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celsius Jul 18, 2019 @ 9:45pm
Questions reguarding COVENANT questline (spoilers)
just finished it, but tbh im still in the dark on what the hell just happened. I worked with Dan to find the compound, when we got there the doctor lady asked if i would have amelia killed (which would result in fighting dan) or fighting the whole compound.

1. I had no clue who Amelia was,
2. Nothing came up about the missing caravaneers, who were the whole point I was there.
3. Even if the compound seeks to find a way to I.D. synths (a good thing), why does everyone at covenant act so ♥♥♥♥♥♥♥ weird

The game must have ♥♥♥♥♥♥ up and I missed some dialogue or something, but the quest just made no sense, I didnt want to kill dan, he was a good dude wanting answers, but finding a way to I.D. synths is a good thing also.
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Showing 1-15 of 18 comments
DouglasGrave Jul 18, 2019 @ 10:23pm 
1. As Honest Dan tells you when you agree to help him, he was sent to find a missing caravan by Stockton (in Bunker Hill) and that caravan included Amelia, Stockton's daughter, who he didn't find amongst the bodies near Covenant.

2. The caravaneers are dead on the road that leads north, then east from Covenant. They were (presumably) killed by people from Covenant/the Compound, and it's one of the things you can investigate during the quest.

3. Because they're troubled people putting on a happy, friendly act and some of them aren't very good at pretending they're alright and living in a normal community.

The funny thing is that, other than Dr. Chambers in the compound, we never hear any details of exactly what happened to any specific resident of Covenant. They could be either people who have genuinely suffered troubles with synths that traumatized them, or they could have suffered some other trauma and latched onto synths as an explanation (one they could potentially "fix" to regain a sense of security).

EDIT: Road turns east, not west.
Last edited by DouglasGrave; Jul 19, 2019 @ 5:45pm
Ihateeverybody Jul 19, 2019 @ 1:04am 
Originally posted by Sir Celsius:
just finished it, but tbh im still in the dark on what the hell just happened. I worked with Dan to find the compound, when we got there the doctor lady asked if i would have amelia killed (which would result in fighting dan) or fighting the whole compound.

1. I had no clue who Amelia was,
2. Nothing came up about the missing caravaneers, who were the whole point I was there.
3. Even if the compound seeks to find a way to I.D. synths (a good thing), why does everyone at covenant act so ♥♥♥♥ing weird

The game must have ♥♥♥♥ed up and I missed some dialogue or something, but the quest just made no sense, I didnt want to kill dan, he was a good dude wanting answers, but finding a way to I.D. synths is a good thing also.

Or you could not care about a persons origin story and only care what they do. Judge someone by their actions.....I know a radical idea...

Who has caused harm? Who is killing 4 innocent people for every innocent synth?
celsius Jul 19, 2019 @ 7:19am 
Originally posted by DouglasGrave:
1. As Honest Dan tells you when you agree to help him, he was sent to find a missing caravan by Stockton (in Bunker Hill) and that caravan included Amelia, Stockton's daughter, who he didn't find amongst the bodies near Covenant.

2. The caravaneers are dead on the road that leads north, then west from Covenant. They were (presumably) killed by people from Covenant/the Compound, and it's one of the things you can investigate during the quest.

3. Because they're troubled people putting on a happy, friendly act and some of them aren't very good at pretending they're alright and living in a normal community.

The funny thing is that, other than Dr. Chambers in the compound, we never hear any details of exactly what happened to any specific resident of Covenant. They could be either people who have genuinely suffered troubles with synths that traumatized them, or they could have suffered some other trauma and latched onto synths as an explanation (one they could potentially "fix" to regain a sense of security).

Thanks a lot,
Again, I’m thinking I missed out on some dialogue (prolly made bad response choices) so I’ll load a save and replay it.
I really don’t wanna have to kill anyone that’s not ‘evil.’
Doing a nice-guy playthrough.
DouglasGrave Jul 19, 2019 @ 7:53am 
Originally posted by Sir Celsius:
I really don’t wanna have to kill anyone that’s not ‘evil.’
Doing a nice-guy playthrough.
Since it's your game, it's up to you to decide:

On one hand, Covenant is full of troubled people who have apparently suffered trauma; on the other hand, they're capturing and murdering innocent travellers (even Amelia isn't know to have done anything wrong unless you count simply being a synth).
Bored Peon Jul 19, 2019 @ 8:19am 
Originally posted by Sir Celsius:
but finding a way to I.D. synths is a good thing also.

The road paved to hell is paved with best intentions.

This town literally had their own paving company. As Ihateverybody pointed out they were killing a LOT of innocents with their SAFE test.

Dr Chambers literally had her whole life invested into detecting synths and the SAFE test was the best they could come up with. Which if ya kill enough people then yeah odds are some will be a synth.

Then factor in just because you detect a synth does not mean it belonged to the Institute anymore.

Out of my 4k+ hours I have never let that town survive, lol.
celsius Jul 19, 2019 @ 8:33am 
Originally posted by Bored Peon:
Originally posted by Sir Celsius:
but finding a way to I.D. synths is a good thing also.

The road paved to hell is paved with best intentions.

This town literally had their own paving company. As Ihateverybody pointed out they were killing a LOT of innocents with their SAFE test.

Dr Chambers literally had her whole life invested into detecting synths and the SAFE test was the best they could come up with. Which if ya kill enough people then yeah odds are some will be a synth.

Then factor in just because you detect a synth does not mean it belonged to the Institute anymore.

Out of my 4k+ hours I have never let that town survive, lol.

I don’t know anything about them killing innocents, the only life I saw taken was Amelia’s, but she was a synth.
Again, I gotta replay since I missed details.

Bored Peon Jul 19, 2019 @ 8:48am 
Originally posted by Sir Celsius:
Originally posted by Bored Peon:

The road paved to hell is paved with best intentions.

This town literally had their own paving company. As Ihateverybody pointed out they were killing a LOT of innocents with their SAFE test.

Dr Chambers literally had her whole life invested into detecting synths and the SAFE test was the best they could come up with. Which if ya kill enough people then yeah odds are some will be a synth.

Then factor in just because you detect a synth does not mean it belonged to the Institute anymore.

Out of my 4k+ hours I have never let that town survive, lol.

I don’t know anything about them killing innocents, the only life I saw taken was Amelia’s, but she was a synth.
Again, I gotta replay since I missed details.

I do not remember if it was the terminal entry or the conversation with Dr Chambers but the accuracy of correctly detecting a synth was really low. That lack of accuracy means that an innocent died instead.

I knew first time I saw that place it was going to be one of those creepy Fallout towns with a dark secret just like the previous ones in the series, lol.
mainer Jul 19, 2019 @ 9:42am 
The number of times that I've done this quest, it just always felt under-developed, like there should have been more options. I've always ended up killing Dr Chambers & freeing Ameila, just because it ended up feeling like the right thing to do. And when I return to Covenant, they just all go ballistic on me, forcing me to kill them all. The ends do not justify the means when innocent people are being experimented on and killed. It felt very Nazi-like to me.

I'm currently in the process of modding a new game and am tempted to try this mod: Covenant Peaceful Solution: https://www.nexusmods.com/fallout4/mods/11051?tab=description

There's not a whole lot of description, but the out come sounds a bit better. But haven't decided yet if I want to take a chance on all the scripting changes.
celsius Jul 19, 2019 @ 2:08pm 
Originally posted by Bored Peon:
Originally posted by Sir Celsius:

I don’t know anything about them killing innocents, the only life I saw taken was Amelia’s, but she was a synth.
Again, I gotta replay since I missed details.

I do not remember if it was the terminal entry or the conversation with Dr Chambers but the accuracy of correctly detecting a synth was really low. That lack of accuracy means that an innocent died instead.

I knew first time I saw that place it was going to be one of those creepy Fallout towns with a dark secret just like the previous ones in the series, lol.

It wasn't the convo with chambers, Jacob said (after finding out compound location) that I could 'make my case' to chambers about releasing the caravaneers and ending the investigation there. But I didnt have that option when talking to her.
I dont think there are actually any caravaneers to rescue at all, just amelia.
Nothing on them killing people, just subtle hints that they do bad things to work on the test.

Bored Peon Jul 19, 2019 @ 2:38pm 
Originally posted by Sir Celsius:
I dont think there are actually any caravaneers to rescue at all, just amelia.

Fred O'Connel dont need rescuing, he is immortal :P
celsius Jul 19, 2019 @ 2:53pm 
Originally posted by Bored Peon:
Originally posted by Sir Celsius:
I dont think there are actually any caravaneers to rescue at all, just amelia.

Fred O'Connel dont need rescuing, he is immortal :P
finally found the manifold and saw amelia is the only survivor, yet a lot of dialogue sounds like there is multiple. anyways i dont like any ending to the quest, but the best one to me seems like allowing the covenant to carry on, so thats what i may do
Bored Peon Jul 19, 2019 @ 5:47pm 
Originally posted by Sir Celsius:
Originally posted by Bored Peon:

Fred O'Connel dont need rescuing, he is immortal :P
finally found the manifold and saw amelia is the only survivor, yet a lot of dialogue sounds like there is multiple. anyways i dont like any ending to the quest, but the best one to me seems like allowing the covenant to carry on, so thats what i may do

Lets see how the Covenant/Institute comparison goes:
1. Kidnapping innocent people, check.
2. Killing innocent people, check.
3. Conducting inhumane research, check.
4. Secret underground base, check.
5. Pretending to be normal citizens, check.

Did I miss anything? (Secret knock/handshake excluded, neither are cool enough to have one.)
DouglasGrave Jul 19, 2019 @ 6:02pm 
Originally posted by Sir Celsius:
I dont think there are actually any caravaneers to rescue at all, just amelia.
Nothing on them killing people, just subtle hints that they do bad things to work on the test.
The caravan they destroyed to get Amelia is dead on the road. Follow the road north from Covenant and turn east (I accidentally said west earlier) at the first intersection, heading towards Medford hospital. Honest Dan tells you about this, not the exact location, but that what's left of it is just outside town, and you find clues there including Deezer's lemonade that point back to Covenant's involvement. That's four non-synths dead to snatch one potential synth just from that incident.

Dr. Chambers herself reports that they currently get four or five false positives per synth, and that autopsies are how they check their results. From their "Subject 12" tapes, they've killed at least a dozen non-synths if we include the people in Amelia's caravan, up to fifty or sixty non-synths if their numbered subjects were all synths, and possibly a much higher number if there were subjects they didn't count for any reason.
celsius Jul 19, 2019 @ 7:16pm 
Originally posted by Bored Peon:
Originally posted by Sir Celsius:
finally found the manifold and saw amelia is the only survivor, yet a lot of dialogue sounds like there is multiple. anyways i dont like any ending to the quest, but the best one to me seems like allowing the covenant to carry on, so thats what i may do

Lets see how the Covenant/Institute comparison goes:
1. Kidnapping innocent people, check.
2. Killing innocent people, check.
3. Conducting inhumane research, check.
4. Secret underground base, check.
5. Pretending to be normal citizens, check.

Better a handful die for research against the institute then murdering the 50 some people at covenant just because they're harsh.
Amelia is in fact a synth, so there's no sense is going the route to save her.
Game doesn't provide very lucrative choices, but letting them carry on, but under check, is a clear choice over wasting it all.
Bored Peon Jul 19, 2019 @ 8:41pm 
You aint talking about a handful of people dying to get results, you are talking about a LOT of people dying to get results. The SAFE test and research is pure garbage. The test was right 1 in 5 times. So 4 dead humans to catch one synth. I can accomplish the same thing by shooting 10 of my settlers and 2 of them might be synths.

Even then the synth could be an innocent escapee, Railroad agent or Institute spy. So that is like what kill 8 people to catch one Institute synth.

On top of that the SAFE test trigger for being a synth was the question about sports. People dont know @#$% about sports anymore currently, never mind in a future where people are too busy just surviving. Look at Moe Cronin and what he thinks baseball is if you need proof on that. So of course a lot of people are going to fail the SAFE test.

Amelia Stockton is only proven a synth if you let her die. She is also an escaped synth and not with the Institute. In other words an innocent synth. So technically you took part in their experiment if you let her die because you did not know 100% for sure is she was a synth or a human.

The Covenant Population is like 9 people. The people in the underground lab are not part of the settlement population. Then most likely you killed quite a few on the way in anyways.

"Under check" is pointless because you can not find the actual results whether the SAFE test is right or wrong except by autopsy.

Their little science project needs to be shutdown as a failure and a threat to society. However since they are a bunch of fanatics they refuse and choose to shoot it out. They get exactly what they deserve in the end, wasteland justice.
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Date Posted: Jul 18, 2019 @ 9:45pm
Posts: 18