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If the plugin limit that shows at the bottom of nmm is not red, then it's not a limit error.
I'm not going to research your mods for you. You should have read the descriptions as to where they need to go. For instance looks menu, should be close to the bottom.
The thing I don't like with Vortex is that it's just a streamlined 'bootleg' NMM. (Now I may just be inept at using Vortex) but I haven't found a way of manually changing the load order. The program even suggests using LOOT which can't do mod sorting as best as a normal person can. LOOT reads metadata to find out where to place mods, and some mods have pretty specific load order requirements which can't be translated into metadata; LOOT won't be able to properly sort them.
(EDIT) NMM also get's community updates so you could say it's outdated but also not. Depends on your perspective.
BTW, Vortex will identify mod conflicts and actually helps you to resolve them.
I'm confident about my idea of just disabling all of my plugins and then doing them over fresh. But I get so upset when I have to redo progress because I accomplish so much in so little time that I just get faster and faster. Who knows, maybe I'll be speedrunning FO4 quests soon.
I did a quick redo of all my mods and I got into a new game but it just crashed and I can't get back to the save. My best guess is just load order conflict or a mod that really doesn't like another mod.
My only advice is that if you're having a similar problem and/or have a similar mod order as me, just try getting rid of these two and see if anything happens.
If you can't take the time to read about the mods your installing and follow directions you will never have a stable game.
Now I did do some reading, Live Dismemberment doesn't actually say how to properly install it, unless that was on the FOMOD installer. Even then, squinting my eyes to see an inch box of scrollable text in another box that's more than quadruple it's size? A little hard and annoying. As much as I love putting the blame on vortex, I could be at fault for vortex always telling me to 'activate all' when it detects multiple plugins. Could just be me, who knows?
I doubt Unofficial Fallout 4 Patch has any problems with a see-through scope mod, they're entirely different from one another. Although over my course of maybe 2 days doing troubleshooting, I stumbled on some forum threads talking about the Patch saying that it could cause CTD's, also that most of the bug fixes could be fixed without the use of mods. It was an old post but I'm a firm believer in history repeating itself.
For that last sentence, I leave you with this;
If you can't take the time to read about the thread you're posting to and follow the intense storyline of the plot, you'll never get a good response. Like look at this, I wrote too much.
You have:
The author of AWKCR doesn't have a problem with Vortex itself, he has a problem with where LOOT places his mods. Since Vortex uses LOOT for sorting he jsut says he wont support Vortex.
As a side note, there are several mods out there that have this setup of different versions, and you can only use one.
If this works, don't worry about reinstalling or deleting this mods or its esp's. Just select the plugins tab in nmm and unchecked the esp's that you want to disable. I would suggest a clean save before and after each change.