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There has to be a main.ba2 file for things like scripts and a seperate ba2 file for textures.
They also have to be named properly. for example the mod replicant lab has them named.
FCmlfol - Main.BA2
FCmlfol - Textures.BA2
So the game knows they go with the file
FCmlfol.esp
And that the - Main.BA2 file contains the files that go in the scripts and meshes folders
While the file - Textures.BA2 contains the files that go in the textures folder.
If not properly named and packed the game will not see the textures and you will have an invisible weapon.
A useful tool for looking at the contents of a ba2 file is BSA Browser.
https://www.nexusmods.com/fallout4/mods/17061
By examining what files are in which - extension in the main game we learn what files to put in what ba2 named extension. - Main.BA2 or - Textures.BA2 or - Voices.BA2 etc. Prior to the - we put the name of the esp, esm, or esl file that uses the ba2 resources.
For example if you extract them to the data folder simply extract the sound folder from the ba2 to the data folder the files should go into the same sound folder in the data folder.
For example in the bsa browser selecting the arrow in the left window a list of the subdirectories will show simply select the sound one and extract it to fallout 4's data folder. Then repack the ba2 file without those files.
Now if you just want to replace them simply make files of the same name in the data\sound etc folder and the loose files should be used over the BA2 files.
Not sure if there is a load loose files setting that might need changed I recall vortex promting me once about it when installing a mod so if the loose files are not seen in place of the ba2 files that may need changed.
I think there may be a setting in the creation kit on the weapon form that might address that issue. Under flags you can select Automatic to make the weapon fire as a full auto weapon. the sound should auto loop by playing once per shot it fires.
I have not done much in the way of sound or models outside of slight changes to existing items so I am not sure the settings needed to add a new sound or loop that sound.
Ill have to sit down at some weekend and try a bunch of things in the ck. I guess ill get it sorted out somehow.
Thanks a lot man!