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If you toggle the quest(s) as Inactive does that change anything?
PS: read the fandom wiki on that final quest. There is a way to avoid the final battles.
I think the DLC also introduced concrete as a building material, but I wouldn't swear to it. I'd hate to give up concrete. Most of my good buildings use tons of it. What happens is one of the first Railroad quests--Boston after dark--takes you near the robot. If you are over level 15 you may notice a sign flash up, while you are escorting the synth 3 to Ticonderoga. It says something like "You talked to Ada." and you're screwed. More than likely, if you've ignored the fight and come any where within a half mile of the robot, you'll see the sign flash up, and the rust devils will soon be all over you.
On the plus side if you want to give your settlers good armor, cheap, all you need to do is wipe out a dozen or so gangs, and you'll have plenty of decent sets of armor that's better than ordinary metal armor. Of course you'll need upgraded power armor to carry all that armor.
Yes. I have seen that. I was told that at level 20 they are added to the list of what can spawn at the random respawn points. No matter if you saw Ada or not.
And .. Concrete does not come from Automatron.
https://fallout.fandom.com/wiki/Concrete
This particular game the first thing Dogmeat ran me into was a huge gang of rust devils who killed me even though I was wearing T51 E power armor. That was the end of Dogmeat leading me anywhere this game. Next time out of the gate I left him behind and led myself to the fortress.
Does the Robot Repair Kit come from Automatron, and if it's uninstalled, how do you heal Codsworth? Stimpak? Not possible?
Yes, when I was looking at the wiki, the repair kit comes from Automatron. I dunno how the game works without it.
It's not a big deal. I like them for the extra immersion but I can live without them.