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coc Farm05Ext
I ought to slap you silly, I told you to use the player.moveto and NPC id.
Using the NPC id would also place you close enough inside the the cells to avoid attracting any nearby mobs from random encounters :P
So there! Now slap yourself. :)
For example, while Piper might already be defined as standing at a particular place near the Diamond City gate (where she always stands until you come and meet her), a random person in a settlement is just generally part of that settlement, and is only put there properly once you turn up (at which point the game decides exactly where they should be and what they should be doing, like sleeping in their bed, if you arrive at night).
If you want to teleport to something particular, I'd suggest getting the ID for the settlement workbench, which will already be defined in the game with a specific reference ID, and pre-placed at a specific and nonvariable position.
coc abernathyfarmext
coc sanctuaryhillsext
Some DLC (eg. Automatron) requires things like DLC08int and so on, but if it doesn't work, it's easy to find the specific command via a Search for those.
HTH
I can't say I've personally investigated that to be sure, however.
The EP and PP has absolutely nothing to do with that at all. They are flag markers that are seen in the console.
Common flags:
EP = Essential protected meaning not even the character can kill them.
PP = Protected status where NPC are not supposed to kill them, but the player can.
? = Has parent object, commonly seen by turret debris.
Whoever told you EP and PP had to do with editing the game and mob placement was feeding you brahminshit. Anyone familiar with console commands should have know better. Ironic considering you argued screenshots not enough proof.
As for the EP designation, it's hard to seriously think of it as being about essential status when the tag appears on things that include tables, light fixtures, and settlement workbenches, while the PP status appears on things including crop plants (which are perfectly capable of being shot to pieces by NPCs), and concrete blocks (which are impervious to even player attacks).