Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The damage multipliers you pick up stack by multiplying each other. Now this isn't the first FO game to do that, but as the number and scale of such buffs was limited it wasn't a major issue in FO3 or NV.
In FO4 you have both a large number of them and quite a few that are big by themselves. The result is that you can have some guns hitting for up to 1,000 times what its base damage was with standard parts, though a lot of the bonuses won't be applied in a visible way.
It is worse with melee due to them having both more and larger damage buffs available.
With a great many of those buffs being dependant on specific conditions it allows enormous swings to occur from one second to the next.
It is even crazier when you start combing the no armor bonuses with the low health bonuses (berserker and bloodied.)
This was the easiest time I had ever had dealing with him. It was actually pretty satisfying.