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Kinda like lockpicking and hacking.. did it 10000 times already dont' want to do it another 10000 times.. Mod! excellent. or searching for loot.. glowing items! win!.. etc.
Thanks!
Unless something has changed, Settler assignment is a global thing set in the MCM menu.
If you open the MCM up, RoTC menu is a submenu of Sim Settlements.
Not really sure why anyone would turn that off to be honest. Of course reasons to turn that off may be very specific, even just wanting the Settler to interact with non-SS items you have downloaded but thats about it really.
Anyone can experience that without SS installed.
Pretty much any serious settlement builder already knew about the Triangle of Death before Sim Settlments was even available for download.
Same with Star Light Drive being a bad settlement to build in.
Here is a question about Sim Settlements building plots:
In a couple of settlements I set up some SS building plots (not RotC) and they don't seem to be doing much. I set up a city planning desk and tried to use that to donate junk to the settlement and got a message to the effect it was not accepted. What is needed to get these plots to develop? How about junk in the workbench? Thanks!
Auto assign means any settler arriving will automatically be assigned to work.
Auto assign away from option means any settler assigned to vanilla non-plot job will be reassigned to a plot (if available.) I prefer to turn that off since I usually have 1-2 settlers farming crops normally until the farms reach level 3.
Starlight Drive has never been a bad settlement to build in. I have no idea where you got that from.
You are doing it wrong.
Donating scrap to the City Planner desk donates the scrap to increase the level of the settlement.
If you want to level an industrial plot then you need to access the stockpile and add to it. For example if you want your water production plot to increase in level you place water into the stockpile. When that stockpile reaches a certain amount the plot will level. There is a gogglesheet link somewhere that has all the upgrade requirements on the SS website.
Residential, Commercial, Military, and Recreational plots level on their own when the happiness, defense, power requirements are met. So if you are short on something the plots will not level.
Thanks for the info. For some reason in RotC, the plots are auto assigned. but in SS, they are not, and I had to go assign someone to these plots to get them going.
Depends on your setup options.
Someone told me that setting was universal, and applies to both versions of the mod. on RotC settlements, they are auto assigned, but on a SS building plot, they are not, at least that is how it is appearing to me.
The default setting is different I think. I think it also changes with the "returning user option."
The setting works the same with all SS mods.
You should go through all the settings after you first acquire the holotape every new game.
Each plot is going to produce X amount of that item.
The way the mod is written there is no limit on production values like the vanilla formulas have.
Just keep in mind, as far as the tech trees work, the industrial buildings need to be in that settlement. For example, to get level 4 farms you need to have the tool and die shop in your settlement.
Speaking of level 4 farms - do they actually exist and what are the upgrade requirements for them? I had a tool&dye in my settlement, but it didn't do anything. Are there another hidden requirements, upgrade is not automatic, or I had plots of wrong building plans for this?
Oh, and another question about fuel depot. Does it boost only item production, or basetax/tax rate as well?
Level 4 farms require water and defense to be at 100 in the needs section in the cit yplanner's desk. It may require 70 happiness?
https://docs.google.com/spreadsheets/d/1hOm8VpeDZq-Wmgre-zfShP87uFbGdwBMiA4fHUdM3kk/edit#gid=0
That is the tech tree.