Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. The caravaneers are dead on the road that leads north, then east from Covenant. They were (presumably) killed by people from Covenant/the Compound, and it's one of the things you can investigate during the quest.
3. Because they're troubled people putting on a happy, friendly act and some of them aren't very good at pretending they're alright and living in a normal community.
The funny thing is that, other than Dr. Chambers in the compound, we never hear any details of exactly what happened to any specific resident of Covenant. They could be either people who have genuinely suffered troubles with synths that traumatized them, or they could have suffered some other trauma and latched onto synths as an explanation (one they could potentially "fix" to regain a sense of security).
EDIT: Road turns east, not west.
Or you could not care about a persons origin story and only care what they do. Judge someone by their actions.....I know a radical idea...
Who has caused harm? Who is killing 4 innocent people for every innocent synth?
Thanks a lot,
Again, I’m thinking I missed out on some dialogue (prolly made bad response choices) so I’ll load a save and replay it.
I really don’t wanna have to kill anyone that’s not ‘evil.’
Doing a nice-guy playthrough.
On one hand, Covenant is full of troubled people who have apparently suffered trauma; on the other hand, they're capturing and murdering innocent travellers (even Amelia isn't know to have done anything wrong unless you count simply being a synth).
The road paved to hell is paved with best intentions.
This town literally had their own paving company. As Ihateverybody pointed out they were killing a LOT of innocents with their SAFE test.
Dr Chambers literally had her whole life invested into detecting synths and the SAFE test was the best they could come up with. Which if ya kill enough people then yeah odds are some will be a synth.
Then factor in just because you detect a synth does not mean it belonged to the Institute anymore.
Out of my 4k+ hours I have never let that town survive, lol.
I don’t know anything about them killing innocents, the only life I saw taken was Amelia’s, but she was a synth.
Again, I gotta replay since I missed details.
I do not remember if it was the terminal entry or the conversation with Dr Chambers but the accuracy of correctly detecting a synth was really low. That lack of accuracy means that an innocent died instead.
I knew first time I saw that place it was going to be one of those creepy Fallout towns with a dark secret just like the previous ones in the series, lol.
I'm currently in the process of modding a new game and am tempted to try this mod: Covenant Peaceful Solution: https://www.nexusmods.com/fallout4/mods/11051?tab=description
There's not a whole lot of description, but the out come sounds a bit better. But haven't decided yet if I want to take a chance on all the scripting changes.
It wasn't the convo with chambers, Jacob said (after finding out compound location) that I could 'make my case' to chambers about releasing the caravaneers and ending the investigation there. But I didnt have that option when talking to her.
I dont think there are actually any caravaneers to rescue at all, just amelia.
Nothing on them killing people, just subtle hints that they do bad things to work on the test.
Fred O'Connel dont need rescuing, he is immortal :P
Lets see how the Covenant/Institute comparison goes:
1. Kidnapping innocent people, check.
2. Killing innocent people, check.
3. Conducting inhumane research, check.
4. Secret underground base, check.
5. Pretending to be normal citizens, check.
Did I miss anything? (Secret knock/handshake excluded, neither are cool enough to have one.)
Dr. Chambers herself reports that they currently get four or five false positives per synth, and that autopsies are how they check their results. From their "Subject 12" tapes, they've killed at least a dozen non-synths if we include the people in Amelia's caravan, up to fifty or sixty non-synths if their numbered subjects were all synths, and possibly a much higher number if there were subjects they didn't count for any reason.
Better a handful die for research against the institute then murdering the 50 some people at covenant just because they're harsh.
Amelia is in fact a synth, so there's no sense is going the route to save her.
Game doesn't provide very lucrative choices, but letting them carry on, but under check, is a clear choice over wasting it all.
Even then the synth could be an innocent escapee, Railroad agent or Institute spy. So that is like what kill 8 people to catch one Institute synth.
On top of that the SAFE test trigger for being a synth was the question about sports. People dont know @#$% about sports anymore currently, never mind in a future where people are too busy just surviving. Look at Moe Cronin and what he thinks baseball is if you need proof on that. So of course a lot of people are going to fail the SAFE test.
Amelia Stockton is only proven a synth if you let her die. She is also an escaped synth and not with the Institute. In other words an innocent synth. So technically you took part in their experiment if you let her die because you did not know 100% for sure is she was a synth or a human.
The Covenant Population is like 9 people. The people in the underground lab are not part of the settlement population. Then most likely you killed quite a few on the way in anyways.
"Under check" is pointless because you can not find the actual results whether the SAFE test is right or wrong except by autopsy.
Their little science project needs to be shutdown as a failure and a threat to society. However since they are a bunch of fanatics they refuse and choose to shoot it out. They get exactly what they deserve in the end, wasteland justice.