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Discussions like this one will be come Buried real fast with all the posting going on, but a Guide will be there until you remove it. Plus, there's a Comments Section at the bottom of each guide where you can gather more info, get corrected, or just get Praised for the Guide.
As for your Guide here,
In 3), add in that using the mod Scrap Everything isn't advised to scrap all of the things in Sanctuary . . . especially Not advised for Red Rocket because it will also scrap the Mole Rat Den Entrance. Not sure about the Root Cellar in Sanctuary, but it may scrap that hatch as well making it unusable as a bolt hole for sleep.
in 4), North of the Vault & Sanctuary are lots of plants to harvest, a small raider outpost with 1 raider & a dog. West of the vault, where the Power Pylons are is another small raider outpost with 4 raiders & a dog. Along the river heading west are more plants to harvest. In the big field in front of Red Rocket are about 15+ Mutfruit Plants to harvest, just watch out for the Radstag & Molerats up the hill. If you install the mod No Wild Fruits[www.nexusmods.com], you can use the harvested fruits for planting in your settlement. Really stupid of Bugthesda to not allow using the wild fruit for planting crops.
in 6), it's Taffington Boat House, not Baffington Bay house. LOL
For Hangman's Alley, it does make for a great home base until you can afford Homeplate and all you need are a few settlers to farm crops for food, etc and some turrets to defend the place.
in 7), Doc Anderson (late game recruitable L-4 Merchant) spawns at the Campsite in the parking lot at the North East exit of Concord, The house across from Trudy's, and a few other places. She's good for healing and curing radiation as well. Lucas frequents Ten Pines and is good for selling stuff to buy better armour. Ten Pines is usually the default Settlement for the First Steps Quest, but I recently had Oberland Station . . . Quest is the same in both places (Corvega) if part of the First Steps quest. Don't try to take Outpost Z until you have a pretty good damage weapon, the Raider in PA will be a damned tough fight other wise. Being able to Snipe his Core is a Bonus to get him out of the suit.
in 8), Agreed. VATS Checking often is a must in early survival, especially if it's one of your first runs in the game and don't know the spawn locations or random encounter locations. The two I mentioned above, are Random Encounter Hotspots and can spawn some rare ones like Doc Anderson. Another is under the Rail Bridge in front of Starlight.
Overall, it's a great start to a solid Guide. Gather more advice and tips from our great help team at the Commonwealth Coffee Shelter. That place is frequented but dozens of helpful people who have been playing these types of games for many years.
Technically you aren't supposed to be able to use the Settlement Workbench before rescuing the Quincy Group, but Bugthesda didn't code that in in case people wanted to save the Quincy Group later on but still get a settlement up and running.
How many levels do you need? You realize the world scales with you so you're actually just making the game harder since you're not actively collecting combat related supplies.
You could theoretically just whittle your way to 50 without leaving Sanctuary and then step out to face Doom with pipe pistols.
Did you do it with Idiot Savant or High INT?
Eventually you're going to just run out of scrap laying around Sanctuary.
Who even told you 11 was possible like that?
5000 experience when you're getting like... a handful at a time.
https://steamcommunity.com/sharedfiles/filedetails/?id=1808036486
safely crafting XP can level you up quicker, although many survivalists dont like being high level because it ruins the experience when you can tank explosions and actually survive because you are level 140.