Fallout 4

Fallout 4

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Zux Nov 25, 2019 @ 2:29pm
Two Shot or Instigating Gauss Rifle?
Which one do you think is the better roll for a sniper build?

Also, what level do you need to be for Gauss Rifles to start appearing on legendary enemies?
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Showing 1-15 of 24 comments
Chaosium Nov 25, 2019 @ 2:56pm 
Level 36 for the legendary variants.

I'd go with Instigating because you'll oneshot pretty much everything at full health. Two shot is good for prolonged battles, but it's not the kind of weapon you're going to use all day because of how rare the ammo is
Bored Peon Nov 25, 2019 @ 3:09pm 
Two shot does not always mean the second shot hits. Especially if you are not using VATS.
Zux Nov 25, 2019 @ 3:18pm 
Originally posted by Chaosium:
Level 36 for the legendary variants.

I'd go with Instigating because you'll oneshot pretty much everything at full health. Two shot is good for prolonged battles, but it's not the kind of weapon you're going to use all day because of how rare the ammo is
Okay! Once i get to level 36+ i'll keep an eye out! thanks for the info. Will definitely go for instigating then for the bigger targets.


Originally posted by Bored Peon:
Two shot does not always mean the second shot hits. Especially if you are not using VATS.
Yeah i've heard quite a bit that two shot can be pretty interesting because of the accuracy loss or something along those lines. Appreciate the info as well!
Zux Nov 25, 2019 @ 3:19pm 
Originally posted by Zux:
Originally posted by Chaosium:
Level 36 for the legendary variants.

I'd go with Instigating because you'll oneshot pretty much everything at full health. Two shot is good for prolonged battles, but it's not the kind of weapon you're going to use all day because of how rare the ammo is
Okay! Once i get to level 36+ i'll keep an eye out! thanks for the info. Will definitely go for instigating then for the bigger targets.


Originally posted by Bored Peon:
Two shot does not always mean the second shot hits. Especially if you are not using VATS.
Yeah i've heard quite a bit that two shot can be pretty interesting on snipers because of the accuracy loss or something along those lines. Appreciate the info as well!
deidian Nov 25, 2019 @ 3:52pm 
Consider Junkie's aswell. It carries a very powerfull punch given some addictions.
Bored Peon Nov 25, 2019 @ 4:04pm 
Originally posted by deidian:
Consider Junkie's aswell. It carries a very powerfull punch given some addictions.
Does it compensate well enough for the addiction withdrawal effects though?

I suppose losing 1 special for each addiction aint such a big thing.

I never really looked into it with Fallout 4, but with Fallout 76 the trade off in stat loss was definitely not worth it because the SPECIALs matter more there.
Zux Nov 25, 2019 @ 4:08pm 
Originally posted by Bored Peon:
Originally posted by deidian:
Consider Junkie's aswell. It carries a very powerfull punch given some addictions.
Does it compensate well enough for the addiction withdrawal effects though?

I suppose losing 1 special for each addiction aint such a big thing.

I never really looked into it with Fallout 4, but with Fallout 76 the trade off in stat loss was definitely not worth it because the SPECIALs matter more there.
Yeah, I feel like in Fallout 4 a junkie build could be very very good, because you can get gear that give +1 Strength & +1 Endurance and stuff like that to kind of bypass the addiction minuses.

Could be very strong though with the proper build i think. But, with the build i have rn i dont see much advantage, would rather go for an instigating if it's possible for my rng to give it to me xD
Last edited by Zux; Nov 25, 2019 @ 4:10pm
Bored Peon Nov 25, 2019 @ 4:17pm 
Originally posted by Zux:
Originally posted by Bored Peon:
Does it compensate well enough for the addiction withdrawal effects though?

I suppose losing 1 special for each addiction aint such a big thing.

I never really looked into it with Fallout 4, but with Fallout 76 the trade off in stat loss was definitely not worth it because the SPECIALs matter more there.
Yeah, I feel like in Fallout 4 a junkie build could be very very good, because you can get gear that give +1 Strength & +1 Endurance and stuff like that to kind of bypass the addiction minuses.

Could be very strong though with the proper build i think. But, with the build i have rn i dont see much advantage, would rather go for an instigating if it's possible for my rng to give it to me xD
Well in Fallout 4 you can basically get to 11 in all stats before you apply legendary bonuses. In Fallout 76 you are far more limited in your SPECIALs because you are limited to the 49 points. Wher ein Fallout 4 you start with 21 points and can invest to 10 in each.
BlazeD Nov 25, 2019 @ 4:21pm 
Junkies: No. You need 3 withdrawals for maximum boost having messed up stats affects everything, not just combat.

Get instigating for sniping.
DouglasGrave Nov 25, 2019 @ 8:31pm 
Two Shot is very good as an all-round effect, but when it comes to sniping, you'll almost always want Instigating, since the ideal sniping shot kills a target in one hit.

Two Shot also doesn't directly double current damage, but instead adds the weapon's base damage again with that second shot. So a fully upgraded gauss rifle that gets Two Shot receives the equivalent of a non-upgraded gauss rifle shot as the overall addition to damage.
ut Nov 25, 2019 @ 9:25pm 
I think two shot is better for automatic weapons? Maybe explosive rounds are better, I'm not sure.
DouglasGrave Nov 25, 2019 @ 9:47pm 
Originally posted by ut:
I think two shot is better for automatic weapons? Maybe explosive rounds are better, I'm not sure.
Usually it's Explosive, but it depends on the exact weapon since they're both powerful effects.

Instigating favours heavy single shots because its effectiveness generally depends on multiplying the full damage of the weapon's shot, while effects like Explosive that add on damage favour light, rapid shots because they instead depend on that multiplying their own effect. Two Shot is split between the two extremes, since it depends on the base part of the weapon's damage, but also multiplies itself per shot.

So an automatic weapon whose basic damage (with no modifications) is already good will gain more from Two Shot than one with low base damage. In turn, Explosive will make a bigger difference on an automatic weapon with low base damage because its effect doesn't depend on anything except the fire rate.
Last edited by DouglasGrave; Nov 25, 2019 @ 9:47pm
Kimmaz Nov 25, 2019 @ 11:10pm 
I read that two shot does not apply any bonuses to the second shot, when you got a few damage perks and stuff perhaps the +25% damage will give more damage than two shot?
BlazeD Nov 25, 2019 @ 11:37pm 
I am not sure what you are asking, kimmaz. If you are comparing weapons, the second bullet of a 2-shot weapon is about 45% of the base damage of the first bullet (pretty sure, havn't dug into the files in a while). Any damage you add via perks and stuff still applies to the 2-shots first bullet anyway so, no.

Regular weapon with skillz: +25%
2-shot weapon with skillz : +(25%+45%)
2-shot weapon with no skillz: +45%
Solomon Hawk Nov 25, 2019 @ 11:49pm 
Knee-capper maxed and Special stats to make it hit like a mini-nuke without the explosion.
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Date Posted: Nov 25, 2019 @ 2:29pm
Posts: 24