Fallout 4

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Can't talk to certain NPCs in Nuka-World
For some reason, I am completely unable to talk to NIRA or the merchants in the Nuka-World Market. I've tried everything short of a reinstall: disabling/enabling mods, verifying game files, going to earlier saves, and using console commands to turn AI processing off and on. Any help?

Side note: The only people I am able to talk to in the Market are unnamed Nuka-World raiders and Mackenzie (only because she initiates dialogue when you walk up to her). The other merchants and wasteland wanderers are completely mute when I try to talk to them.

Current Mods (In load order):

Unofficial Fallout 4 Patch
AWKCR
Armorsmith Extended
Service Rifle
Alternate Fusion Core Drain
CROSS_Cybernetics
CROSS_Jetpack
Improved Map with visible roads
K-9 Harness
Power Armor quick enter and exit
Mysterious BIG
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Showing 1-15 of 127 comments
Rowdy Aug 13, 2019 @ 6:10am 
I have the same problem right now. We share the following mods.

Unofficial Fallout 4 Patch
AWKCR
Armorsmith Extended
Service Rifle
Improved Map with visible roads
K-9 Harness

I did not have this problem last week with the same mods.
Is it possible that the backend update a few days ago ♥♥♥♥♥♥ something?



Last edited by Rowdy; Aug 13, 2019 @ 6:10am
outsidefactor Aug 14, 2019 @ 12:56am 
This looks like a recent issue. I've played through Nuka World with these mods before.

Are we all running the Fallout 4 Script Extender, too?

I am running these mods from your list:

Unofficial Fallout 4 Patch
AWKCR
Armorsmith Extended
CROSS_Jetpack
Power Armor quick enter and exit


If I only include mods that you, SessoSaidSo and I all have it's a much shorter list:

Unofficial Fallout 4 Patch
AWKCR
Armorsmith Extended

I... think it's probably the Unofficial Patch...

I will go and look at the comments and posts on the Patch on the mods Nexus and we'll see what I can find.
outsidefactor Aug 14, 2019 @ 2:28am 
I just logged a bug report on the UFO4P bug tracker about this issue:

https://afktrack.afkmods.com/index.php?a=issues&i=27239

If you're still having a problem you might want to drop by and up-vote the bug report.
AMajorPaine Aug 14, 2019 @ 4:13pm 
Same issue, just reported it to Bethesda
BitsOfSkin Aug 15, 2019 @ 8:17am 
Having the same issue, have actually tried a reinstall, issue persists.
Not sure what it is that is causing this though, as I ran a game with just F4SE, UFO4P and Cheat Terminal running (nothing else), still having this issue.
I'm starting to suspect this is down to some of the Creation Club crap, going to try another clean install and disabling all that junk to see if it still persists.
BiggusBoreus Aug 15, 2019 @ 10:44am 
Having the exact same issue, running modded, only we all have in common are the UFO4P, F4SE, AWKCR and armorsmith extended.

I completely did a clean install, deleted all local data and app data, deleted all mods, went to a previous save file before i ran the gauntlet, still had the same issue. This appears to be an issue with a recent backend update as I was not having this issue last week.

Also worth noting im not using any creation club stuff. and the only mod that i have that should touch dialogue is extended dialogue.
BitsOfSkin Aug 15, 2019 @ 11:35am 
Ok, so I did another clean install, removed all the Creation Club crap that gets installed even on a clean, fresh install, and left off all my mods.
No issues.
Now going to verify integrity to force the game to reinstall the Creation Club crap and do another run, but something tells me we've got a ♥♥♥♥♥♥♥ winner...
It's either that, UFO4P or F4SE, but my money's on the CC junk being the culprit.

[edit] well damn, here's a shocker : it's not the CC junk.
Going to test UFO4P next.
Last edited by BitsOfSkin; Aug 15, 2019 @ 11:55am
outsidefactor Aug 15, 2019 @ 12:01pm 
Originally posted by BitsOfSkin:
Ok, so I did another clean install, removed all the Creation Club crap that gets installed even on a clean, fresh install, and left off all my mods.
No issues.
Now going to verify integrity to force the game to reinstall the Creation Club crap and do another run, but something tells me we've got a ♥♥♥♥♥♥♥ winner...
It's either that, UFO4P or F4SE, but my money's on the CC junk being the culprit.

[edit] well damn, here's a shocker : it's not the CC junk.
Going to test UFO4P next.

I have already reported it to the UFO4P team and they say it's not related to the patch.
BitsOfSkin Aug 15, 2019 @ 12:27pm 
Well, observations after installing UFO4P (because I'm a stubborn bastard when it comes to ruling things out myself);

Colter becomes massively ♥♥♥♥♥♥♥ hard to defeat, with his electric field regenerating almost instantly, but that's the extent of easily spotted changes from Vanilla, traders and N.I.R.A. can still be talked to.
Now going to install F4SE and see what happens.

[edit] It's not F4SE or UFO4P, either on their own or combined.
This has to be one of the more elusive bugs I've come across.


Slightly off-topic tangent; Colter's electric field regenerating über fast when using UFO4P is bugging me, because I can't find a reference to it in their changelog.
Tried looking for DLC04, Overboss, Colter, colter's base ID's, you name it, no dice.
Last edited by BitsOfSkin; Aug 15, 2019 @ 1:29pm
So is the issue related to the backend update? forgive me if I'm wrong but all this talk is making me confused.

Also, is the only fix a fresh install? Will I be able to keep my mods?
BitsOfSkin Aug 15, 2019 @ 1:53pm 
Originally posted by Nigerian Astronaut:
So is the issue related to the backend update? forgive me if I'm wrong but all this talk is making me confused.

Also, is the only fix a fresh install? Will I be able to keep my mods?

I'm not entirely convinced the issue is just with the backend update, but I'm having trouble making the bug happen again now that I've done a fresh install.

Keeping your mods, well, if you don't uninstall NMM/MO2/Vortex/WryeBash/whatever you're using to manage your mods, then you should be able to keep the mods themselves.
I'd uninstall them (not remove, just uninstall !), then do a fresh install of the game, and then simply reinstall the mods.
Last edited by BitsOfSkin; Aug 15, 2019 @ 1:53pm
outsidefactor Aug 15, 2019 @ 2:40pm 
Originally posted by Nigerian Astronaut:
So is the issue related to the backend update? forgive me if I'm wrong but all this talk is making me confused.

Also, is the only fix a fresh install? Will I be able to keep my mods?

I can understand you confusion, but I have to muddy the water a bit more.

I just removed all my mods, etc and reinstalled the game. I reapplied F4SE and ENB and re-loaded my save game (ignoring the errors about missing mods) and ran to N.I.R.A to see if she'd talk, which she didn't.

My next move is to apply the UFO4P only and use console commands to progress a new game to the point I can go to Nuka-World and test a clean game.

I am increasing suspicious that the issue is now baked into my save game, which is VERY frustrating. Given the sudden nature of the issue and how it's just appeared for a bunch of people it seems clear it's due to something Bethesda have silently changed in the background. DAMN YOU BETHESDA!!!
BitsOfSkin Aug 15, 2019 @ 5:10pm 
Originally posted by outsidefactor:
I am increasing suspicious that the issue is now baked into my save game

It most likely is, the only way I can still reproduce the issue now is with savegames made before the reinstall.
outsidefactor Aug 15, 2019 @ 7:36pm 
Originally posted by BitsOfSkin:

It most likely is, the only way I can still reproduce the issue now is with savegames made before the reinstall.

Very frustrating. My current playthrough is as close as I have ever gotten to perfect. Got my settlements on lock, haven't set off a trap or mine yet and have maxed affinity with most of the companions already. Was just toddling off to Nuka-World so I could get Gage's perk when I found this issue. I even found a double shot hunting rifle and a decent legendary machete to migrate Kremvh's Tooth to :(

What I am amazed about is the suddenness of it. You would think that if a bug was introduced on date x that there would be some spread in time of discovery, but this appeared on the 13th and already impacted a lot more people than I would have thought were:

a) still playing F4
b) have progressed to the part of the game where the impact is observable
c) are willing to go online to find an issue and post about it

It's also fascinating that while I did a full clean install of the game, mods and patches only three weeks ago and I was impacted but the team at UFO4P were not.

But this is typical of Bethesda, isn't it? I have loved much of my time in the recent Fallout games, but the engine is aging out and Bethesda seem unwilling to give it the love it will take to modernise it.

Fallout 4 was already out of date when it arrived (out of the box it couldn't support the 3440x1440 monitor I'd been running for a year before FO4's release) and the state of the Engine in FO76 shows that while Bethesda are willing to update it they are not willing to do enough... because it still didn't support my 3440x1440 monitor properly at release (on top of the tonne of other issues carried over from FO4 to FO76).

I am going to keep playing FO4 and getting my money's worth out of it, but I am never buying a Bethesda game again. The Bethesda tale has been one of gradual decline, and I don't see the sort of self examination required to address the issues being done at Bethesda. In fact, Todd seems fairly unrepentant about the state 76 is still in.
Last edited by outsidefactor; Aug 15, 2019 @ 7:37pm
anatagamu Aug 15, 2019 @ 8:19pm 
Sorry, I'm just trying to catch up here by reading all the posts and determining how wide spread this bug is..... Are the people that have posted opinions here under the impression that I, as a 70hr game time, and yet to explore Nuka-World, with the only mod installed being UFO4P, will run into this merchant bug and won't be able to enjoy Nuka-World? I certainly hope not.....

Only really one way to find out I suppose, but if it affected EVERYONE I would have thought it would have caused a bit more of a backlash that what it has?
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Date Posted: Aug 12, 2019 @ 1:27pm
Posts: 127