Fallout 4

Fallout 4

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Arondight Jun 1, 2019 @ 2:18pm
What stats do I need to survive a molotov in survival?
Seriously, it's getting so annoying and frustrating when these things are readily avaible even to low levels mobs, I really cannot tolerate it anymore!

Do they even do fire damage? When i throw them to enemies my damage seems to be per second and not instant like when npc use them. I'm relly confused, is the initial blast considered to be an explosion and if so does ballistic defense helps with that?

I have more than 200 health with 92 ballist defense and molotovs should only be able to do around 50 damage (at least that's what it says in the inventory), so with survival they should do 100 damage, right?
Last edited by Arondight; Jun 1, 2019 @ 2:19pm
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Showing 1-10 of 10 comments
Out Of Bubblegum Jun 1, 2019 @ 3:06pm 
Ha. No. Survival does 8X of normal damage to you. You do 3/4 of normal damage plus a boost from adrenaline. The secret to survival is to not get hit. You must play totally different from normal. No run-n-gun. When you see the grenade icon - RUN! Use the power armor the game gives you. Go slow. No, no, slower than that. :) Also explosive damage is somehow calculated different from ballistic damage. There are coatings for your armor that protect against explosive damage.
ghpstage Jun 1, 2019 @ 3:13pm 
The description put out by Bethesda claiming a doubling of damage done to the player referred to a doubling of the old survival damage, which was already doubled compared to normal so its really quadruple. Self inflicted damage is also subject to this, which is especially dangerous as player explosives are subject to damage buffs, including quite a number that do not get correctly counted in the pipboy display.

Almost all of the damage they cause comes in the form of a ballistic explosion so ballistic DR is the way to go but the high DAM blunts the impact of DR so a lot still gets through, luckily there is something much better. The Padded armour mod reduces incoming explosive damage by 25% while the Dense one reduces it by 50, both apply before DR does.
Padded can only ever be gotten on a chest piece while Dense can be put on to chest pieces or metal/robot limbs, and while you cannot stack two pieces of Dense, you can stack 1 dense and 1 Padded for a 75% reduction. This stuff goes a long way towards tanking mininukes.
Last edited by ghpstage; Jun 1, 2019 @ 4:25pm
arti_llery Jun 1, 2019 @ 4:56pm 
Don't forget the mod that makes you immune to being set on fire. I think it's available at level 1 armorer.
ghpstage Jun 1, 2019 @ 5:03pm 
It exists, but with burn damage is low enough to easily be countered by stacking healing items the mod is more or less worthless.
Last edited by ghpstage; Jun 1, 2019 @ 5:08pm
Arondight Jun 2, 2019 @ 3:37am 
Oh thanks for clarifying! Doesn't make much sense that a molotov does explosive damage but eh I guess the mod that reduce that damage is even more pointless than I tough.

I get it about the damage and it makes sense but I still don't understand why no one has bothered to adjust the wikia yet. So correct damage is 0.75 for the player and 4x for the enemies? You basically make less damage than on normal difficulty if you haven't adrenaline.
Tesityr Jun 2, 2019 @ 4:21am 
Originally posted by Arondight:
Oh thanks for clarifying! Doesn't make much sense that a molotov does explosive damage but eh I guess the mod that reduce that damage is even more pointless than I tough.

I get it about the damage and it makes sense but I still don't understand why no one has bothered to adjust the wikia yet. So correct damage is 0.75 for the player and 4x for the enemies? You basically make less damage than on normal difficulty if you haven't adrenaline.
Sometimes, the Wiki 'skips' information (it is just entries by players like you and me), it may have just been forgotten along the way. I usually went by this past post, as the guy claimed he tested without MODs and looked at the actual Code:
https://steamcommunity.com/app/377160/discussions/0/1480982338963202661/
(Incoming DMG = x4, Outgoing DMG = 0.75)

Even without Adrenaline pumping, you're doing more damage than on Very Hard...which makes sense to me, as it makes 'everything more lethal' [like they say in the HELP of the game itself, about Survival].

Don't worry, you'll get used to playing more cautiously, heh - and if I may state, I found Survival quite addicting, after seeing how fast you can kill enemies (if you aren't surprised tactically by them)... stinking Raiders lol
Other than the odd Molotov (and Landmine), it's quite enjoyable - everything is much more tense and suspenseful! Don't give it up yet! :cozybethesda:
Last edited by Tesityr; Jun 2, 2019 @ 4:24am
Arondight Jun 2, 2019 @ 7:14am 
Originally posted by Tesityr:
Originally posted by Arondight:
Oh thanks for clarifying! Doesn't make much sense that a molotov does explosive damage but eh I guess the mod that reduce that damage is even more pointless than I tough.

I get it about the damage and it makes sense but I still don't understand why no one has bothered to adjust the wikia yet. So correct damage is 0.75 for the player and 4x for the enemies? You basically make less damage than on normal difficulty if you haven't adrenaline.
Sometimes, the Wiki 'skips' information (it is just entries by players like you and me), it may have just been forgotten along the way. I usually went by this past post, as the guy claimed he tested without MODs and looked at the actual Code:
https://steamcommunity.com/app/377160/discussions/0/1480982338963202661/
(Incoming DMG = x4, Outgoing DMG = 0.75)

Even without Adrenaline pumping, you're doing more damage than on Very Hard...which makes sense to me, as it makes 'everything more lethal' [like they say in the HELP of the game itself, about Survival].

Don't worry, you'll get used to playing more cautiously, heh - and if I may state, I found Survival quite addicting, after seeing how fast you can kill enemies (if you aren't surprised tactically by them)... stinking Raiders lol
Other than the odd Molotov (and Landmine), it's quite enjoyable - everything is much more tense and suspenseful! Don't give it up yet! :cozybethesda:
oh yea, I certainly can say i'm enjoying it a lot, probably won't even try other difficulties since every encounter is really tense, but who knows it's just my first playtrough after all :)

i already use cover a lot it's just that sometimes when you are in the middle of nowhere it's hard to find decent cover other than trees, which usually even if they block the molotov don't let you live. also unlike missles there's no indication if an enemy has a molotov or not, so other than building a lot of distance or being super close to them, nothing else you can do if there's no cover
ghpstage Jun 2, 2019 @ 7:33am 
Yeah the wiki pages related to FO4 tend to be in less detail with lower accuracy than the ones for earlier games. Likely due to the games internal goings on being weirder.

As you level you will eventually reach a point where they stop mattering much, but there are a number of things you can do to speed this up, even without investing in high END. The Padded and Dense armour parts I mentioned, ballistic DR, general damage reducers (Lone Wanderer), specific damage reducers (legendary armours), chems (psychobuff and bufftats stack for a huge HP boost).
Hotkeying jet is always handy, as instant access to slow time can get you out of a lot of situations that seem impossible (if you are quick enough).
Bored Peon Jun 2, 2019 @ 9:59am 
To be honest it is far better to just to learn to run when they are thrown.

Molotovs may be killing you now, but later it becomes mobs with frag grenades, then they become mobs with plasma grenades.

The other thing is to have a companion and let them eat the grenades :P
Arondight Jun 2, 2019 @ 1:48pm 
I have no problem avoiding nromal grenades since they do have detonation time, unlike molotovs and I do agree on companions tough sometimes they eat a missle and I die cause the idiots start running towards me
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Date Posted: Jun 1, 2019 @ 2:18pm
Posts: 10