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Huntn Aug 8, 2019 @ 7:22am
Looking for Sim Settlement Experts
Actually there are two related mods, I’ll be talking about, Sim Setttlements and Sim Settlements, Rise of the Commonwealth (RotC).
https://www.nexusmods.com/fallout4/mods/21872/?

https://www.nexusmods.com/fallout4/mods/28599

The first allows you to build specialized plots in your Settlement, for example residential, agriculture, etc, and the second build the entire Settlement for you. It is slick, but maybe if you prefer to do your own building, not for you. The author has several You Tube tutorials on each mod.

I’m loving it, although there is a caveat, if you jump into RotC and that is the triangle of death, using it to develop 3 settlements in close proximity to each other (SH, RR, and AF) can cause script issues and game crashes. If anyone is interested in this mod, I can point you at a link that discusses the latter. It is a must read for RotC, but I’ve seen it, it is avoidable, it is recoverable, and does not destroy your game.

https://simsettlements.com/site/index.php?threads/understanding-ctds-triangle-of-death.6870/

Now that all said, if there are any Sim Settlements experts here, I actually have a question. :P

Question 1- Is there any bleed over between RotC and Sim Settlements regarding plots being auto assigned to settlers versus turning auto assignment off and manually assigning plots? I assume If I turn off auto assignments in the vanilla Sim Settlements settlement that this will have no effect on a RotC development in a different Settlement?
Thanks!
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Showing 1-14 of 14 comments
EolSunder Aug 10, 2019 @ 1:08pm 
well i think most people use sim settlements after they've played through a few times and really don't want to keep doing settlements so they try something different to see how fun it is. After you've dont some playthroughs, done hundreds of settlement builds, you probably go .. baaa dont' want to build them again, over and over. Hey! sim settlements!

Kinda like lockpicking and hacking.. did it 10000 times already dont' want to do it another 10000 times.. Mod! excellent. or searching for loot.. glowing items! win!.. etc.
Gamefever Aug 10, 2019 @ 1:49pm 
Question 1- Is there any bleed over between RotC and Sim Settlements regarding plots being auto assigned to settlers versus turning auto assignment off and manually assigning plots? I assume If I turn off auto assignments in the vanilla Sim Settlements settlement that this will have no effect on a RotC development in a different Settlement?
Thanks!

Unless something has changed, Settler assignment is a global thing set in the MCM menu.
If you open the MCM up, RoTC menu is a submenu of Sim Settlements.

Not really sure why anyone would turn that off to be honest. Of course reasons to turn that off may be very specific, even just wanting the Settler to interact with non-SS items you have downloaded but thats about it really.
Last edited by Gamefever; Aug 10, 2019 @ 1:51pm
Gamefever Aug 10, 2019 @ 1:52pm 
Triangle of Death is not specific to SIM Settlements, its specific to the Base Game.
Anyone can experience that without SS installed.
Pretty much any serious settlement builder already knew about the Triangle of Death before Sim Settlments was even available for download.
Same with Star Light Drive being a bad settlement to build in.
Last edited by Gamefever; Aug 10, 2019 @ 1:54pm
Huntn Aug 15, 2019 @ 7:50pm 
Thanks Gamefever for the info! The thing about RoTC is that you are introducing a lot of activity into these areas. In my original playtrhough (years ago) I developed all of these areas without any issue, but was getting the Triangle of Death Crash with RotC.

Here is a question about Sim Settlements building plots:
In a couple of settlements I set up some SS building plots (not RotC) and they don't seem to be doing much. I set up a city planning desk and tried to use that to donate junk to the settlement and got a message to the effect it was not accepted. What is needed to get these plots to develop? How about junk in the workbench? Thanks!
Bored Peon Aug 15, 2019 @ 11:59pm 
Originally posted by Huntn:
Question 1- Is there any bleed over between RotC and Sim Settlements regarding plots being auto assigned to settlers versus turning auto assignment off and manually assigning plots? I assume If I turn off auto assignments in the vanilla Sim Settlements settlement that this will have no effect on a RotC development in a different Settlement?
Thanks!

Auto assign means any settler arriving will automatically be assigned to work.

Auto assign away from option means any settler assigned to vanilla non-plot job will be reassigned to a plot (if available.) I prefer to turn that off since I usually have 1-2 settlers farming crops normally until the farms reach level 3.

Originally posted by Gamefever:
Same with Star Light Drive being a bad settlement to build in.

Starlight Drive has never been a bad settlement to build in. I have no idea where you got that from.

Originally posted by Huntn:
In a couple of settlements I set up some SS building plots (not RotC) and they don't seem to be doing much. I set up a city planning desk and tried to use that to donate junk to the settlement and got a message to the effect it was not accepted. What is needed to get these plots to develop? How about junk in the workbench? Thanks!

You are doing it wrong.

Donating scrap to the City Planner desk donates the scrap to increase the level of the settlement.

If you want to level an industrial plot then you need to access the stockpile and add to it. For example if you want your water production plot to increase in level you place water into the stockpile. When that stockpile reaches a certain amount the plot will level. There is a gogglesheet link somewhere that has all the upgrade requirements on the SS website.

Residential, Commercial, Military, and Recreational plots level on their own when the happiness, defense, power requirements are met. So if you are short on something the plots will not level.
Huntn Aug 16, 2019 @ 7:31pm 
Originally posted by Bored Peon:
Originally posted by Huntn:
Question 1- Is there any bleed over between RotC and Sim Settlements regarding plots being auto assigned to settlers versus turning auto assignment off and manually assigning plots? I assume If I turn off auto assignments in the vanilla Sim Settlements settlement that this will have no effect on a RotC development in a different Settlement?
Thanks!

Auto assign means any settler arriving will automatically be assigned to work.

Auto assign away from option means any settler assigned to vanilla non-plot job will be reassigned to a plot (if available.) I prefer to turn that off since I usually have 1-2 settlers farming crops normally until the farms reach level 3.

Originally posted by Gamefever:
Same with Star Light Drive being a bad settlement to build in.

Starlight Drive has never been a bad settlement to build in. I have no idea where you got that from.

Originally posted by Huntn:
In a couple of settlements I set up some SS building plots (not RotC) and they don't seem to be doing much. I set up a city planning desk and tried to use that to donate junk to the settlement and got a message to the effect it was not accepted. What is needed to get these plots to develop? How about junk in the workbench? Thanks!

You are doing it wrong.

Donating scrap to the City Planner desk donates the scrap to increase the level of the settlement.

If you want to level an industrial plot then you need to access the stockpile and add to it. For example if you want your water production plot to increase in level you place water into the stockpile. When that stockpile reaches a certain amount the plot will level. There is a gogglesheet link somewhere that has all the upgrade requirements on the SS website.

Residential, Commercial, Military, and Recreational plots level on their own when the happiness, defense, power requirements are met. So if you are short on something the plots will not level.

Thanks for the info. For some reason in RotC, the plots are auto assigned. but in SS, they are not, and I had to go assign someone to these plots to get them going.
Bored Peon Aug 16, 2019 @ 7:32pm 
Originally posted by Huntn:
Thanks for the info. For some reason in RotC, the plots are auto assigned. but in SS, they are not, and I had to go assign someone to these plots to get them going.

Depends on your setup options.
Huntn Aug 18, 2019 @ 3:47pm 
Originally posted by Bored Peon:
Originally posted by Huntn:
Thanks for the info. For some reason in RotC, the plots are auto assigned. but in SS, they are not, and I had to go assign someone to these plots to get them going.

Depends on your setup options.

Someone told me that setting was universal, and applies to both versions of the mod. on RotC settlements, they are auto assigned, but on a SS building plot, they are not, at least that is how it is appearing to me.
Bored Peon Aug 18, 2019 @ 3:52pm 
Originally posted by Huntn:
Originally posted by Bored Peon:

Depends on your setup options.

Someone told me that setting was universal, and applies to both versions of the mod. on RotC settlements, they are auto assigned, but on a SS building plot, they are not, at least that is how it is appearing to me.

The default setting is different I think. I think it also changes with the "returning user option."

The setting works the same with all SS mods.

You should go through all the settings after you first acquire the holotape every new game.
Last edited by Bored Peon; Aug 18, 2019 @ 3:54pm
serker31 Aug 19, 2019 @ 1:08pm 
Does anyone know if fuel depot from Industrial Revolution stack? Will having more than one provide any benefit, apart from making processed fuel?
Bored Peon Aug 19, 2019 @ 1:32pm 
Originally posted by serker31:
Does anyone know if fuel depot from Industrial Revolution stack? Will having more than one provide any benefit, apart from making processed fuel?

Each plot is going to produce X amount of that item.

The way the mod is written there is no limit on production values like the vanilla formulas have.

Just keep in mind, as far as the tech trees work, the industrial buildings need to be in that settlement. For example, to get level 4 farms you need to have the tool and die shop in your settlement.
Last edited by Bored Peon; Aug 19, 2019 @ 1:34pm
serker31 Aug 19, 2019 @ 1:52pm 
Originally posted by Bored Peon:
Originally posted by serker31:
Does anyone know if fuel depot from Industrial Revolution stack? Will having more than one provide any benefit, apart from making processed fuel?

Each plot is going to produce X amount of that item.

The way the mod is written there is no limit on production values like the vanilla formulas have.

Just keep in mind, as far as the tech trees work, the industrial buildings need to be in that settlement. For example, to get level 4 farms you need to have the tool and die shop in your settlement.
It is 15% extra, I believe? So good ratio is about one fuel depot per 6 industry plots. Or 3 per 20 as perfect ratio.
Speaking of level 4 farms - do they actually exist and what are the upgrade requirements for them? I had a tool&dye in my settlement, but it didn't do anything. Are there another hidden requirements, upgrade is not automatic, or I had plots of wrong building plans for this?
Oh, and another question about fuel depot. Does it boost only item production, or basetax/tax rate as well?
Last edited by serker31; Aug 19, 2019 @ 2:08pm
Bored Peon Aug 19, 2019 @ 2:12pm 
Originally posted by serker31:
Speaking of level 4 farms - do they actually exist and what are the upgrade requirements for them? I had a tool&dye in my settlement, but it didn't do anything. Are there another hidden requirements, upgrade is not automatic, or I had plots of wrong building plans for this?

Level 4 farms require water and defense to be at 100 in the needs section in the cit yplanner's desk. It may require 70 happiness?

https://docs.google.com/spreadsheets/d/1hOm8VpeDZq-Wmgre-zfShP87uFbGdwBMiA4fHUdM3kk/edit#gid=0

That is the tech tree.
serker31 Aug 20, 2019 @ 11:45am 
Originally posted by Bored Peon:
Originally posted by serker31:
Speaking of level 4 farms - do they actually exist and what are the upgrade requirements for them? I had a tool&dye in my settlement, but it didn't do anything. Are there another hidden requirements, upgrade is not automatic, or I had plots of wrong building plans for this?

Level 4 farms require water and defense to be at 100 in the needs section in the cit yplanner's desk. It may require 70 happiness?

https://docs.google.com/spreadsheets/d/1hOm8VpeDZq-Wmgre-zfShP87uFbGdwBMiA4fHUdM3kk/edit#gid=0

That is the tech tree.
Level 3 require 80 already. Well, I'll try to give it another shot.
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Date Posted: Aug 8, 2019 @ 7:22am
Posts: 14