Fallout 4

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[ Answered ] Having trouble to spawn static objects using the console;
So I've been trying to duplicate and spawn using player.placeatme parameter but everytime I try to use on this desk lamp. On all of variants with light bulb* on/off or without light bulb. The parameter isn't working. What am I doing wrong?
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jul 10, 2019 @ 8:12am
Originally posted by 4K1R4:
Hello,

Well.... Those peeps at the Fallout 4 WIKIA page are crazy. They have created a web page for the object. Lord help them. They must have nothing but free time to dump the item list from the C.K. and create pages....



Link: https://fallout.fandom.com/wiki/Desk_lamp



From the page:

BaseID:

000862e7 (off)
0009a702 (no bulb)
0008e799 (on)
000862ea (TL, off)
0008e79a (TL, on)



Hope this helps!



4K
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Showing 1-14 of 14 comments
4K1R4 Jul 10, 2019 @ 7:28am 
Hello,

Just to be clear. If you are currently trying to spawn an object via the commands listed in the screenshot then for sure it will not work. The reason is that you are using the: ( and ) around the object ID. These are NOT required. Hope this is clear.



Example:

player.placeatme 0009e3fa 1 <---- This should work.



NOT



player.placeatme (0009e3fa) 1 <---- This will NOT work.



Hope this helps!



4K
Last edited by 4K1R4; Jul 10, 2019 @ 7:29am
Jouchebag Jul 10, 2019 @ 7:32am 
Did you try it without the parenthesis? It doesn't recognize the object ID which means it's entered wrong or is wrong.

I'm not sure if placeatme works with objects, I don't ever use it. I do know you need the base ID, not the ref ID to use placeatme and I'm pretty sure the ID shown would be the ref ID.

You could try using the "spawndupe" command while the object is selected.
HiSaZuL Jul 10, 2019 @ 7:48am 
https://fallout.fandom.com/wiki/Fallout_4_console_commands
plenty of commands... and explains the syntax. Spawndupe is generally not a useful command for spawning statics because most statics, when done properly are rolled into cell layers which means they aren't separate references and there is nothing to select, you need to open ck and look for base ids anyway. Also spawndupe doesn't attach scripts, variables, keywords and so forth that sometimes are even attached to the base object.

If you are for instance one day fed up with castles armory being literally the only wall that ever gets shot at and everything inside flying everywhere as soon as cockroach farts outside and you slapped "defaultdisablehavokonload" to your stash of booze so it would never again be moved or knocked around by anything, spawndupe won't copy changed motiontype, it won't be keyframed it will go back to it's normal state.
Jouchebag Jul 10, 2019 @ 7:53am 
Originally posted by HiSaZuL:
you need to open ck and look for base ids anyway.

I'm thinking this is the real problem with trying to duplicate a static item. You need it's base ID.
The author of this thread has indicated that this post answers the original topic.
4K1R4 Jul 10, 2019 @ 7:55am 
Hello,

Well.... Those peeps at the Fallout 4 WIKIA page are crazy. They have created a web page for the object. Lord help them. They must have nothing but free time to dump the item list from the C.K. and create pages....



Link: https://fallout.fandom.com/wiki/Desk_lamp



From the page:

BaseID:

000862e7 (off)
0009a702 (no bulb)
0008e799 (on)
000862ea (TL, off)
0008e79a (TL, on)



Hope this helps!



4K
Jouchebag Jul 10, 2019 @ 7:58am 
Teamwork! :cozyspaceengineersc:
Nevermind...I was typing it wrong. Thanks alot.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jul 10, 2019 @ 8:11am
open console and type in

help lamp 4

this will show you all lamps in the game also the base id to spawn them. also you can use place everywhere to make objects statics
Last edited by M͕͕͗͗i͕͕͗͗y͕͕͗͗o; Jul 10, 2019 @ 8:12am
Originally posted by M͕͕͗͗i͕͕͗͗y͕͕͗͗o:
open console and type in

help lamp 4

this will show you all lamps in the game also the base id to spawn them
Hmm...totally missed that word. Thank you as well for reminding me.
HiSaZuL Jul 10, 2019 @ 8:19am 
how it looks may not be dependent on actual base model which might not even have rusted version and rust being just added as... spatter that wraps over objects, I'm drawing a blank on technical name for it. But I have no idea, I doubt a desk lamp doesn't have a moldy withered version... it would be so much unnecessary work to always add extra rust effect separately.

Btw since you asked about "help", as awesome as that command is, there are categories that it won't search through. Probably due to being too numerous and real possibility of lagging it into oblivion(pun intended), also very likely usual bugthesda lazyness and doing it half way. Btw if you use creation club, the uhh, detective institute player home, the best looking imo, adds proper desk lamps and reading lamps and a mirror too...
There are also some modifications on Nexus that as well add these static objects to workbench allowing the player to place this stuff through workshop menu like you do to any structure.
I'm still unpleasant to mod the game at the moment. Again thanks for mentioning there are plenty of mods for this purpose.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jul 10, 2019 @ 8:35am
bmitzel2 Nov 25, 2022 @ 4:09am 
I'm having the same problem trying to spawn or duplicate objects liek the medical Oxygen tank or IV stands. Is this just for objects that you can place in inventory or can it be used on static objects (More like Furniture/Decorations). Want to create stuff can't find in any mod and is not available in workshop but should be
Bored Peon Nov 25, 2022 @ 7:47am 
Originally posted by bmitzel2:
I'm having the same problem trying to spawn or duplicate objects liek the medical Oxygen tank or IV stands. Is this just for objects that you can place in inventory or can it be used on static objects (More like Furniture/Decorations). Want to create stuff can't find in any mod and is not available in workshop but should be
Have you tried using Better Console mod? That gives all info on an object when you click on it in the console.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884063983
Last edited by Bored Peon; Nov 25, 2022 @ 7:48am
@bmitzel2:
So about that, I've been using outfit studio to read nif models so that I can replace any workshop prop will never use with a creation of my own. By the way you will need too Bethesda archive extract to pull the original files inside .ba2.
For example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2801516692
The crounch woman on bottom right is a manniquin I've made using CBBE model through outfit studio. Is complete static and so are the tools scattered on the floor near her. There are cable wires in the picture too and plenty other decorations I've edited.
Other example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2778667683
The blue plastic bing containing post food is another prop I've made to replace a decoration prop.
Other example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2664238761
The post tank, and the manniquins are mine.

Just observation this method is unethical because outfit studio was not designed for this purpose but as long you are not* publishing and taking credit. You'll be fine.
@Bored Peon:
Good advice and I might take look onto as well.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Nov 26, 2022 @ 12:30am
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Date Posted: Jul 10, 2019 @ 7:24am
Posts: 14