Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most people raise Corn, Tatos, and mutfruit for adhesive.
of those 3 the corn is the best weight to caps ratio for cash. whereas the mutfruit is the best for settlements that have issues placing things on the ground, hard to find more space to place plants in a good field.
and the tatos you can get over at abernathy farm so you can easily start farming tatos. also other places have significant numbers of tatos you can get early.
but tatos are very heavy.
For FOOD on survival, we could just eat whatever and use the sunlight to heal rads with 10 ENdurance. probably easy enough to find rad away.
or make a food stand and buy some food. cooking various animal meat isn't a big deal.
if we were going to farm food, most people collect bottles and make dirty water from a stream, and make soup which heals water and food at the same time.
When I get enough settlers, I just plant 6 food units of each crop plus a little extra razorgrain because of survival. Except potatoes and melons. Because Abernathy has those covered. Then I increase if my settlers ever outgrow that much food.
I've tried selling crops and adhesives before, but water is much easier to produce, and requires no settlers. I was disappointed to learn that adhesives bring such a low price--lower than the component parts. I know when you have to buy adhesives, early in the game, they cost an arm and a leg. If I have a bunch in stock I may sell it if I get short of caps. It's too bad you can't find out from Curie the type of mutfruit she uses to make her new improved stimpac. That would probably be a crop worth planting.
The temptation to water farm is very strong, but I've resisted and just farm cash crops now, not water. I have enough water for my own needs but I don't sell it, nor do I sell things derived from it. Those are all personal use.
Being a cash crop farmer is a lot more balanced because it takes much more investment to sustain a crop farm. Not least, the investment in feeding and sheltering the work force, defending them and keeping them happy.
It's a good point. I would say, the first limiting factors remain limiting factors, but new limiting factors arise as well as the game progresses, which as you say can't be farmed directly - hence the importance of cash crops.
The way my playstyle has developed, I sell almost no loot. Why? Because I arm and equip settlers, and often upgrade their gear at the workbench, and generally expand settlement size and number throughout the game, there is very little loot I am not going to need eventually. I keep it because, even with high CHA you make a massive loss whenever you sell something and buy the same or similar thing back later. It's way more effective just to hold onto it until you need it. This goes for weapons, armour, junk, most food.
So the only loot I sell really is pre-war food (except very early in Survival) because the rad levels are too high, and very low end weapons and armour, or armour that I hate the look of on my Settlers. And of course the items that are basically cash - Pre-War Money, smokes, etc, which I just treat as part of my cap stash.
I hoard everything else pretty much. Given that, I need other sources of caps than "foraging". To me it makes sense to get caps from a sustainable source that is an actual surplus I don't need, and isn't losing me a big loss on each transaction. It just helps my immersion. Efficiency isn't the be-all goal but it does help me progress (within my various constraints, ie hoarding!) while feeling that there's a rational activity going on. So I like it, it works for me.
I try to eat the low density food when I'm close to base, so it's not wasted, and use the high density food - accepting some rads as a trade off - when I'm in the field.
If you consider that a Noodle Soup is also a can of Purified Water, the weight looks less bad. So I carry a few of those into the field as rad-free food+drink. But the supply of those is always limited by circumstances outside your control, supply of Dirty Water from vendors or empty bottles.
The problem I find is that both of these routes are limited, particularly early on, and in fact Dirty Water/ empty bottles is always limited, or is "feast and famine" - not consistently reliable. So since crop farming is something that you can make predictable I like to also make best use of farming.
are empty bottles really that big of an issue?
game seems to have tons, I mean various breweries have empty beer bottles, empty nuka cola bottles, empty milk bottles. how many bottles do you need?
I know survival players are a different breed. but getting to level 17 isnt much of an issue. we are building up settlements if we are farming. I generally get a level for each settlement (and more for the earlier ones) until level 20 just setting up my crops, turrets beds and shelter.
I relied on it for the early stages of my Sanctuary-only game, since I wasn't even deliberately leaving the settlement boundary once I arrived (I might have accidentally stepped out once or twice when visiting the root cellar). There wasn't much alternative until I started getting settlers.
As for the glue, I find so many duct tapes etc, I don't need to make too many on my own. I have almost 200 of each kind of crop now at level 38. But that should be about level 50. I change the survival experience earned for kills from 2x back to 1x.
You soon find that empty bottles are not that plentiful, and you begin to wonder why an empty bottle disappears when you fill it and then drink the contents. I once found, I believe, 130 empty beer bottles at Beantown Brewery.
I've had a question since I first got this game back in 2015. Why can't you take a sledgehammer and bust skeletons into individual bones--for oil, you know. There are completely useless entire skeletons lying all over the place. Why can't you use animal bones for oil? Let the animals you kill for food do double duty. Amazing some of the thoughts you have when you decide not to use the workbenches.
Like Dan I find that sometimes you have loads but other times the supply dries up. It's boom and bust. Whereas farming can provide a steady baseline, at whatever size or scale you need.
The player food preference has become wild mutfruit, Diamond City and Graygarden mutfruit. I sometimes mix a soup with one mutfruit to get 2 food and one water which covers the requirements. Not much of a weight advantage plus purified water is a great med kit.
Most settlements remain unpopulated but I do set them up with a bed, water, and food and in some cases send a group of settlers to work a farm while I am there. Also dismiss my companion to work on food while there.
Most settlers come from other settlements or from momentarily activating the beacon which gives one to two settlers. If I want to move food to an unpopulated settlement I load down a settler from a producing settlement and move him to the unpopulated, recover him later. The same is done backwards using settlers I want to move out of a settlement I am vacating I load them down and move them to the populated settlement.
There are few times I use supply lines. Mostly just to vacate non-move able settlers like at Tenpines, County Crossing, and a couple more or if I populate the airport.
So basically 4 to 5 producers settlements, stashes and temp gardens at others using migrant workers and my companion. Rarely any meats or soups in inventory.