nexusmods.com] (I shortened it as CCx as there is a CC abbreviation that stands for "Creation Club") that has leveled lists modified to complement with it. The problem is that there are 141 leveled lists for each new caliber types, doubled by another 141 for Scrounger perk, and I doubt that could be the cause. Meanwhile, Weaponsmith Extended and patches to complement it don't have that much to add on the leveled lists; each go on their respective leveled list.
As I looked on the registers and stacks at the time the game crashed, it pointed out my last modified Merged Patch @ FormID 1FE31D, which suprisingly hit the count of 248 (crazy, isn't it? Anyone also have this?). My own unreleased mod that combines WSE and CCx framework has as much as 243 items. And I was wondering; before editing my Merged Patch, I can save, autosave, and quicksave the game just fine, and now it won't. I started a new game just in case and it was stuck in a permanent limbo, with game continuously in a loading screen and won't go away. Could "overloading" the leveled list caused this issue? I can assure that this issue will go away if I reduce the number of items loaded in the leveled list, but I want opinions on this.
And in case you wonder, my savegame isn't bloated. 22 MB FOS file, 10 KB F4SE file, and 96+ hours of playthrough. When trying either autosave, quicksave, and manual save at the time of this issue, it created a temp file as much as 1.5 MB. The lowest when I tried the manual save is ~1.43 MB. Not installing any mods that increase file size such as War of the Commonwealth or Sim Settlements. Level 54 character (perhaps), not yet into "Unlikely Valentine" main quest.
then reinstall your mods , and that should be it
It makes sense. Good one. I am going to pin it to up top to make it easily seen for the people still having this issue. They might want to try it out. Thank you.
A lot of times it has to do with having the steam library in the program files directory due to windows constant security changes. Many have said following steams instructions to move the installation outside of program files has fixed many issues with games.
https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327
This can also be related to the security settings concerning the documents folder that keep changing many have used the symlink process to have the files stored outside of the documents folder while being linked to from the documents folder.
these instructions were given years ago though I would go a step further and move the entire My Documents/Fallout4 folder just to be sure rather than just the saves.
The only thing I can add to this discussion now is that Im 95% certain that my problem, and the problem many seasoned modders face with this game, has absolutely nothing to do with mods or a mod-list and the cause of the CTDs lies externally, probably something to do with windows and its security, steam cloud saving, or what was said in post #68. Fallout 4 and its engine is practically and technically held together with duct-tape so it save corrupting after a certain amount of time might just be inevitable for the unfortunate few.
I've moved on to other games that don't require as much torture and turmoil to mod as bethesda products, but I just might get the itch to mod f4 again so if I do I'll report back if this ♥♥♥♥ hits the fan again just like its done for me several times before.
Yeah i have this problem right now, tried purging and deploying, but nothing seemed to change for better, and it keeps crashing after i try to save. Bethesda makes saving system so bad, that it is like they have dementia over there as developers.
Won't be thrilled to delete these mods, and afterwards reinstalling them, if some of my mods affecting appearances starts to screw up.