Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://fallout.fandom.com/wiki/Survival_mode
-Using consumables: food, drinks, chems. Chems and big ration foods have increased disease risk.
-Cannibal perk eating
-Dunking youself in water: swimming, walking underwater(power armor wise) and rain.
-Getting hit in combat: all hits have minimal chance. Some others like molerats, ghouls have increased chance and trigger a check for disease.
Very generally you get a disease risk pool that increases when any action with a disease risk attached. If the action triggers a disease check too then a dice is rolled against the disease pool, but the disease pool won't be cleared. Think on a dice roll challenge in tabletop RPG against a number which represents difficulty or likelihood, same system here.
Every time a certain value in the disease pool is reached a roll dice is forced and the disease pool value is cleared(chance gets reduced to minimum). Sleeping does this too, so every time you sleep in a bed a dice roll is made and the disease risk pool clears.
Not as far as I know. The only disease Luck affects is the Vault 81 molerat disease. It can reduce your chances of getting it if you are bit but I think it needs to be pretty high.
Also, pretty much everything you do increases your chance of getting a disease at the next disease check. Eating food, using addictive chems, drinking Nuka-Colas, being hit by disease carrying enemies (ghouls, animals etc.), swimming in 'dirty' water (read: irradiated, which is pretty much all of it), drinking dirty water, being in the rain and sleeping in beds/mattresses/sleeping bags that are outside. I might have missed some other factors, like maybe alcohol and I'm not sure if Stimpaks count towards chem use.
Rad-Away and Mysterious Serum increase your chance for catching disease by 25%; 20% from the temporary Immunity Suppression de-buff and a separate, permanent 5%.
Each of those adds a certain percentage to your risk of catching a disease. When you get to 25% risk, the game starts rolling every time you perform an action that adds a chance to your disease risk (except drinking Nuka-Colas iirc). Then you have to take into account the RNG of the rolls when they happen; from between 5-90% chance per roll. Once you get a disease, not only does it reset the risk pool for getting a disease but also makes you immune for 24 hours.
I think I'm getting used to it, sort of. As long as the illness doesn't kill me, I can ignore it until I feel it is necessary to take antibiotics.
By the way it seems the game has a bug that even if you are inside a house, you still look wet if it's raining. Also radioactive storm ignores doors?
Going into a building isn't enough to stop a rad storm affecting you, unless it leads to an interior cell.
Going around with parasites is a great way to ultimately end up dying due to resource constraints or other associated debuffs.