Fallout 4

Fallout 4

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Limmin Aug 11, 2019 @ 10:12am
Shishkebab 222 dmg...how on Earth...?
I'm playing my first-ever melee character. Had a "swatta" for a while (dmg 63) but I sold it when I saw my new Shishkebab was at 222 damage.

But then...later on the damage rating dropped to, like, 35. What caused the huge dmg bonus? Let me list a few things that might have contributed...

- My base str is 8, but when wearing special strength-augmented power armor, it was 12.
- I had just eaten some Yao Guai Roast (not ribs) during the battle in Saugus, then picked up the sword.
- I think I had also had some roasted mirelurk meat.

There may have been some other active effect(s) but cannot recall. What could cause a 6x increase in damage for this weapon? (I did not take any "drugs" like psycho or other.)

Cheers-
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Showing 1-8 of 8 comments
ghpstage Aug 11, 2019 @ 10:18am 
Yaou Guai roast does not behave as the description (+10 melee damage) states. I'm not sure exactly how it works, but it acts more like a melee multiplier, of between 5-10 times.
Last edited by ghpstage; Aug 11, 2019 @ 10:20am
Limmin Aug 11, 2019 @ 10:19am 
That must be it. Thank you!
Pinger Aug 11, 2019 @ 11:38am 
better a bat once you unlock enough black smithing, the damage numbers get crazy. Especially if you get the world series bat maxed its 295 total, 257 base with either 48 in fire or electric
Our Benefactors Aug 11, 2019 @ 11:57pm 
Its a bug that happens occasionally. Every now and then I get a bug that increases the damage of all my weapons by an order of magnitude. I'm talking a basic pipe pistol that would originally do like 23 dmg doing like 100. Much as I love FO3 and 4, Bethesda is losing it, and with how buggy this game can be some days, we should have seen it coming. Doesn't make this bug any less funny tho. One-shotting deathclaws and radscorps with a switchblade is ♥♥♥♥♥♥♥ hilarious.
Bored Peon Aug 12, 2019 @ 12:36am 
Survival adrenaline factors directly into damage of a weapon. When it resets to zero from sleeping so does the weapon damage.
ghpstage Aug 12, 2019 @ 10:38am 
Damage scaling in FO4 is ♥♥♥♥♥♥♥ crazy.

The damage multipliers you pick up stack by multiplying each other. Now this isn't the first FO game to do that, but as the number and scale of such buffs was limited it wasn't a major issue in FO3 or NV.
In FO4 you have both a large number of them and quite a few that are big by themselves. The result is that you can have some guns hitting for up to 1,000 times what its base damage was with standard parts, though a lot of the bonuses won't be applied in a visible way.
It is worse with melee due to them having both more and larger damage buffs available.

With a great many of those buffs being dependant on specific conditions it allows enormous swings to occur from one second to the next.
Last edited by ghpstage; Aug 12, 2019 @ 2:00pm
Bored Peon Aug 12, 2019 @ 1:29pm 
Originally posted by ghpstage:
Damage scaling in FO4 is ♥♥♥♥♥♥♥ crazy.

It is even crazier when you start combing the no armor bonuses with the low health bonuses (berserker and bloodied.)
Limmin Aug 12, 2019 @ 1:39pm 
Well...I was able to recreate the +250 dmg for the shishkebab on demand (thanks ghpstage) so I was able to very quickly annihilate Kellogg.

This was the easiest time I had ever had dealing with him. It was actually pretty satisfying.
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Date Posted: Aug 11, 2019 @ 10:12am
Posts: 8