Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just to be clear. If you are currently trying to spawn an object via the commands listed in the screenshot then for sure it will not work. The reason is that you are using the: ( and ) around the object ID. These are NOT required. Hope this is clear.
Example:
player.placeatme 0009e3fa 1 <---- This should work.
NOT
player.placeatme (0009e3fa) 1 <---- This will NOT work.
Hope this helps!
4K
I'm not sure if placeatme works with objects, I don't ever use it. I do know you need the base ID, not the ref ID to use placeatme and I'm pretty sure the ID shown would be the ref ID.
You could try using the "spawndupe" command while the object is selected.
plenty of commands... and explains the syntax. Spawndupe is generally not a useful command for spawning statics because most statics, when done properly are rolled into cell layers which means they aren't separate references and there is nothing to select, you need to open ck and look for base ids anyway. Also spawndupe doesn't attach scripts, variables, keywords and so forth that sometimes are even attached to the base object.
If you are for instance one day fed up with castles armory being literally the only wall that ever gets shot at and everything inside flying everywhere as soon as cockroach farts outside and you slapped "defaultdisablehavokonload" to your stash of booze so it would never again be moved or knocked around by anything, spawndupe won't copy changed motiontype, it won't be keyframed it will go back to it's normal state.
I'm thinking this is the real problem with trying to duplicate a static item. You need it's base ID.
Well.... Those peeps at the Fallout 4 WIKIA page are crazy. They have created a web page for the object. Lord help them. They must have nothing but free time to dump the item list from the C.K. and create pages....
Link: https://fallout.fandom.com/wiki/Desk_lamp
From the page:
BaseID:
000862e7 (off)
0009a702 (no bulb)
0008e799 (on)
000862ea (TL, off)
0008e79a (TL, on)
Hope this helps!
4K
help lamp 4
this will show you all lamps in the game also the base id to spawn them. also you can use place everywhere to make objects statics
Btw since you asked about "help", as awesome as that command is, there are categories that it won't search through. Probably due to being too numerous and real possibility of lagging it into oblivion(pun intended), also very likely usual bugthesda lazyness and doing it half way. Btw if you use creation club, the uhh, detective institute player home, the best looking imo, adds proper desk lamps and reading lamps and a mirror too...
I'm still unpleasant to mod the game at the moment. Again thanks for mentioning there are plenty of mods for this purpose.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884063983
So about that, I've been using outfit studio to read nif models so that I can replace any workshop prop will never use with a creation of my own. By the way you will need too Bethesda archive extract to pull the original files inside .ba2.
For example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2801516692
The crounch woman on bottom right is a manniquin I've made using CBBE model through outfit studio. Is complete static and so are the tools scattered on the floor near her. There are cable wires in the picture too and plenty other decorations I've edited.
Other example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2778667683
The blue plastic bing containing post food is another prop I've made to replace a decoration prop.
Other example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2664238761
The post tank, and the manniquins are mine.
Just observation this method is unethical because outfit studio was not designed for this purpose but as long you are not* publishing and taking credit. You'll be fine.
@Bored Peon:
Good advice and I might take look onto as well.