Fallout 4

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Xzenowulf Jul 10, 2019 @ 6:17pm
settlement power help
ok so.. basically, i wanna build a power plant in sanctuary and run powerlines into red rocket truck stop. (i have a border expanding mod that puts their borders up against each other). is there a way to do that (probably with a mod) without building items in sanctuary and bringing them all the way to the truck stop (using place anywhere mod)?
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Showing 1-15 of 18 comments
Jouchebag Jul 10, 2019 @ 7:34pm 
Create a supply line to Red Rocket from Sanctuary and their workshops will then share resources.

Anything else sounds risky.
Last edited by Jouchebag; Jul 10, 2019 @ 7:34pm
Tesityr Jul 10, 2019 @ 7:38pm 
I don't know if connecting two Settlements with ONE power generator would work, but you can use a Terminal Code (Console Command to humans, sorry) to create a Workshop in between them.

I've never tried powering two Settlements this way though, with Power Lines connecting them, etc. Let us know if it works!

Bored Peon Jul 10, 2019 @ 7:40pm 
Originally posted by Jadewulf:
ok so.. basically, i wanna build a power plant in sanctuary and run powerlines into red rocket truck stop.

It wont work.

Even if you used Place Everywhere and turned the Exit Workshop option off your power generators would be in the wrong cells.

It would also most likely create a power resource conflict between the two settlements as well.
Xzenowulf Jul 11, 2019 @ 8:00am 
Originally posted by Jouchebag:
Create a supply line to Red Rocket from Sanctuary and their workshops will then share resources.

Anything else sounds risky.
already have supply lines going. resourses arent whats in question.

Originally posted by Bored Peon:
Originally posted by Jadewulf:
ok so.. basically, i wanna build a power plant in sanctuary and run powerlines into red rocket truck stop.

It wont work.

Even if you used Place Everywhere and turned the Exit Workshop option off your power generators would be in the wrong cells.

It would also most likely create a power resource conflict between the two settlements as well.
as long as the items needing power are all built in the same settlement as the powerplant, you can drag them outside the build area with the place anywhere mod. its just the power/defense/water stats will be only for the settlement you built everything in. not great for building multiple cities with one power plant, just fine to have a city with attached personal house. thats how i have currently been using it. its just the act of having to run back and forth to grab every power conduit or light or w/e is long and tedious and i was hoping for an easier and faster way. lol

Originally posted by Tesityr:
I don't know if connecting two Settlements with ONE power generator would work, but you can use a Terminal Code (Console Command to humans, sorry) to create a Workshop in between them.

I've never tried powering two Settlements this way though, with Power Lines connecting them, etc. Let us know if it works! [/quote]
this would work to shorten the distance i'd have to move things but it still the same overall problem of having to build every item and then pick them up and move them outside the area to where i actually wanted and then running back to grab another piece. shorter distance in most cases but still not ideal. thx for the suggestion though.
Bored Peon Jul 11, 2019 @ 8:07am 
Originally posted by Jadewulf:
as long as the items needing power are all built in the same settlement as the powerplant....

You said you wanted to build a power plant in Sanctuary to power Red Rocket.

PS: After 4000+ hours played I really did not need a lecture on how to power a settlement.
Jouchebag Jul 11, 2019 @ 8:27am 
Is it really such a pain to just build another generator?

I get it, your Fusion Generator has 7x more power than Sanctuary needs, but that doesn't mean you should look to cheese that power over to another settlement.
Snine Jul 11, 2019 @ 8:32am 
You can only drag power along a certain number of tethers/anchors/poles/whatever before it cuts the output of power, unless you have a mod that changes that.
Theres also the fact that if the generator(s) you have in sanctuary are destroyed, you have to run from RR back to Sanctuary just to repair the generator(s) and then run back to RR from Sanctuary.
Bored Peon Jul 11, 2019 @ 8:40am 
Originally posted by SnowGodz:
You can only drag power along a certain number of tethers/anchors/poles/whatever before it cuts the output of power, unless you have a mod that changes that.
Theres also the fact that if the generator(s) you have in sanctuary are destroyed, you have to run from RR back to Sanctuary just to repair the generator(s) and then run back to RR from Sanctuary.

In all honesty, building in both Sanctuary and Red Rocket leads to CTDs, especially if you are using Sim Settlements. Ones that usually occur near the bridge.

So why you would even want to make it more unstable is mind boggling.

Yeah it would be nice if you could use Red Rocket to power both Abernathy and Sanctuary, however Bethesda did not provide a system to support that.

Originally posted by Jouchebag:
Is it really such a pain to just build another generator?

I get it, your Fusion Generator has 7x more power than Sanctuary needs, but that doesn't mean you should look to cheese that power over to another settlement.

I agree with that mostly. However if you are using Sim Settlements that fusion generator has an operating cost of 100 caps a day if playing with maintenance rules (generators can cost their power supply in caps daily.)
Snine Jul 11, 2019 @ 8:44am 
Originally posted by Bored Peon:
In all honesty, building in both Sanctuary and Red Rocket leads to CTDs, especially if you are using Sim Settlements. Ones that usually occur near the bridge.
Why you would add anything other than the stuff needed to support Preston, Marcy, Jun, Mama Murphy and Sturges is beyond me. I honestly f---ing hate Sanctuary and RR. I only build basic support for 5 at Sanctuary, and I pretty much just strip RR down (leaving the crafting workbenches for use if needed when traveling nearby) for components.
In all honesty, Spectacle Island is better than Sanctuary and Hangmans Alley is better than RR, but thats my opinion.
Last edited by Snine; Jul 11, 2019 @ 8:45am
Jouchebag Jul 11, 2019 @ 8:51am 
Originally posted by Bored Peon:
I agree with that mostly. However if you are using Sim Settlements that fusion generator has an operating cost of 100 caps a day if playing with maintenance rules (generators can cost their power supply in caps daily.)

With one of each shop at level 3 I'm getting about 120 caps per day in settlement revenue so it's not that bad really. That's without even having to sell water or anything else, just straight shop profits/taxes left in the workshop.

Originally posted by SnowGodz:
Spectacle Island is better than Sanctuary

I ended up with Sanctuary kind of by default. I didn't want to push clear across the map before getting a homestead built. That said, Spectacle is probably one of the coolest spots in the game and I'll end up with a decent settlement there eventually.
Bored Peon Jul 11, 2019 @ 9:18am 
Originally posted by SnowGodz:
Originally posted by Bored Peon:
In all honesty, building in both Sanctuary and Red Rocket leads to CTDs, especially if you are using Sim Settlements. Ones that usually occur near the bridge.
Why you would add anything other than the stuff needed to support Preston, Marcy, Jun, Mama Murphy and Sturges is beyond me.

Who said I even let them out of the museum? Sanctuary is nice place for Sim Settlments becaus eit has lots of area for the bigger plots.

Originally posted by SnowGodz:
In all honesty, Spectacle Island is better than Sanctuary and Hangmans Alley is better than RR, but thats my opinion.

That place is worse because it is too big and the cell data gets corrupted easily. Especially if you build at The Castle or Warwick.

Originally posted by Jouchebag:
Originally posted by Bored Peon:
I agree with that mostly. However if you are using Sim Settlements that fusion generator has an operating cost of 100 caps a day if playing with maintenance rules (generators can cost their power supply in caps daily.)

With one of each shop at level 3 I'm getting about 120 caps per day in settlement revenue so it's not that bad really. That's without even having to sell water or anything else, just straight shop profits/taxes left in the workshop.

I have had it up over 300 caps a day, I think almost 500 caps with a population of 60, but then the settlement started crashing too often so I ditched that game along with Scrap Everything :P

I was just pointing out, that would be why someone would want to think about sharing power with another settlement.
Chef Jul 11, 2019 @ 9:25am 
OP, what you want is impossible with the way the game is programmed. Even if you managed to somehow get power over to RR from Sanctuary, it will not work properly and you will destroy your save.
Xzenowulf Jul 11, 2019 @ 10:11am 
Originally posted by Bored Peon:
In all honesty, building in both Sanctuary and Red Rocket leads to CTDs, especially if you are using Sim Settlements. Ones that usually occur near the bridge.
i have built in sanctuary, RR, the modded settlement for exterior vault 111, and i even have a few things built in the middle of the lake northeast of sanctuary, havent had any issues... so... no idea what your talking about.
Originally posted by Jouchebag:
Is it really such a pain to just build another generator?

I get it, your Fusion Generator has 7x more power than Sanctuary needs, but that doesn't mean you should look to cheese that power over to another settlement.
a pain? no. but its an aesthetics thing. with the way i built my places, having an extra power station in rr ruins the look.

Originally posted by Chef:
OP, what you want is impossible with the way the game is programmed. Even if you managed to somehow get power over to RR from Sanctuary, it will not work properly and you will destroy your save.
i mean... i already have RR powered from sanctuary using the method of building everything in sanctuary and moving it over (as stated above).. so.. no? the question is about doing it an easier way, not whether or not its possible

Originally posted by Bored Peon:
Originally posted by Jadewulf:
as long as the items needing power are all built in the same settlement as the powerplant....

You said you wanted to build a power plant in Sanctuary to power Red Rocket.

PS: After 4000+ hours played I really did not need a lecture on how to power a settlement.
well.. when you say "it won't work" and i already have it functioning with the long and tedious method, i feel an explanation is in order. so. ╮(╯_╰)╭

Originally posted by SnowGodz:
Originally posted by Bored Peon:
In all honesty, building in both Sanctuary and Red Rocket leads to CTDs, especially if you are using Sim Settlements. Ones that usually occur near the bridge.
Why you would add anything other than the stuff needed to support Preston, Marcy, Jun, Mama Murphy and Sturges is beyond me. I honestly f---ing hate Sanctuary and RR. I only build basic support for 5 at Sanctuary, and I pretty much just strip RR down (leaving the crafting workbenches for use if needed when traveling nearby) for components.
In all honesty, Spectacle Island is better than Sanctuary and Hangmans Alley is better than RR, but thats my opinion.
i started a new game and scrapped everything at sanctuary hill to build. havent done any questing or adventured out. this save was mainly to build something epic (i used console commands to scrap everything, unlock my perks, and give myself plenty of mats to work with since this is purely a construction save) so i didnt feel like working on unlocking spectacle island.
Chef Jul 11, 2019 @ 10:17am 
Originally posted by Jadewulf:
Originally posted by Chef:
OP, what you want is impossible with the way the game is programmed. Even if you managed to somehow get power over to RR from Sanctuary, it will not work properly and you will destroy your save.
i mean... i already have RR powered from sanctuary using the method of building everything in sanctuary and moving it over (as stated above).. so.. no? the question is about doing it an easier way, not whether or not its possible

If your doing that you can pretty much kiss that save goodbye.
Bored Peon Jul 11, 2019 @ 10:21am 
Originally posted by Chef:
If your doing that you can pretty much kiss that save goodbye.

Well we tried to warn him. We have thousands of hours play time, wtf do we know right?
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Date Posted: Jul 10, 2019 @ 6:17pm
Posts: 18