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Also look into downloading builder mods that add more stair options like
Stairs Ladders Ramps by Ethreon[www.nexusmods.com]
G2M - Workshop by g2mXagent and keppekinosha[www.nexusmods.com]
Snappy HouseKit by robboten[www.nexusmods.com] and don't forget to download the dlc mod of it too
This. Just aim where you want to go and move forward.
That sounds like what someone would say if they saw someone else using tcl.
"It was as if he was climbing... invisible stairs..."
Also, jet pack power armor to get you up there, or just look up and jump and hit the button to snap a floor piece on, then ride it up to that level and repeat. I did notice it's easier to drop a wall or floor piece and then move closer to it and pick it up again so you can get it closer, especially wall pieces on the elevators. The point where you need to back up to so the wall will attach is oddly the same place you run out of floor, and drop to the ground.
I have an elevated power armor mini-storage unit in Sanctuary. Floors 3 and 4 only (so far), accessible by elevator only, and I disconnect the power line when I'm done. So far, it's been attacked by Gunners 3 times (they're after my armor), and they haven't gotten it.
Of course, I also have a horde of turrets piled up behind the cul de sac, and walls blocking the gaps in the hedges, as well as turrets along the curb every 20 feet LOL
If anything warps past the walls and hedges, they're met with a hail of machine gun turrets, as well as heavy laser turrets on every rooftop pointing inward. Machine gun turrets are cheap to build, don't require power, and in large numbers can take care of just about anything, including Super Mutants and Charred Ghouls and armored Gunners.
Elevators also take up slightly less total horizontal area than stairs, so you have room to put living space. Settlers can get where they need to get by warping when you're not looking (have yet to see them use the elevators), and you don't have that conga line up and down the stairs blocking you.
This is critical in Hangman's Alley, especially, although the vertical limit is much lower than most other places. I think 5 and a half stories? Maybe 4 and a half? Just below the rooftops.
I keeps my peeps off the ground level - lay out some garden plots (the little floor squares you can plant food in), put a water pump in one, and a generator on the roof of the joint, and turrets all over the ground level. Incoming threats have no chance.
Level 2 is the farming and Shopping level (Bar, General trader, weaponsmith, armorsmith, clothier, and clinic) and level 3 is living quarters. Drop 6 Mutfruit plants in a single gardening plot, and lay out 3 of them total - 18 people have food, with only 3 doing the work, 5 running the shops, and they're mostly happy. Better still, they're safe.
I think it figures to be 2.5 stories. Even then the top floor needs to be prefabs because they will place themself above the height boundary.
That settlement should have had a much higher elevation for a build limit.
I do something similar, but typically also spend way too much time turning and jiggling pieces to make them clip into the surrounding walls so that it seems more cohesive.
Specifically, this is because prefab parts can count as still inside the boundary, while including rooves that stick outside it because they all count as part of a single unit, while if you built walls and rooves individually, the rooves would be completely outside the boundary and impossible to build.
Similarly (if you've got the DLC for them), you can build elevators or prefab scaffolding that sticks far above the height limit, whether it's for easy access to rooftops in places like Hangman's Alley, or just because you want a tall lookout/sniper point.