Fallout 4

Fallout 4

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Game crash. Got the log file. PLZ HELP
Hi i have already tried uninstalling the whole game and searched my pc for any files that says fallout 4 before re install. but it keeps happening, and i dont know why, all my mods are from youtube recommended mods.

I used the first ever save, to show the cleanest log.
Anyone that can tell me what the problem of the crashes is? and how to solvbe them?

My Crash log files:
[08/07/2019 - 07:11:18PM] Papyrus log opened (PC-64)
[08/07/2019 - 07:11:18PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/07/2019 - 07:11:18PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[08/07/2019 - 07:11:18PM] Maximum stack depth: 100
[08/07/2019 - 07:11:18PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[08/07/2019 - 07:11:19PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_SetStageOnTriggerEnter", missing file?
[08/07/2019 - 07:11:19PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_RadioSceneScript", missing file?
[08/07/2019 - 07:11:19PM] Cannot open store for class "CreationClub:ccAWNFO4001:LeveledListInjectorScript", missing file?
[08/07/2019 - 07:11:19PM] Cannot open store for class "DLC04:DLC04OperatorsRifleAnimationScript", missing file?
[08/07/2019 - 07:11:19PM] Cannot open store for class "ccRZRFO4001:ccRZRFO4001_RadioSceneToggleScript", missing file?
[08/07/2019 - 07:11:22PM] Cannot open store for class "TrueStorms:TrueStorms_SpawnCleanup", missing file?
[08/07/2019 - 07:11:24PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D677) because their base types do not match
[08/07/2019 - 07:11:24PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D676) because their base types do not match
[08/07/2019 - 07:11:24PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D675) because their base types do not match
[08/07/2019 - 07:11:24PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D674) because their base types do not match
[08/07/2019 - 07:11:24PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D673) because their base types do not match
[08/07/2019 - 07:11:24PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D672) because their base types do not match
[08/07/2019 - 07:11:24PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D671) because their base types do not match
[08/07/2019 - 07:11:24PM] error: Unable to bind script UDStmSheltersAmbienceRem to (25056E2E) because their base types do not match
[08/07/2019 - 07:12:19PM] VM is freezing...
[08/07/2019 - 07:12:19PM] VM is frozen
[08/07/2019 - 07:12:20PM] Reverting game...
[08/07/2019 - 07:12:20PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D673) because their base types do not match
[08/07/2019 - 07:12:20PM] error: Unable to bind script UDStmSheltersAmbienceRem to (25056E2E) because their base types do not match
[08/07/2019 - 07:12:20PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D671) because their base types do not match
[08/07/2019 - 07:12:20PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D675) because their base types do not match
[08/07/2019 - 07:12:20PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D677) because their base types do not match
[08/07/2019 - 07:12:20PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D676) because their base types do not match
[08/07/2019 - 07:12:20PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D674) because their base types do not match
[08/07/2019 - 07:12:20PM] error: Unable to bind script DefaultAliasDisableHavokOnLoad to (2503D672) because their base types do not match
[08/07/2019 - 07:12:48PM] Loading game...
[08/07/2019 - 07:12:51PM] VM is thawing...
[08/07/2019 - 07:13:03PM] error: (00081572): the animation graph (CharFXAttachBurst) cannot currently process event "CharFXBurstA".
stack:
[ (00081572)].CodsworthShrubTrimming.PlayAnimation() - "<native>" Line ?
[ (00081572)].CodsworthShrubTrimming.waitingtoanimate.OnAnimationEvent() - "g:\_F4\Art\Raw\Scripts\CodsworthShrubTrimming.psc" Line 37
[08/07/2019 - 07:13:20PM] error: (00081571): the animation graph (CharFXAttachBurst) cannot currently process event "CharFXBurstA".
stack:
[ (00081571)].CodsworthShrubTrimming.PlayAnimation() - "<native>" Line ?
[ (00081571)].CodsworthShrubTrimming.waitingtoanimate.OnAnimationEvent() - "g:\_F4\Art\Raw\Scripts\CodsworthShrubTrimming.psc" Line 37

I just read that this should not be used as a crash log, but what should then be used?
Last edited by PortableFreezer; Aug 7, 2019 @ 10:19am
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Showing 1-5 of 5 comments
txmadhatter Aug 7, 2019 @ 11:22am 
uhh are you running mods?? sometimes the samething happens to me because im using to many mods... im using like a bunch of mods
Disconnect from your internet and play offline.
Arkangel of Mono Aug 7, 2019 @ 2:49pm 
Check your mod list. Remove half of them and play until you get a crash or a decent amount of time goes by without crashing. If it crashes then remove another half of what remains and repeat. If it doesn't crash add back half the ones you removed. Keep doing this until you identify the mod that is causing the crash. Just because a youtube video recommends a mod doesn't mean that it plays well with other mods. Mods are constantly being updated and changes and two mods that once worked well together can conflict if the mod authors are not working together or being mindful of each other work.
PortableFreezer Aug 10, 2019 @ 4:07am 
Originally posted by Arkangel of Mono:
Check your mod list. Remove half of them and play until you get a crash or a decent amount of time goes by without crashing. If it crashes then remove another half of what remains and repeat. If it doesn't crash add back half the ones you removed. Keep doing this until you identify the mod that is causing the crash. Just because a youtube video recommends a mod doesn't mean that it plays well with other mods. Mods are constantly being updated and changes and two mods that once worked well together can conflict if the mod authors are not working together or being mindful of each other work.

I will try this right now, thx for the advise, hope it works.
PortableFreezer Aug 10, 2019 @ 4:27am 
OK so i just tried disabeling all the mods, but i think the problem was mod overides actually straight up deleting game files that the game needs, so im uninstalling everything, and im only going to install thes mods: YUP, BodySlide, CBBE, Caroline Preset and all the mods that needs, full talk interface and diamond city expansion. Nothing else, just to be sure.
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Date Posted: Aug 7, 2019 @ 10:15am
Posts: 5