Fallout 4

Fallout 4

檢視統計資料:
Skrap 2019 年 6 月 2 日 下午 7:19
Old Longfellow bug Pls help
Okay so i know this is a damn old game. I decided to give my old save a go, after like 6-7 hours of gameplay longfellow wants to talk to me (i cant trade with him or anything at this point) i was like okay do it quick so i pressed the arrow keys to skip the dialloge and this mf went back to his cabin on far harbour and now i cant trade with him. I press e to talk and he says some bs lines but no dialoge options. THE THING IS I GAVE HIM A FREAK TON OF STUFF RIGHT BEFORE THAT HAPPENDED AND I CANT TAKE ANYTHING BACK. Pls help me that game is so freaking broken. (oriamjuststupid)
< >
目前顯示第 1-5 則留言,共 5
Flippy 2019 年 6 月 2 日 下午 10:03 
Its a mod. Mods are amazing but can break things.
Skrap 2019 年 6 月 3 日 下午 6:18 
I mean how do you know that its a mod? I mean yes i may have like 250 mods installed (not jk) but i never stated that :steamhappy:
DrNewcenstein 2019 年 6 月 5 日 上午 7:37 
Ok, first this isn't a "damn old game".

Second, Longfellow (and all Companions) will talk to you once you've done enough of the right things to trigger their Affinity quest dialog.

This is not Call of Doodie. It's an Action RPG, which means there's action, and role-playing/story-based elements. You have to do those story-based elements. Blasting through the dialog probably gave all the wrong answers, and he left. With your stuff. Which is now his stuff.

On the other hand, you may have done all the things he dislikes, and his dialog was to tell you that you're a doosh and he's leaving.

This is the problem with using followers as luggage - when you do something to drive them away, they take your stuff.
Skrap 2019 年 6 月 6 日 下午 1:02 
引用自 DrNewcenstein
Ok, first this isn't a "damn old game".

Second, Longfellow (and all Companions) will talk to you once you've done enough of the right things to trigger their Affinity quest dialog.

This is not Call of Doodie. It's an Action RPG, which means there's action, and role-playing/story-based elements. You have to do those story-based elements. Blasting through the dialog probably gave all the wrong answers, and he left. With your stuff. Which is now his stuff.

On the other hand, you may have done all the things he dislikes, and his dialog was to tell you that you're a doosh and he's leaving.

This is the problem with using followers as luggage - when you do something to drive them away, they take your stuff.
Dont talk to me like you are my teacher on rpg games i love rpg games i know what they. :steamhappy:These actrions should not disable trading whatsoever, its bug or a simple game design flaw since its a bethesda game. :steamhappy:Although its a masterpiece of a game and thats why i played the freak out of it, i am just getting bothered by stuff like that,. Also i use them as luggage because thats the only thing they are good at (also using them as decoy) because they cant hit ANYTHING. (unless you spend a sh*it ton of important skillpoints.
HunterOfPinkBunnyWabbits 2019 年 6 月 6 日 下午 2:07 
Open console
Click Oldfellow
Write
Openactorcontainer 1
Enter
Close console
< >
目前顯示第 1-5 則留言,共 5
每頁顯示: 1530 50

張貼日期: 2019 年 6 月 2 日 下午 7:19
回覆: 5